Elite Halberdier Sergeants — Guía de unidades de Conqueror's Blade
Heroic polearm infantry that can hold a position and also charge.
Quick facts
- Unit type: infantry
- Tier / era: T4 / heroic
- Weapon type: Poleaxe
- Leadership cost: 225
- Role / classification: halberd, anti-cavalry, frontline, polearm, heroic
- Recommended veterancy line: Bottom line (14/14 points)
- Core doctrines: Epic Bloodthirsty Doctrine, Unit Damage Doctrine V, Anti-Cavalry Doctrine V, Epic Polearm Doctrine I
- My tier: B
Updated 1 November 2026
My take: B tier

Overview
Heroic polearm infantry that can hold a position and also charge. Heavy armour, good against cavalry and heavily armoured units.
Strengths
- Swamp: +26% damage against cavalry and a 45% slow for 2s
- Hits heavily armoured units hard
- Heavy armour, fire-resistant
- Pike Assault: charge with high piercing damage (60s cooldown)
- Stand Firm: cuts the first round of damage (3s cooldown)
Weaknesses
- Fortebraccio Pikemen defend better
- Less flexible on the attack than Imperial Pike Guards
- Sustained ranged fire wears them down
How to Play
- Attacking: Pike Assault into a flank or back line, or at the head of a siege push.
- Defending: Stand Firm in Phalanx to hold a narrow passage.
- Put them where the cavalry will come and let it run in.
- Dispersed against ranged fire, Phalanx for attack and defence, Schiltron for all-round defence. Careful, Schiltron is easy prey for artillery.
Doctrines
- Slot 1 · Epic Bloodthirsty Doctrine
12% lifesteal for 6 s · +12% more below 30% HP
Heals off the damage you deal.
- Slot 2 · Unit Damage Doctrine V
+120 vs units · +80 all damage
Main damage slot.
- Slot 3 · Anti-Cavalry Doctrine V
−40% damage taken from cavalry when using Brace-type skills · +16% damage versus cavalry while bracing
Hold the line against charges.
- Slot 4 · Epic Polearm Doctrine I
+80 piercing damage · +120 piercing armour penetration
Core polearm damage.
Veterancy
Start
- Hone: 1/1 points · +5% slashing armour penetration
Per level: Lv 1: +5% slashing armour penetration
Top line
- Breakthrough: 2/2 points · Each level increases blocking break by 30%.
Tooltip: Each level increases blocking break by 30%.
- Fear Nothing: 2/2 points · Each level increases charge damage by 7%.
Tooltip: Each level increases charge damage by 7%.
- Unwavering: 1/1 points · Increases damage after charging by 8%.
Tooltip: Increases damage after charging by 8%.
- Enthusiastic: 1/1 points · Increases armour penetration after charging by 8%.
Tooltip: Increases armour penetration after charging by 8%.
- In the Blink of An Eye: 2/3 points · +8% critical value
Per level: Lv 1: +4% critical value / Lv 2: +8% critical value / Lv 3: +10% critical value
MISMATCH
- Heavy Charge: 0/1 points · Not taken
- Strike Power: 0/1 points · Not taken
- Thick Armour: 0/1 points · Not taken
Per level: Lv 1: +15% all defences
Bottom line
- Cold Blood: 3/3 points · Increases damage while bracing by 5%.
Tooltip: Increases damage while bracing by 5%.
- In the Blink of An Eye: 2/2 points · +8% critical value
Per level: Lv 1: +4% critical value / Lv 2: +8% critical value
- Spear Array: 3/3 points · Each level increases armour penetration while bracing by 5%.
Tooltip: Each level increases armour penetration while bracing by 5%.
- Cold Blood: 2/2 points · +4% piercing damage
Per level: Lv 1: +2% piercing damage / Lv 2: +4% piercing damage
- Heavy Spears: 1/1 points · Brace inflicts Dazed on targets
Tooltip: Brace inflicts Dazed on targets
- Move as One: 1/1 points · +5% movement speed
Per level: Lv 1: +5% movement speed
- Long Reach: 1/1 points · Bracing increases the number of enemies each soldier can attack with a single strike by 1.
Tooltip: Bracing increases the number of enemies each soldier can attack with a single strike by 1.
- Thick Armour: 1/1 points · +20% all types of defence
Per level: Lv 1: +20% all types of defence
Build totals
- +5% · slashing armour penetration
- +16% · critical value
- +4% · piercing damage
- +5% · movement speed
- +20% · all types of defence
Values from game files · client 1.10.3721.330067.
Balance history
2025-04-16 · bugfix
Fixed an issue where Stand Firm failed to trigger properly if soldiers left their position.
April 17 Update Log2025-04-16 · rework
[Hedgehog Formation] replaced with [Column Formation] which now includes the [Brace] skill. Piercing armour penetration increased (1688 to 1888) and piercing damage increased (1327 to 1407).
Unit Mastery and Balance Adjustments2025-02-27 · bugfix
Fixed issue where units would prioritize returning to their original position after being knocked back during brace formation.
February 27 Update Log2024-04-17 · bugfix
Fixed the issue where the last point of mastery was not affected by the Armor Penetration CD reduction doctrine.
April 18th Update Log2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-10-18 · bugfix
Fixed the issue where the unit had different skill sequences under different Formations.
Patch Notes: Oct 19th Update Log2023-09-26 · buff
Improved AI logic for forming Stand Firm after Charge: Stand Firm forms immediately at original location, faces designated Charge direction, and increases attack frequency when near enemies.
Patch Notes: Update Log Sep 272023-05-30 · buff
Received Unit Mastery system support.
Sengoku: Blazing Katana Patch Notes2022-10-26 · buff
Damage to cavalry of [Impeding Force] characteristic increased to 26% (was 16%).
10.27 Unit Balance Changes2022-10-26 · buff
Base health increased to 6,852; health growth to 171. Reduced damage from first cavalry attack during [Stand Firm]. Re-form quicker after CC, launch counterattacks, and move in a tighter formation.
10.27 Unit Balance Changes2022-09-29 · rework
Received balance adjustments (details in separate notice).
SEP 29 UPDATE LOG2022-09-29 · bugfix
Fixed an issue where the Brace skill would disappear if switching formations too quickly.
SEP 29 UPDATE LOG2022-09-29 · buff
Initial health increased to 6,594 (from 6,388).
Sept. 29 Balance Changes2022-09-23 · other
Scheduled for balance changes in the September 29 update. Details to be announced.
Preview | September 29 Balance Changes
Questions about Elite Halberdier Sergeants
Which veterancy line do I use for Elite Halberdier Sergeants?
My imported build puts the most points in Bottom line: 14/14 points.
Which doctrines are in the Elite Halberdier Sergeants guide?
Epic Bloodthirsty Doctrine, Unit Damage Doctrine V, Anti-Cavalry Doctrine V, Epic Polearm Doctrine I
How much leadership does Elite Halberdier Sergeants cost?
Elite Halberdier Sergeants costs 225 leadership.
What is the latest recorded balance change for Elite Halberdier Sergeants?
2025-04-16 · bugfix: Fixed an issue where Stand Firm failed to trigger properly if soldiers left their position.
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All Conqueror's Blade units · Best units for beginners · All doctrines