Rattan Marksmen — Conqueror's Blade ユニットガイド

Crossbowmen with repeating crossbows: poison, debuffs and a high rate of fire.

Quick facts

Updated 1 November 2026

Ranged units · Tier 3 units

My take: B tier

Rattan Marksmen – Conqueror's Blade T3 ranged unit

Overview

Crossbowmen with repeating crossbows: poison, debuffs and a high rate of fire. 20% base chance to poison. The poison slows by 10% and cuts enemy damage by 15%. Rattan armour resists slashing and burns easily.

Strengths

  • AoE poison: 10% slow and 15% less damage on targets
  • High rate of fire
  • +200 damage against cavalry, +300 against polearms
  • Lethal Poisons: poison lasts 20% longer
  • Cheap and efficient

Weaknesses

  • No burst, doesn't kill heroes
  • Slow, easy to flank
  • Fire
  • Low accuracy per shot

How to Play

  • Stand them behind your tanks and let the poison work on the enemy formation: less damage, less speed.
  • Prefer cavalry (+200 damage) and polearm units (+300 damage) as targets.
  • Keep them away from anything with fire.
  • Doctrines: Double Fire V (+12% fire rate, unlocks multi-shot), two Poisons V (+60 poison, +140 penetration each), Gunsight V (+40% accuracy, +80 damage), New Ammo V (+35% ammo, +140 penetration), Epic Crossbow III (+23% fire rate).

Doctrines

  • Slot 1 · Poisons Doctrine V

    +140 all armour penetration · +60 poison damage (stacks 2×)

    Poison that pierces armour.

  • Slot 2 · Epic Crossbow Doctrine V

    Double Shot for 8 s · not with Focus Fire

    Double Shot burst.

  • Slot 3 · Gunsight Doctrine V

    +40% shooting accuracy · +80 piercing damage

    Accurate, harder-hitting bolts.

  • Slot 4 · New Ammo Doctrine V

    +35% ammo · +140 piercing armour penetration

    More bolts that pierce armour.

Veterancy

Start

  • Improved Supplies: 1/1 points · +10% ammo

    Per level: Lv 1: +10% ammo

Main line

  • Cold Blood: 2/2 points · +4% piercing damage

    Per level: Lv 1: +2% piercing damage / Lv 2: +4% piercing damage

  • Like Clockwork: 1/1 points · +18% rate of fire

    Per level: Lv 1: +18% rate of fire

    UNVERIFIED

  • Assault Training: 2/2 points · Each level increases minimum damage dealt by 10%.

    Tooltip: Each level increases minimum damage dealt by 10%.

  • Force: 3/3 points · +15% armour penetration

    Per level: Lv 1: +5% armour penetration / Lv 2: +10% armour penetration / Lv 3: +15% armour penetration

  • A Hundred Paces: 2/2 points · +6% weapons range

    Per level: Lv 1: +3% weapons range / Lv 2: +6% weapons range

    MISMATCH

  • Assault Training: 2/2 points · Each level increases minimum damage dealt by 10%.

    Tooltip: Each level increases minimum damage dealt by 10%.

  • Hailstorm: 1/1 points · Adds 1 crossbow bolt per volley.

    Tooltip: Adds 1 crossbow bolt per volley.

Upper end branch

  • Lasting Legacy: 1/1 points · May now fire poison-tipped bolts, but cannot combine this with flaming bolts' "Burning" effect.

    Tooltip: May now fire poison-tipped bolts, but cannot combine this with flaming bolts' "Burning" effect.

  • Underhandedness: 2/2 points · Each level increases poison-tipped bolts' poison damage by 100 points.

    Tooltip: Each level increases poison-tipped bolts' poison damage by 100 points.

Lower end branch

  • Vital Sparks: 0/1 points · Not taken
  • Burn Them All: 0/2 points · Not taken

Build totals

  • +10% · ammo
  • +4% · piercing damage
  • +18% · rate of fire
  • +15% · armour penetration
  • +6% · weapons range

Values from game files · client 1.10.3721.330067.

Balance history

  1. 2025-05-08 · buff

    Leadership reduced from 175 to 160. Fixed skill display discrepancy between UI and battle.

    May 8 Update Log
  2. 2025-04-16 · buff

    Piercing armour penetration increased (1148 to 1227), piercing damage increased (1105 to 1216), and attack interval reduced by 10%.

    Unit Mastery and Balance Adjustments
  3. 2024-10-24 · nerf

    Poison attack chance reduced by 20%; Poisoned Weapons slowdown efficiency reduced from 20% to 10% and duration reduced from 8s to 6s.

    October 24 Unit Balance Adjustment Notice
  4. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  5. 2024-01-10 · rework

    Added Unit Mastery: Includes health buffs, increased poison-tipped arrow chance, increased damage to cavalry and long-handle units, and an enhanced Poisoned Weapons effect that reduces enemy movement by 10% and damage by 15%.

    January 11 Update Log
  6. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice
  7. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  8. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  9. 2023-09-20 · buff

    Piercing Armor Penetration increased from 768 to 1148. Leadership cost reduced from 180 to 175.

    September 21st Update Log
  10. 2023-09-19 · buff

    Piercing Armor Penetration increased 768 to 1148. Leadership cost reduced 180 to 175.

    BALANCE CHANGES
  11. 2023-06-28 · bugfix

    Fixed an issue where weapons didn't show in the Barracks.

    JUN 29 UPDATE LOG
  12. 2022-12-07 · buff

    Now always shoot poisoned bolts.

    DEC 8 UPDATE LOG

Questions about Rattan Marksmen

Which veterancy line do I use for Rattan Marksmen?

My imported build puts the most points in Main line: 13/13 points.

Which doctrines are in the Rattan Marksmen guide?

Poisons Doctrine V, Epic Crossbow Doctrine V, Gunsight Doctrine V, New Ammo Doctrine V

How much leadership does Rattan Marksmen cost?

Rattan Marksmen costs 160 leadership.

What is the latest recorded balance change for Rattan Marksmen?

2025-05-08 · buff: Leadership reduced from 175 to 160. Fixed skill display discrepancy between UI and battle.

Related units

All Conqueror's Blade units · Best units for beginners · All doctrines