Imperial Javelineers - Dragon Might — Conqueror's Blade Einheiten-Guide

Heroic javelin infantry: armour-piercing throws and solid melee afterwards.

Quick facts

Updated 1 November 2026

Infantry units · Tier 4 units

My take: B tier

Imperial Javelineers - Dragon Might – Conqueror's Blade T4 infantry unit

Overview

Heroic javelin infantry: armour-piercing throws and solid melee afterwards. 30 men for 15,000 Honour. Their Marksmen order hits targets they can't even see.

Strengths

  • Strong in melee
  • Heavy javelins with real stopping power
  • Throw Javelin and Directed Throw: 10s cooldown each
  • Marksmen (30s): homing javelins, no line of sight needed
  • Shields reduce ranged damage, fire-resistant

Weaknesses

  • Heavy javelins mean little ammo
  • High leadership cost
  • Needs veterancy for the full skill set

How to Play

  • Start in Dispersed and tighten into Shield as you advance, so arrows cost you less.
  • Directed Throw on the target that matters, then Marksmen to finish whoever runs.
  • With Shield Bash from veterancy: throw, then bash right after for a stun and strike.
  • Formations: Shield, Column, and Schiltron from veterancy.

Doctrines

Veterancy

Start

  • In the Blink of An Eye: 1/1 points · +4% Critical Hit Chance

    Per level: Lv 1: +4% Critical Hit Chance

Top line (shared start)

  • Cold Blood: 3/3 points · +6% piercing damage

    Per level: Lv 1: +2% piercing damage / Lv 2: +4% piercing damage / Lv 3: +6% piercing damage

  • Melee Attack: 2/2 points · Each level increases melee damage by 8%.

    Tooltip: Each level increases melee damage by 8%.

  • Force: 3/3 points · +15% piercing armour penetration

    Per level: Lv 1: +5% piercing armour penetration / Lv 2: +10% piercing armour penetration / Lv 3: +15% piercing armour penetration

Top line (upper branch)

  • Hasten: 0/1 points · Not taken

    Per level: Lv 1: +12% melee rate of attack

    UNVERIFIED

  • In the Blink of An Eye: 0/2 points · Not taken

    Per level: Lv 1: +4% critical value / Lv 2: +8% critical value

  • Strong Strikes: 0/1 points · Not taken

Top line (lower branch)

  • Shield Bash: 1/1 points · Unlocks Flying Shield. Whilst attacking, the unit may throw their shields at the enemy.

    Tooltip: Unlocks Flying Shield. Whilst attacking, the unit may throw their shields at the enemy.

  • Fitness: 3/3 points · Each level increases Flying Shield damage by 5%.

    Tooltip: Each level increases Flying Shield damage by 5%.

  • Sharp-Edged Shield: 1/1 points · Flying Shield causes bleed damage, inflicting damage over time.

    Tooltip: Flying Shield causes bleed damage, inflicting damage over time.

  • Flying Shield: 1/1 points · Increases use of Flying Shield.

    Tooltip: Increases use of Flying Shield.

Bottom line

  • Disciplined: 1/1 points · Unlocks Schiltron formation.

    Tooltip: Unlocks Schiltron formation.

  • The Soldier's Life: 3/3 points · +9% health

    Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health

  • Piercing Javelins: 1/1 points · Increases javelin armour penetration by 12%.

    Tooltip: Increases javelin armour penetration by 12%.

  • Sharp Javelin: 1/1 points · Increases javelin damage by 12%.

    Tooltip: Increases javelin damage by 12%.

  • Western Javelin: 1/1 points · Throwing javelins increases block break by 60%.

    Tooltip: Throwing javelins increases block break by 60%.

  • Improved Supplies: 1/1 points · +10% ammo

    Per level: Lv 1: +10% ammo

  • Like Clockwork: 0/1 points · Not taken

    UNVERIFIED

Build totals

  • +4% · critical hit chance
  • +6% · piercing damage
  • +15% · piercing armour penetration
  • +9% · health
  • +10% · ammo

Values from game files · client 1.10.3721.330067.

Balance history

  1. 2025-11-20 · bugfix

    Fixed incorrect node names in Unit Training.

    November 20 Balance Adjustment Announcement
  2. 2025-05-29 · buff

    Health increased to 7035, ammo to 120, piercing damage to 1201. Javelin attack coefficient increased to 350%, shield throw to 150%.

    May 29 Update Log
  3. 2025-04-16 · bugfix

    Fixed rare animation bug when using Flying Shield.

    April 17 Update Log
  4. 2025-04-16 · bugfix

    Fixed abnormal attacks while in formation after learning Shield Bash.

    April 17 Update Log
  5. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  6. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  7. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  8. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice
  9. 2023-09-20 · nerf

    Javelin Piercing Armor Penetration multiplier reduced (250% to 220%). Javelin Piercing Damage multiplier reduced (280% to 250%). Flying Shield Piercing Damage multiplier reduced (135% to 120%). Accuracy increased by ~8%. Accuracy higher against slower targets.

    September 21st Update Log
  10. 2023-09-19 · rework

    Javelin Piercing Armor Penetration multiplier reduced 250% to 220%; Piercing Damage multiplier reduced 280% to 250%. Flying Shield Piercing Damage multiplier reduced 135% to 120%. Javelin accuracy increased by 8%.

    BALANCE CHANGES
  11. 2023-07-26 · rework

    Added Mastery tree: Increases piercing damage/armor penetration, Shield Throw deals damage in melee range, increases melee damage to infantry and ranged damage to cavalry, and Shield Throw hits 2 additional targets.

    JUl 27 UPDATE LOG

Questions about Imperial Javelineers - Dragon Might

Which veterancy line do I use for Imperial Javelineers - Dragon Might?

My imported build puts the most points in Top line (shared start): 8/8 points.

Which doctrines are in the Imperial Javelineers - Dragon Might guide?

Javelin Attack Doctrine V, Javelin Damage Doctrine V, Epic Javelin Doctrine II, Unit Damage Doctrine V, Hero Damage Doctrine V

How much leadership does Imperial Javelineers - Dragon Might cost?

Imperial Javelineers - Dragon Might costs 230 leadership.

What is the latest recorded balance change for Imperial Javelineers - Dragon Might?

2025-11-20 · bugfix: Fixed incorrect node names in Unit Training.

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