Elite Kheshigs — 战意兵种攻略

Fast shock cavalry that hits twice.

Quick facts

Updated 1 November 2026

Cavalry units · Tier 5 units

My take: B tier

Elite Kheshigs – Conqueror's Blade T5 cavalry unit

Overview

Fast shock cavalry that hits twice. Heroic Charge goes in, Turn and Charge comes straight back.

Strengths

  • Two charges back to back, the second with +20% slashing damage
  • 20% less damage taken while charging
  • Sabre Combo: bleed on infantry and a 5s whirlwind
  • Speed 9.5

Weaknesses

  • 15% less damage to heroes on the charge
  • Dies when stuck in long melee
  • Pikes from the front

How to Play

  • Always Wedge.
  • Pop Sabre Combo just before the charge, so the bleed is running on impact.
  • Go for back lines, archers and artillery. Pikes and shield walls only from the side or behind.
  • Top tree for burst, bottom tree to charge more often and live longer.
  • Open field is their home. Hills and towns slow them down.

Doctrines

  • Slot 1 · Gallop Doctrine V

    +30% movement speed · +90 slashing damage · +60 slashing armour penetration

    Speed and slashing power.

  • Slot 2 · Victory Rush Doctrine V

    Hits: infantry & lancers −80% damage, rooted 2 s

    Hits stun and weaken infantry.

  • Slot 3 · Carnage Doctrine V

    +250 damage dealt to infantry · −7 s charge cooldown

    Cuts through infantry, charges more often.

  • Slot 4 · Unit Damage Doctrine IV

    +115 vs units · +70 all damage

    Unit damage, one step below V.

  • Slot 5 · Hero Damage Doctrine V

    +115 vs heroes · +110 all armour penetration

    Hunt heroes, pierce armour.

Veterancy

Start

  • Second Wind: 1/1 points · Reduces charge cooldown by 3 seconds.

    Tooltip: Reduces charge cooldown by 3 seconds.

Top line

  • Second Wind: 1/1 points · Reduces charge cooldown by 2 seconds.

    Tooltip: Reduces charge cooldown by 2 seconds.

  • Razor-Sharp: 3/3 points · +6% slashing damage

    Per level: Lv 1: +2% slashing damage / Lv 2: +4% slashing damage / Lv 3: +6% slashing damage

  • Hone: 3/3 points · +15% slashing armour penetration

    Per level: Lv 1: +5% slashing armour penetration / Lv 2: +10% slashing armour penetration / Lv 3: +15% slashing armour penetration

  • Anti-Infantry: 2/2 points · Each level increases damage dealt to infantry by 5%.

    Tooltip: Each level increases damage dealt to infantry by 5%.

  • Fear Nothing: 3/3 points · Each level increases charge damage by 7%.

    Tooltip: Each level increases charge damage by 7%.

  • Second Wind: 3/3 points · Every level reduces charge cooldown by 2 seconds.

    Tooltip: Every level reduces charge cooldown by 2 seconds.

  • Resilient: 0/2 points · Not taken

    Per level: Lv 1: −5% ranged damage taken while charging / Lv 2: −10% ranged damage taken while charging

  • Blade Edge: 0/2 points · Not taken
  • Anti-Infantry: 0/1 points · Not taken

    Per level: Lv 1: +100% damage dealt to infantry

    MISMATCH

Bottom line

  • Reflexes: 2/2 points · −10% ranged damage taken

    Per level: Lv 1: −5% ranged damage taken / Lv 2: −10% ranged damage taken

  • Cold Blood: 3/3 points · +9% slashing defence

    Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence / Lv 3: +9% slashing defence

  • Razor-Sharp: 3/3 points · +9% piercing defence

    Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence

  • The Soldier's Life: 2/2 points · +6% health

    Per level: Lv 1: +3% health / Lv 2: +6% health

  • Anti-Cavalry: 3/3 points · Each level increases damage dealt to cavalry by 10%.

    Tooltip: Each level increases damage dealt to cavalry by 10%.

  • Open Ground: 0/3 points · Not taken
  • Toughen Up: 0/3 points · Not taken

    Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence

  • Thick Armour: 0/1 points · Not taken

    Per level: Lv 1: +6% all defences

Build totals

  • +6% · slashing damage
  • +15% · slashing armour penetration
  • −10% · ranged damage taken
  • +9% · slashing defence
  • +9% · piercing defence
  • +6% · health

Values from game files · client 1.10.3721.330067.

Balance history

  1. 2026-01-22 · buff

    Increased Slashing Damage (1516 to 1698).

    January 22 Unit Balance Adjustments
  2. 2025-10-29 · bugfix

    Fixed an issue where the unit was unable to properly throw lassos.

    October 30 Online Update Log
  3. 2025-06-27 · rework

    Base Health and Slashing Damage increased. Added 50% slow lasso throw. Sabre Combo reworked: prioritizing nearest enemies, 4-slash sequence (first 2 uninterruptible at high speed), and exit dash. Damage logic shifted to high-speed/collision bonuses.

    June 26 Balance Update Annoucement
  4. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  5. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  6. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice
  7. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  8. 2023-09-20 · buff

    Soldier count increased from 18 to 21.

    September 21st Update Log
  9. 2023-09-19 · buff

    Soldier count increased from 18 to 21.

    BALANCE CHANGES
  10. 2023-06-28 · buff

    Leadership cost reduced from 310 to 300.

    JUN 29 UPDATE LOG
  11. 2023-03-22 · buff

    Improved the hitbox of charge skills for melee cavalry and Coutiliers, reducing chance of missing.

    MAR 23 UPDATE LOG
  12. 2022-09-29 · rework

    Received balance adjustments (details in separate notice).

    SEP 29 UPDATE LOG
  13. 2022-09-29 · buff

    Improved targeting algorithm for [Sabre Combo] to hit more enemies while moving.

    Sept. 29 Balance Changes
  14. 2022-09-23 · other

    Scheduled for balance changes in the September 29 update. Details to be announced.

    Preview | September 29 Balance Changes

Questions about Elite Kheshigs

Which veterancy line do I use for Elite Kheshigs?

My imported build puts the most points in Top line: 15/20 points.

Which doctrines are in the Elite Kheshigs guide?

Gallop Doctrine V, Victory Rush Doctrine V, Carnage Doctrine V, Unit Damage Doctrine IV, Hero Damage Doctrine V

How much leadership does Elite Kheshigs cost?

Elite Kheshigs costs 300 leadership.

What is the latest recorded balance change for Elite Kheshigs?

2026-01-22 · buff: Increased Slashing Damage (1516 to 1698).

Related units

All Conqueror's Blade units · Best units for beginners · All doctrines