Prefecture Guards — Conqueror's Blade Einheiten-Guide
Silver-era sword and shield infantry, 2,000 Honour in the unit tree.
Quick facts
- Unit type: infantry
- Tier / era: T3 / silver
- Weapon type: Buckler
- Leadership cost: 155
- Role / classification: charge, hero-synergy, frontline, shield
- Recommended veterancy line: Top line (upper branch) (13/13 points)
- Core doctrines: Anti-Infantry Doctrine V, Charge Doctrine V, Stamina Doctrine V, Iron Damage Doctrine V
- My tier: B
Updated 1 November 2026
My take: B tier

Overview
Silver-era sword and shield infantry, 2,000 Honour in the unit tree. Strong charge, and they work closely with your hero.
Strengths
- Strong charge, durable in melee
- Shield Rush plus Drill: burst and sustained damage
- Cover Commander supports your hero
Weaknesses
- The formation can get spread out
- Drill has a long cooldown
- 155 leadership is a lot for their class
How to Play
- Shield Rush to open or to flank, then Prefecture Drill for sustained damage.
- Stay within Cover Commander range.
- Dispersed under ranged fire, Guard formation to stay on your hero.
Doctrines
- Slot 1 · Anti-Infantry Doctrine V
+200 damage dealt to infantry · +250 block
Wins the infantry trades.
- Slot 2 · Charge Doctrine V
+250 charge damage · +450 charge's block break
Charges that crack shields.
- Slot 3 · Stamina Doctrine V
−24% charge cooldown · +1 number of charge targets
Charge more often, hit one more.
- Slot 4 · Iron Damage Doctrine V
Ironsides: +175 defences for 12 s · +120 all damage while active
Ironsides with a damage boost.
Veterancy
Start
- Hone: 1/1 points · +5% slashing armour penetration
Per level: Lv 1: +5% slashing armour penetration
Top line (shared start)
- Razor-Sharp: 3/3 points · +6% slashing damage
Per level: Lv 1: +2% slashing damage / Lv 2: +4% slashing damage / Lv 3: +6% slashing damage
Top line (upper branch)
- Coiled Serpent: 1/1 points · Unlocks Shield Wall formation.
Tooltip: Unlocks Shield Wall formation.
- In the Blink of An Eye: 2/2 points · +8% critical value
Per level: Lv 1: +4% critical value / Lv 2: +8% critical value
- Vigorous Strike: 1/1 points · Increases Prefecture Drill's damage by 10%.
Tooltip: Increases Prefecture Drill's damage by 10%.
- Combat Practice: 3/3 points · Each level reduces Prefecture Drill's cooldown by 5 seconds.
Tooltip: Each level reduces Prefecture Drill's cooldown by 5 seconds.
- Hone: 3/3 points · +15% slashing armour penetration
Per level: Lv 1: +5% slashing armour penetration / Lv 2: +10% slashing armour penetration / Lv 3: +15% slashing armour penetration
- Vigorous Strike: 2/2 points · Each level increases Prefecture Drill's damage by 10%.
Tooltip: Each level increases Prefecture Drill's damage by 10%.
- Combat Practice: 1/1 points · Reduces Prefecture Drill's cooldown by 20 seconds.
Tooltip: Reduces Prefecture Drill's cooldown by 20 seconds.
Top line (lower branch)
- Reflexes: 0/1 points · Not taken
Per level: Lv 1: −10% ranged damage taken
- Stand Fast: 0/3 points · Not taken
Per level: Lv 1: block +40 points / Lv 2: block +80 points / Lv 3: block +120 points
- Combat Practice: 0/1 points · Not taken
- Bloodbath: 0/2 points · Not taken
Per level: Lv 1: +4.5% slashing defence / Lv 2: +9% slashing defence / Lv 3: +9% slashing defence
MISMATCH
- Vigorous Strike: 0/3 points · Not taken
- Reflexes: 0/2 points · Not taken
Per level: Lv 1: −10% ranged damage taken / Lv 2: −15% ranged damage taken
MISMATCH
- Horizontal Strike: 0/1 points · Not taken
Bottom line
- Move as One: 0/1 points · Not taken
Per level: Lv 1: +5% movement speed
- Unswerving: 0/1 points · Not taken
Per level: Lv 1: +6% blunt defence
- Mustering: 0/2 points · Not taken
- Tenacity: 0/2 points · Not taken
Per level: Lv 1: +4.5% slashing defence / Lv 2: +9% slashing defence
- Resourceful: 0/1 points · Not taken
Per level: Lv 1: +6% blunt defence
Build totals
- +20% · slashing armour penetration
- +6% · slashing damage
- +8% · critical value
Values from game files · client 1.10.3721.330067.
Traits:
- Prefecture Drill: Special trained frontline melee infantry
- Assault Troops: Increased damage when charging
- Shieldbearers: Reduced ranged damage while shields raised
Skills:
- Shield Rush: Charges forward, reduced incoming damage (CD 40s)
- Prefecture Drill: Enhances combat effectiveness for 10s (CD 60s)
- Cover Commander: Rush back to hero instantly
Mastery:
- Tier I Finely Forged: +180 Slashing Armour Penetration
- Tier II Dauntless: -4s Prefecture Drill cooldown
Balance history
2025-05-15 · buff
Base health increased (5969 to 6202), Slashing Armour Penetration increased (1240 to 1352), and Slashing Damage increased (1332 to 1485).
May 15 Update Log2025-05-08 · buff
Leadership reduced from 170 to 155. Fixed bug where mastery node 8 caused Cover Commander to malfunction.
May 8 Update Log2024-10-17 · bugfix
Fixed an issue where activating the Rally to Me skill refreshed the cooldown of Ironcap Charge.
October 17 Update Log2024-03-27 · rework
The node of 'Decrease Unit Losses in the World, Unit Resupply Cost' changed to 'Increase Slashing Defense, Blunt Defense'.
News Update on March 28th2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-09-20 · buff
Improved block ability against ranged attacks, including ability to block arrows while moving and fighting.
September 21st Update Log2023-09-19 · buff
Improved block ability against ranged attacks; can now block arrows while moving and fighting.
BALANCE CHANGES2023-09-19 · buff
Leadership cost reduced 180 to 170.
BALANCE CHANGES2023-07-06 · bugfix
Fixed an issue where the charge of some sword & shield units failed to block ranged attacks.
JUL 6 UPDATE LOG2023-06-28 · bugfix
Fixed an issue where sword & shield units were unable to block ranged attacks during [Shield Rush].
JUN 29 UPDATE LOG2023-05-30 · buff
Received Unit Mastery system support.
Sengoku: Blazing Katana Patch Notes2023-03-22 · buff
Improved the hitbox of sword & shield units' charge skills, reducing the chance of missing.
MAR 23 UPDATE LOG
Questions about Prefecture Guards
Which veterancy line do I use for Prefecture Guards?
My imported build puts the most points in Top line (upper branch): 13/13 points.
Which doctrines are in the Prefecture Guards guide?
Anti-Infantry Doctrine V, Charge Doctrine V, Stamina Doctrine V, Iron Damage Doctrine V
How much leadership does Prefecture Guards cost?
Prefecture Guards costs 155 leadership.
What is the latest recorded balance change for Prefecture Guards?
2025-05-15 · buff: Base health increased (5969 to 6202), Slashing Armour Penetration increased (1240 to 1352), and Slashing Damage increased (1332 to 1485).
Related units
All Conqueror's Blade units · Best units for beginners · All doctrines