July 23 Update and Maintenance Log

Released 23 July 2026

Overview

This deployment implements significant combat overhauls to the Nodachi and Musket hero classes alongside targeted balance adjustments to elite tactical formations, including the White Plume Guards and Tiger and Leopard Cavalry. Additional logistical upgrades include the integration of the Player Card taxonomy and early infrastructural deployments for the impending Three Kingdoms theater of operations.

Keynotes

  • Hero Class Rebalance: Unrestricted optimizations executing comprehensive scaling and mechanic reworks to the Nodachi and Musket weapon systems.
  • Unit Rebalance: Recalibrated base leadership costs and key combat metrics for White Plume Guards, Tiger and Leopard Cavalry, Silahdars, Zealots, Azaps, and Wuwei Mansion Guards.
  • Player Card System Deployment: Implementation of custom Warlord dossiers detailing historical career data, visual models, and peer commendations.
  • Strategic Logistics Support: Temporary removal of Doctrine extraction penalties to facilitate immediate frontline redeployments.
  • Seasonal Frontline Events: Initialization of [Doctrine Dash], [Wildrider] Victory Pass, and [Glorious Expedition] requisition cycles.
  • Supply Line Preparation: First phase rollout and Sovereign rebate mechanics established for the upcoming [Conqueror's Blade: Three Kingdoms] DLC.

Unit Changes

White Plume Guards

  • Nerfs
  • Base Leadership: 315 320
  • Current Season Leadership: 305 310
  • Active Skill [Long Live the Han]: [Last Stand] state duration reduced: 10 seconds 3.5 seconds
  • Trait [Plumed Resolve]: [Resolve] variable damage absorption capability across all phases reduced by 30%
  • Bugfixes
  • Corrected an operational failure where the [Weak Spot] and [Guard Break Weak Spot] vulnerabilities failed to trigger.
  • Amended a textual discrepancy on the Unit Training bottom-line node [Iron Will] (no impact on actual combat data).

Tiger and Leopard Cavalry

  • Buffs
  • Base Leadership: 320 315
  • Current Season Leadership: 310 305
  • Base Health Growth: 75 165
  • Skill [Leopard's Pursuit]: Reining sweep Damage increased by +22%
  • Skill [Leopard's Pursuit]: Reining sweep Guard Break Damage increased by +200 points
  • Skill [Leopard's Pursuit]: Charge maximum target count increased: 5 6
  • Skill [Leopard's Pursuit]: Damage scalar based on relative speed difference with the target boosted by +30%
  • Skill [Leopard's Pursuit]: Bonus Damage against Shield Units increased by +300 points
  • Skill [Leopard's Pursuit]: Bonus Guard Break Damage against Shield Units increased by +30%
  • Skill [Tiger Roar Breakthrough]: Reining jump attack Damage increased by +20%
  • Skill [Tiger Roar Breakthrough]: Reining jump attack Guard Break Damage increased by +180 points
  • Skill [Tiger Roar Breakthrough]: Charge maximum target count increased: 5 7
  • Skill [Tiger Roar Breakthrough]: Damage scalar based on relative speed difference with the target boosted by +23%
  • Skill [Tiger Roar Breakthrough]: Bonus Damage against Shield Units increased by +600 points
  • Skill [Tiger Roar Breakthrough]: Bonus Guard Break Damage against Shield Units increased by +20%

Silahdars

  • Buffs
  • Base Health Growth: 123 156
  • Base Slashing Armour Penetration: 1667 1797
  • Trait [Bodyguards]: Added new operational mechanic — Movement speed increased by +15% and Damage dealt increased by +25%. (Effect lingers for 6 seconds after the [Get Over Here] state terminates)
  • Trait [Bodyguards]: Tactical target Damage output reduction effect increased: 30% 45%

Zealot

  • Buffs
  • Base Leadership: 235 225
  • Base Blunt Damage: 1476 1586
  • Normal Attack & Skill Attack: Guard Break Damage increased by +50 points

Azaps

  • Buffs
  • Base Leadership: 215 210
  • Base Slashing Damage: 1278 1358
  • Base Block Value: 250 400
  • Normal Attack & Skill Attack: Guard Break Damage increased by +80 points

Wuwei Mansion Guard

  • Buffs
  • Base Leadership: 235 220
  • Base Slashing Damage: 1125 1325
  • Skill [Brutal Sweep]: Guard Break Damage increased by +150 points

Hero Class Changes

Nodachi

  • Reworks
  • Runes [Martial Valor]: Overhauled execution. Original function removed ([Dragon's Leap] full-charge reduction, skill cooldown reset, and [Heroic Blessing] conditional stacking removed). Now grants +100% Damage and +200 Critical Value unconditionally during [Blood Rage] states.
  • Buffs
  • Global Target Decay Optimizations: Across Sprint Attacks, Normal Attacks, [Samurai's March], [Tiger's Claw], [Fearless & Steadfast], [Bloodthirsty], [Dragon's Leap], and [Annihilation]: Maximum target decay starting count expanded: 2 3. Decay multiplier adjusted: 0.7 0.75.
  • Global Handling Adjustments: Optimized animation chaining frames, target engagement logic, and damage detection parameters across all abilities.
  • Passive [Bloodlust]: Conditional Life Drain effect per stack increased: 2% 3%
  • Passive [Bloodlust]: Conditional damage reduction effect per stack increased: 3% 5%
  • Sprint Attack: Skill Slashing Damage base multiplier increased: 150% 180%
  • Normal Attack (Stage 1): Skill Slashing Damage base multiplier increased: 100% 160%
  • Normal Attack (Stage 2): Skill Slashing Damage base multiplier increased: 120% 175%
  • Normal Attack (Stage 3): Skill Slashing Damage base multiplier increased: 135% 170%
  • Normal Attack (Stage 4): Skill Slashing Damage base multiplier increased: 145% 185%
  • Skill [Samurai's March]: Projectile collision modified. Now bypasses Block upon striking a target, reducing target's Slashing Defense by 20% for 5 seconds (Increases to 25% during [Blood Rage]). First stage now inflicts target Knockback.
  • Skill [Samurai's March]: Skill Slashing Armour Penetration multiplier increased: 100% 120%
  • Skill [Samurai's March] (Stage 1): Skill Slashing Damage base multiplier increased: 94%/97%/100% 148%/154%/160%
  • Skill [Samurai's March] (Stage 2): Skill Slashing Damage base multiplier increased: 114%/117%/120% 156%/162%/168%
  • Skill [Samurai's March] (Stage 2): Guard Break Damage increased: 374 673
  • Skill [Tiger's Claw]: Skill Slashing Damage base multiplier increased: 117%/123%/129% 156%/162%/168%
  • Skill [Fearless & Steadfast]: Skill Slashing Damage base multiplier increased: 100%/103%/106% 126%/132%/138%
  • Skill [Bloodthirsty]: Skill Piercing Damage base multiplier increased: 82%/88%/95% 360%/370%/380%
  • Skill [Blood Blade]: Upon cast, removes Stagger and Knockdown status ailments. Increases Max Health by +25% across all skill levels, persisting for 8/9/10 seconds.
  • Skill [Blood Oath]: Base skill cooldown time reduced: 30 seconds 25 seconds
  • Skill [Dragon's Leap]: Base skill cooldown time reduced: 50 seconds 45 seconds
  • Skill [Dragon's Leap]: [Bloodlust] stacks linearly increase charging efficiency by +60% (+300% parameter output during [Blood Rage]).
  • Skill [Annihilation]: Skill Slashing Damage base multiplier increased: 67% 147%
  • Skill [Annihilation]: Restoration values per target hit increased to 3%/4%/5% of Max Health (Up from 1%/2%/3%).
  • Skill [Annihilation]: Base skill cooldown time reduced: 50 seconds 40 seconds
  • Nerfs
  • Skill [Samurai's March]: Original Armour Penetration and Guard Break stat augmentations during [Blood Rage] states removed.
  • Skill [Blood Blade]: Critical Value augmentation parameter removed.
  • Skill [Blood Blade]: Combat Life Drain parameters suppressed: 50% 15%
  • Skill [Dragon's Leap]: Downward adjustment implemented to the target Knockup displacement scalar.

Musket

  • Reworks
  • Skill Action Triggers: [Liquid Fire], [Caltrops], and [Blackpowder Grenade] command protocols modified to trigger parameter execution exclusively upon 'Release to Cast'.
  • Global Handling Adjustments: Overhauled animation chaining frames, target engagement logic, and damage detection for all tactical formations to lower latency input ceilings.
  • Ballistics Tuning: Hard-coded trajectory tracking on all skill operations optimized directly for close-quarters engagements, yielding increased hit fidelity.
  • Buffs
  • Normal Ranged Attack: Skill Piercing Damage base multiplier increased: 120% 132%
  • Normal Ranged Attack: Guard Break Damage increased: 240 300
  • Normal Ranged Attack: Projectile efficacy floor curve raised. Minimum combat effectiveness of individual projectiles at max increment: 20% 50%
  • Normal Melee Attack (Stage 1): Skill Blunt Damage base multiplier increased: 100% 250%. Direct hits now implement a secondary Knockback effect.
  • Normal Melee Attack (Stage 2): Skill Blunt Damage base multiplier increased: 100% 300%
  • Normal Melee Attack (Stage 3): Skill Blunt Damage base multiplier increased: 100% 300%
  • Skill [Caltrops]: Base skill cooldown time reduced: 26 seconds 22 seconds
  • Skill [Caltrops]: Status affliction modified. Enemies incurring Caltrops penalties that attempt Dodge/Roll evade maneuvers take Bleed Damage equivalent to 3% current Health per second for 5 seconds (Stacks x3).
  • Skill [Skirmisher]: Base skill cooldown time reduced: 32 seconds 28 seconds. Operation completely disregards collision detection during animation execute frames.
  • Skill [Close Combat]: Skill Blunt Damage base multiplier increased: 222% 400%
  • Skill [Close Combat]: Base skill cooldown time reduced: 10 seconds 8 seconds
  • Skill [Close Combat]: Guard Break Damage increased: 180 240
  • Skill [Fine Gunpowder]: Skill cooldown time reduced: 12 seconds 8 seconds
  • Skill [Fine Gunpowder]: Parameter modifier Damage Value increment scaled: 16% 24%
  • Skill [Scatter Shot]: Skill Piercing Damage base multiplier increased: 8% 12%. Valid target contacts yield instant Knockback.
  • Skill [Blackpowder Grenade]: Skill Blunt Damage base multiplier heavily upscaled: 400% 600%
  • Skill [Five Rounds Rapid]: Skill Piercing Damage base multiplier rescaled: 35% 88%
  • Skill [Five Rounds Rapid]: Base skill cooldown time reduced: 40 seconds 35 seconds
  • Tactical Mobility: Base stamina cost for evasive Roll operations reduced: 300 250
  • UI/UX Integration: Deployed optimizations smoothing camera Field of View tracking sequences during transitions across standard and mounted states.
  • Bugfixes
  • Rectified persistent unit physics instability failures generating during execution frames for [Close Combat], [Fine Gunpowder], and [Five Rounds Rapid].

Doctrines & Systems

  • Player Card Logistics Pipeline:
  • Unlocked standard for all commanding personnel hitting Level 20 brackets.
  • Preview & Details Protocols: Authorized viewing of Warlord identifiers, Title outputs, current Season Match Metrics, Career Statistics, custom animations, backgrounds, Attire icons, and Custom Signatures. (Available via ESC interface -> Set Player Card). Accessible via targeting profiles in designated safe zones, World operations, or Post-match settlement tabs.
  • Commendation ("Like") Mechanics: Enables peer cross-validation for personnel garrisoned on identical administrative servers (Limit: one validation per Target Warlord).
  • Title Framework: Integrated 3 hardpoints for authorized Titles unlocked asynchronously via current season trials or previous historical achievements.
  • Free Doctrine Removal Event: Active tactical adjustment period. Doctrine removal operations require zero [Lotus Water] consumption from July 25, 0:00 to July 26, 23:59 (Server Time).
  • Limited-time Doctrine Requisition (Pool Rotation):
  • [Torn Skies]: Elevated drop rates designated for Epic-tier Bows Doctrines. (July 23 ~ August 20).
  • [Meadow of Broken Reeds]: Elevated drop rates designated for Epic-tier Cavalry and Special Cavalry Doctrines. (July 23 ~ August 20).
  • Banquet of War Exchange: C-Store discount matrix implementation directly tracking cross-server purchasing loads. Base supply [Bronze Merchant's Wares] generated free of charge, with Sovereign procurement expanding supply chains into Silver and Gold assets. Global milestones guarantee supplemental returns.

New Content

  • Chaos Season - Doctrine Dash Pipeline:
  • Timeframe: July 23 to August 6. (Claims open until August 9).
  • Execute operations via the [F5] integration tab tracking 30 total available challenge parameters (Active Premium grants 10 supplemental protocol tasks). Pay Off feature disallowed. Yield matrices drop new artifacts every 5 completed intervals.
  • Phase 1: Yellow Turban Chanters - Salvation ([Cleansing Waters] cooldown reduced by 2 seconds)
  • Phase 2: Tiger and Leopard Cavalry - Fury ([Leaping Sweep] Damage increased by 500 points, gains Knockup property)
  • Phase 3: White Plume Guards - Oath ([Long Live the Han] forcefully initiates [Last Stand] when unit Health breaches <25%)
  • Phases 4 through 6: Issues respective [Past Season Doctrine Selection Box] *1 at each milestone.
  • Victory Pass [Wildrider]:
  • Yorkist Household Knights exclusive tier track online from July 23 through August 6.
  • Level progression fueled via specified Daily, Medal, Check-In, and Match Quests. Maximum outputs hardcoded (Daily sum caps at 1400 points, iterative Match caps at 600 points).
  • Key yields include Epic Forging Schematic Selection Boxes, Treatises, Golden Keys, and Epic Artillery configurations.
  • Securing the [Wildrider] Yorkist Household Knights Attire automatically maxes clearance authorizations, circumventing sequential task barriers.
  • Glorious Expedition Attire Vaults:
  • Limited timeframe engagement running via [G - Attire Treasure] portal (July 23 to August 20). Guaranteed Legendary payout on every 80 requisitions executed. Duplicates nullified until inventory completion.
  • Provides functional cosmetic Unit Illusion Orbs yielding purely visual combat overlays:
  • [Queen's Knights - Glory]: Generates golden radiance protocols terminating on execution of [Run 'Em Through].
  • [Yorkist Household Knights - Falcon]: Initiates golden falcon manifestations on execution of [Knight's Resolve].
  • DLC Prep [Conqueror's Blade: Three Kingdoms] First Top-up Bonus:
  • Initiated financial pipelines returning 100% Top-up Sovereigns + 100% Rebate Sovereigns directly to linked official server identifiers.
  • Rebate values are strictly capped at 540 and disassociated from baseline Top-up Bonus progression logic. Rebates deferred safely for units pending cross-platform bindings.

Bugfixes

  • Terminated localized malfunction blocking Equipment Reforging procedures (e.g., Flameshackle Boots) when baseline Leadership pools were not maxed out.
  • Reset temporal desynchronization errors displaying corrupted output times on field-deployed Resource piles.
  • Patched erroneous countdown sequencing tracking data exclusively within the [Doctrine Dash] system interface.
  • Stabilized corrupted descriptive matrices loaded into [Victory Pass] textual manifests.
  • Cleaned procedural errors calculating tracking algorithms causing ghost counts when Clan returnee forces established unit destruction parties.
  • Repaired navigational failure states halting correct categorical redirection when utilizing the right-click function on Wisdom items via inventory modules.
  • Hardened interface architecture delivering optimized deployment of Units-related textual prompts along the global World map UI boundaries.

Schedule

  • APAC Field Base: July 23, 14:00 - 17:00 (UTC+8)
  • EU/AMS Field Base: July 23, 07:00 - 10:00 (UTC+1)
  • Projected Maintenance Duration: 3 Hours

Rewards

  • Bronze Coins: 8000
  • Honour: 300
  • Unit Medal: 15

Units changed in this patch

Official announcement