Royal Janissaries — Conqueror's Blade ユニットガイド

Musket infantry with a Prepared Volley mechanic: they deploy firing rests before they shoot, and the longer they hold a position, the deadlier they get.

Quick facts

Updated 1 November 2026

Ranged units · Tier 3 units

My take: D tier

Royal Janissaries – Conqueror's Blade T3 ranged unit

Overview

Musket infantry with a Prepared Volley mechanic: they deploy firing rests before they shoot, and the longer they hold a position, the deadlier they get. They play a position, they don't shoot on the move. Low leadership for the damage.

Strengths

  • Very high piercing damage and armour penetration
  • Kills heroes on raw damage
  • Plenty of ammo
  • Works against shielded units when well placed
  • Low leadership for the damage
  • Accuracy builds while they stand still

Weaknesses

  • Extremely fragile, dies when caught out of position
  • Slow to deploy and slow to fire
  • Cavalry charges and flanks
  • Needs time to set up and reach full accuracy
  • Weak in melee

How to Play

  • Set them up behind a strong front line, at a choke point or a defensive line.
  • Give them time to deploy the firing rests.
  • Hold. Accuracy builds the longer they stay.
  • Once they're set up, don't move them.
  • Cover the flanks with shield infantry or terrain. Never show them to cavalry.
  • Targets: heavy infantry and heroes first.

Doctrines

Veterancy

Start

  • Sharp Shot: 0/2 points · Not taken

    Per level: Lv 1: +15% accuracy / Lv 2: +30% accuracy

    MISMATCH

L1

  • Formations: 0/2 points · Not taken

    Per level: Lv 1: +5% reload speed / Lv 2: +10% reload speed

    UNVERIFIED

  • Impact: 0/3 points · Not taken

    Per level: Lv 1: +2% piercing damage / Lv 2: +4% piercing damage / Lv 3: +6% piercing damage

  • Force: 0/3 points · Not taken

    Per level: Lv 1: +5% armour penetration / Lv 2: +10% armour penetration / Lv 3: +15% armour penetration

  • Improved Supplies: 0/3 points · Not taken

    Per level: Lv 1: +10% ammo / Lv 2: +20% ammo / Lv 3: +30.1% ammo

    MISMATCH

  • Practice: 0/2 points · Not taken

    Per level: Lv 1: +15% accuracy / Lv 2: +30% accuracy

    MISMATCH

  • Firepower: 0/1 points · Not taken

L2

  • Cold Blood: 0/2 points · Not taken

    Per level: Lv 1: +2% piercing damage / Lv 2: +4% piercing damage

  • Move as One: 0/3 points · Not taken

    Per level: Lv 1: +3% movement speed / Lv 2: +6% movement speed / Lv 3: +9% movement speed

  • Force: 0/2 points · Not taken

    Per level: Lv 1: +5% armour penetration / Lv 2: +10% armour penetration

  • Precision: 0/3 points · Not taken
  • Like Clockwork: 0/2 points · Not taken

    Per level: Lv 1: +5% rate of fire / Lv 2: +10% rate of fire

    UNVERIFIED

  • Technique: 0/1 points · Not taken

    Per level: Lv 1: Attack interval -10% (= attack rate +10%)

    UNVERIFIED

L3

  • Devshirme: 0/1 points · Not taken

    Per level: Lv 1: piercing damage +50 points

  • Penance: 0/1 points · Not taken

    Per level: Lv 1: Attack interval -6% (= attack rate +6%)

    UNVERIFIED

  • Conversion: 0/1 points · Not taken

    Per level: Lv 1: piercing damage +50 points

  • Capital Garrison: 0/1 points · Not taken

    Per level: Lv 1: Attack interval -6% (= attack rate +6%)

    UNVERIFIED

  • White Plume: 0/1 points · Not taken
  • Grim Bastion: 0/1 points · Not taken
  • Frenzy: 0/1 points · Not taken
  • Battle of Chaldiran: 0/1 points · Not taken

Values from game files · client 1.10.3721.330067.

Balance history

  1. 2026-02-09 · buff

    Added 'Startle the Horses' trait: Ranged attacks stop charging cavalry/cause deviation, +26% damage against cavalry, and -60% cavalry speed for 2s.

    February 9 Update and Maintenance Log
  2. 2025-12-18 · buff

    Mastery added: Nodes 1 & 3: +50 Piercing Damage; Nodes 2 & 4: +6% Firing Speed; Node 5: +50% MS after stance; Node 6: +300 damage vs Polearms; Node 7: +400 damage vs Cavalry; Node 8: Continuous fire damage ramp-up +15%.

    Roses: Ash and Bloom Season Update - Part 1
  3. 2025-12-17 · buff

    New Doctrine 'Firearm - Steel Core' added: +50 ranged Block Break, +100 Piercing Damage, but -20% Ammo.

    [Roses: Ash and Bloom] Season Events and Maintenance Announcement
  4. 2025-12-17 · other

    Unit added to the 'Heart of the Mediterranean' Unit Tree, allowing for free unlocking. Existing owners receive compensation vouchers.

    [Roses: Ash and Bloom] Season Events and Maintenance Announcement
  5. 2025-05-08 · buff

    Leadership reduced from 180 to 160.

    May 8 Update Log
  6. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  7. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice
  8. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  9. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  10. 2023-09-20 · buff

    Leadership cost reduced from 190 to 180.

    September 21st Update Log
  11. 2023-09-19 · buff

    Leadership cost reduced 190 to 180.

    BALANCE CHANGES

Questions about Royal Janissaries

Which doctrines are in the Royal Janissaries guide?

Unit Damage Doctrine V, Epic Arquebus Doctrine I, Epic Leadership Doctrine, Fusillade Doctrine V, Gun Defence Doctrine V

How much leadership does Royal Janissaries cost?

Royal Janissaries costs 140 leadership.

What is the latest recorded balance change for Royal Janissaries?

2026-02-09 · buff: Added 'Startle the Horses' trait: Ranged attacks stop charging cavalry/cause deviation, +26% damage against cavalry, and -60% cavalry speed for 2s.

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