Zealot - Accursed — Conqueror's Blade ユニットガイド

Melee unit with two forms.

Quick facts

Updated 1 November 2026

Infantry units · Tier 4 units

My take: C tier

Zealot - Accursed – Conqueror's Blade T4 infantry unit

Overview

Melee unit with two forms. They start with hammer and shield and transform into Inquisitors with twin burning mauls. Strong against shields: 1,437 blunt armour penetration.

Strengths

  • Transforms into Inquisitors when Mad Malice is full
  • Heavy blunt damage against shields
  • Knockdowns with Righteous Charge and Zeal Whirlwind
  • Burning damage in Inquisitor form

Weaknesses

  • High skill floor
  • Struggles against Stalwarts
  • Long animation delays
  • Locked in animation while transforming

How to Play

  • It's all about when you transform.
  • Build Mad Malice on three-star units.
  • Keep knocking down with Righteous Charge and Zeal Whirlwind.
  • Transform for the enhanced Whirlwind.
  • Stack defence doctrines.
  • Best on urban and siege maps.

Doctrines

  • Slot 1 · Linebreaker Doctrine V

    After 3 hits: much better block break for 2 s

    Opens shield walls.

  • Slot 2 · Devastation

    Every 6 s: knock-down · −12% all defences · −10% speed · 12 s · stacks 3×

    Knocks down and strips defences.

  • Slot 3 · Zealot - Divine Armor

    +320 max block · Milanese Armor +5%

    More block and armour.

  • Slot 4 · Epic Leadership Doctrine

    −16% Leadership cost

    Room for one more unit.

    NEW · 225 → about 189 leadership

Zealot - Accursed doctrines – Conqueror's Blade

Veterancy

Start

  • Move as One: 2/2 points · +6% Movement Speed

    Per level: Lv 1: +3% Movement Speed / Lv 2: +6% Movement Speed

Top line

  • The Soldier's Life: 3/3 points · +9% Health

    Per level: Lv 1: +3% Health / Lv 2: +6% Health / Lv 3: +9% Health

  • Stand Fast: 3/3 points · block +240 points

    Per level: Lv 1: block +80 points / Lv 2: block +160 points / Lv 3: block +240 points

  • Immovable: 3/3 points · +15% Block Recovery

    Per level: Lv 1: +5% Block Recovery / Lv 2: +10% Block Recovery / Lv 3: +15% Block Recovery

  • Inner Energy: 2/2 points · Each level reduces the Cooldown of [Dies iræ] by 1s.

    Tooltip: Each level reduces the Cooldown of [Dies iræ] by 1s.

  • Unwavering: 3/3 points · +12% All Defense

    Per level: Lv 1: +4% All Defense / Lv 2: +8% All Defense / Lv 3: +12% All Defense

  • Defensive Position: 1/1 points · [Zeal Whirlwind] grants 1.5s immunity to control effects on use.

    Tooltip: [Zeal Whirlwind] grants 1.5s immunity to control effects on use.

  • Reflexes: 3/3 points · −15% Ranged Damage taken

    Per level: Lv 1: −5% Ranged Damage taken / Lv 2: −10% Ranged Damage taken / Lv 3: −15% Ranged Damage taken

  • Spirited: 1/1 points · [Saeclum in Favilla] grants 2s immunity to control effects on use.

    Tooltip: [Saeclum in Favilla] grants 2s immunity to control effects on use.

  • Accursed: 1/1 points · When hit, also suffer Bleed for 8s; while it lasts, a successful block restores up to 12% Max Health over time Unit designation changed to: Zealot - Accursed

    Tooltip: When hit, also suffer Bleed for 8s; while it lasts, a successful block restores up to 12% Max Health over time Unit designation changed to: Zealot - Accursed

Bottom line

  • The Soldier's Life: 1/3 points · health +150 points

    Per level: Lv 1: health +150 points / Lv 2: health +300 points / Lv 3: health +450 points

  • Breakthrough: 0/3 points · Not taken
  • Facehardened: 0/3 points · Not taken

    Per level: Lv 1: blunt armour penetration +30 points / Lv 2: blunt armour penetration +60 points / Lv 3: blunt armour penetration +90 points

  • Inner Energy: 0/2 points · Not taken
  • Quick Reflex: 0/3 points · Not taken

    Per level: Lv 1: blunt damage +30 points / Lv 2: blunt damage +60 points / Lv 3: blunt damage +90 points

  • Defensive Position: 0/1 points · Not taken
  • Surge: 0/3 points · Not taken
  • Spirited: 0/1 points · Not taken
  • Sacred Wrath: 0/1 points · Not taken

Build totals

  • +6% · movement speed
  • +9% · health
  • +15% · block recovery
  • +12% · all defense
  • −15% · ranged damage taken

Values from game files · client 1.10.3721.330067.

Full Defense Build, %-DMG Reduction Build: See images.

Veterancy Line: See image.

Zealot - Accursed veterancy line – Conqueror's Blade

Linked doctrines

  • Devastation
  • Epic Combat Doctrine

    Every 3rd hit +11% · every 6th heals 15% · every 9th 2.5 s CC immune

    Rewards staying in the fight.

    NEW · every 9th hit: 2.5 s CC immunity (was missing in the old text)

  • Linebreaker Doctrine V
  • Unshakable Ward

    Acala's Aegis: −75% damage over time · no daze or knock-back · 7 s · 28 s cooldown

    Ignore damage over time and dazes.

Balance history

  1. 2026-07-23 · buff

    Normal Attack and skill attack Guard Break Damage increased by 50 points

    July 23 Update and Maintenance Log
  2. 2026-07-23 · buff

    Base Blunt Damage value increased 1476 1586

    July 23 Update and Maintenance Log
  3. 2026-07-23 · buff

    Base Leadership decreased 235 225

    July 23 Update and Maintenance Log
  4. 2026-07-23 · buff

    Leadership reduced to 225; Base Blunt Damage increased; Guard Break damage increased by 50.

    July 23 Update and Maintenance Log
  5. 2026-07-23 · buff

    Normal Attack and skill attack Guard Break Damage increased by 50 points

    July 23 Update and Maintenance Log
  6. 2026-07-23 · buff

    Base Blunt Damage value increased from 1476 to 1586

    July 23 Update and Maintenance Log
  7. 2026-07-23 · buff

    Base Leadership reduced from 235 to 225

    July 23 Update and Maintenance Log
  8. 2026-07-23 · buff

    Leadership reduced (235 to 225); Blunt Damage increased (1476 to 1586); Guard Break damage increased by 50.

    July 23 Update and Maintenance Log
  9. 2025-11-20 · bugfix

    Fixed Mad Malice progress bar resetting when re-summoned.

    November 20 Balance Adjustment Announcement
  10. 2025-10-23 · nerf

    Reduced damage against large siege engines by approximately 55%.

    October 23 Update and Maintenance Log
  11. 2025-10-23 · rework

    Optimized casting movement logic for Zeal Whirlwind and Saeclum in Favilla to reduce casting into empty space. Optimized ground-effect indicator radius for Dies iræ to match actual AOE.

    October 23 Update and Maintenance Log
  12. 2025-10-15 · other

    New 4-star unit "Zealot" available for deluxe pre-order via bundle (unlocks September 28, 2025).

    [Sacrum Romanum] Season Events And Update Log
  13. 2025-09-18 · other

    New 4-star Seasonal Unit. Hybrid hammer/shield unit that transforms into "Inquisitors" with 2H mauls and fire/blast attacks at max Mad Malice. Offers 18% damage reduction and fire resistance.

    [Sacrum Romanum: Crown and Cross] Season Update Log
  14. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  15. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  16. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  17. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice

Questions about Zealot - Accursed

Which veterancy line do I use for Zealot - Accursed?

My imported build puts the most points in Top line: 20/20 points.

Which doctrines are in the Zealot - Accursed guide?

Linebreaker Doctrine V, Devastation, Zealot - Divine Armor, Epic Leadership Doctrine

How much leadership does Zealot - Accursed cost?

Zealot - Accursed costs 225 leadership.

What is the latest recorded balance change for Zealot - Accursed?

2026-07-23 · buff: Normal Attack and skill attack Guard Break Damage increased by 50 points

Related units

All Conqueror's Blade units · Best units for beginners · All doctrines