July 23 Update and Maintenance Log
Released 23 July 2026
Overview
This deployment implements significant combat overhauls to the Nodachi and Musket hero classes alongside targeted balance adjustments to elite tactical formations, including the White Plume Guards and Tiger and Leopard Cavalry. Additional logistical upgrades include the integration of the Player Card taxonomy and early infrastructural deployments for the impending Three Kingdoms theater of operations.
Keynotes
- Hero Class Rebalance: Unrestricted optimizations executing comprehensive scaling and mechanic reworks to the Nodachi and Musket weapon systems.
- Unit Rebalance: Recalibrated base leadership costs and key combat metrics for White Plume Guards, Tiger and Leopard Cavalry, Silahdars, Zealots, Azaps, and Wuwei Mansion Guards.
- Player Card System Deployment: Implementation of custom Warlord dossiers detailing historical career data, visual models, and peer commendations.
- Strategic Logistics Support: Temporary removal of Doctrine extraction penalties to facilitate immediate frontline redeployments.
- Seasonal Frontline Events: Initialization of [Doctrine Dash], [Wildrider] Victory Pass, and [Glorious Expedition] requisition cycles.
- Supply Line Preparation: First phase rollout and Sovereign rebate mechanics established for the upcoming [Conqueror's Blade: Three Kingdoms] DLC.
Unit Changes
White Plume Guards
- Nerfs
- Base Leadership: 315 320
- Current Season Leadership: 305 310
- Active Skill [Long Live the Han]: [Last Stand] state duration reduced: 10 seconds 3.5 seconds
- Trait [Plumed Resolve]: [Resolve] variable damage absorption capability across all phases reduced by 30%
- Bugfixes
- Corrected an operational failure where the [Weak Spot] and [Guard Break Weak Spot] vulnerabilities failed to trigger.
- Amended a textual discrepancy on the Unit Training bottom-line node [Iron Will] (no impact on actual combat data).
Tiger and Leopard Cavalry
- Buffs
- Base Leadership: 320 315
- Current Season Leadership: 310 305
- Base Health Growth: 75 165
- Skill [Leopard's Pursuit]: Reining sweep Damage increased by +22%
- Skill [Leopard's Pursuit]: Reining sweep Guard Break Damage increased by +200 points
- Skill [Leopard's Pursuit]: Charge maximum target count increased: 5 6
- Skill [Leopard's Pursuit]: Damage scalar based on relative speed difference with the target boosted by +30%
- Skill [Leopard's Pursuit]: Bonus Damage against Shield Units increased by +300 points
- Skill [Leopard's Pursuit]: Bonus Guard Break Damage against Shield Units increased by +30%
- Skill [Tiger Roar Breakthrough]: Reining jump attack Damage increased by +20%
- Skill [Tiger Roar Breakthrough]: Reining jump attack Guard Break Damage increased by +180 points
- Skill [Tiger Roar Breakthrough]: Charge maximum target count increased: 5 7
- Skill [Tiger Roar Breakthrough]: Damage scalar based on relative speed difference with the target boosted by +23%
- Skill [Tiger Roar Breakthrough]: Bonus Damage against Shield Units increased by +600 points
- Skill [Tiger Roar Breakthrough]: Bonus Guard Break Damage against Shield Units increased by +20%
Silahdars
- Buffs
- Base Health Growth: 123 156
- Base Slashing Armour Penetration: 1667 1797
- Trait [Bodyguards]: Added new operational mechanic — Movement speed increased by +15% and Damage dealt increased by +25%. (Effect lingers for 6 seconds after the [Get Over Here] state terminates)
- Trait [Bodyguards]: Tactical target Damage output reduction effect increased: 30% 45%
Zealot
- Buffs
- Base Leadership: 235 225
- Base Blunt Damage: 1476 1586
- Normal Attack & Skill Attack: Guard Break Damage increased by +50 points
Azaps
- Buffs
- Base Leadership: 215 210
- Base Slashing Damage: 1278 1358
- Base Block Value: 250 400
- Normal Attack & Skill Attack: Guard Break Damage increased by +80 points
Wuwei Mansion Guard
- Buffs
- Base Leadership: 235 220
- Base Slashing Damage: 1125 1325
- Skill [Brutal Sweep]: Guard Break Damage increased by +150 points
Hero Class Changes
Nodachi
- Reworks
- Runes [Martial Valor]: Overhauled execution. Original function removed ([Dragon's Leap] full-charge reduction, skill cooldown reset, and [Heroic Blessing] conditional stacking removed). Now grants +100% Damage and +200 Critical Value unconditionally during [Blood Rage] states.
- Buffs
- Global Target Decay Optimizations: Across Sprint Attacks, Normal Attacks, [Samurai's March], [Tiger's Claw], [Fearless & Steadfast], [Bloodthirsty], [Dragon's Leap], and [Annihilation]: Maximum target decay starting count expanded: 2 3. Decay multiplier adjusted: 0.7 0.75.
- Global Handling Adjustments: Optimized animation chaining frames, target engagement logic, and damage detection parameters across all abilities.
- Passive [Bloodlust]: Conditional Life Drain effect per stack increased: 2% 3%
- Passive [Bloodlust]: Conditional damage reduction effect per stack increased: 3% 5%
- Sprint Attack: Skill Slashing Damage base multiplier increased: 150% 180%
- Normal Attack (Stage 1): Skill Slashing Damage base multiplier increased: 100% 160%
- Normal Attack (Stage 2): Skill Slashing Damage base multiplier increased: 120% 175%
- Normal Attack (Stage 3): Skill Slashing Damage base multiplier increased: 135% 170%
- Normal Attack (Stage 4): Skill Slashing Damage base multiplier increased: 145% 185%
- Skill [Samurai's March]: Projectile collision modified. Now bypasses Block upon striking a target, reducing target's Slashing Defense by 20% for 5 seconds (Increases to 25% during [Blood Rage]). First stage now inflicts target Knockback.
- Skill [Samurai's March]: Skill Slashing Armour Penetration multiplier increased: 100% 120%
- Skill [Samurai's March] (Stage 1): Skill Slashing Damage base multiplier increased: 94%/97%/100% 148%/154%/160%
- Skill [Samurai's March] (Stage 2): Skill Slashing Damage base multiplier increased: 114%/117%/120% 156%/162%/168%
- Skill [Samurai's March] (Stage 2): Guard Break Damage increased: 374 673
- Skill [Tiger's Claw]: Skill Slashing Damage base multiplier increased: 117%/123%/129% 156%/162%/168%
- Skill [Fearless & Steadfast]: Skill Slashing Damage base multiplier increased: 100%/103%/106% 126%/132%/138%
- Skill [Bloodthirsty]: Skill Piercing Damage base multiplier increased: 82%/88%/95% 360%/370%/380%
- Skill [Blood Blade]: Upon cast, removes Stagger and Knockdown status ailments. Increases Max Health by +25% across all skill levels, persisting for 8/9/10 seconds.
- Skill [Blood Oath]: Base skill cooldown time reduced: 30 seconds 25 seconds
- Skill [Dragon's Leap]: Base skill cooldown time reduced: 50 seconds 45 seconds
- Skill [Dragon's Leap]: [Bloodlust] stacks linearly increase charging efficiency by +60% (+300% parameter output during [Blood Rage]).
- Skill [Annihilation]: Skill Slashing Damage base multiplier increased: 67% 147%
- Skill [Annihilation]: Restoration values per target hit increased to 3%/4%/5% of Max Health (Up from 1%/2%/3%).
- Skill [Annihilation]: Base skill cooldown time reduced: 50 seconds 40 seconds
- Nerfs
- Skill [Samurai's March]: Original Armour Penetration and Guard Break stat augmentations during [Blood Rage] states removed.
- Skill [Blood Blade]: Critical Value augmentation parameter removed.
- Skill [Blood Blade]: Combat Life Drain parameters suppressed: 50% 15%
- Skill [Dragon's Leap]: Downward adjustment implemented to the target Knockup displacement scalar.
Musket
- Reworks
- Skill Action Triggers: [Liquid Fire], [Caltrops], and [Blackpowder Grenade] command protocols modified to trigger parameter execution exclusively upon 'Release to Cast'.
- Global Handling Adjustments: Overhauled animation chaining frames, target engagement logic, and damage detection for all tactical formations to lower latency input ceilings.
- Ballistics Tuning: Hard-coded trajectory tracking on all skill operations optimized directly for close-quarters engagements, yielding increased hit fidelity.
- Buffs
- Normal Ranged Attack: Skill Piercing Damage base multiplier increased: 120% 132%
- Normal Ranged Attack: Guard Break Damage increased: 240 300
- Normal Ranged Attack: Projectile efficacy floor curve raised. Minimum combat effectiveness of individual projectiles at max increment: 20% 50%
- Normal Melee Attack (Stage 1): Skill Blunt Damage base multiplier increased: 100% 250%. Direct hits now implement a secondary Knockback effect.
- Normal Melee Attack (Stage 2): Skill Blunt Damage base multiplier increased: 100% 300%
- Normal Melee Attack (Stage 3): Skill Blunt Damage base multiplier increased: 100% 300%
- Skill [Caltrops]: Base skill cooldown time reduced: 26 seconds 22 seconds
- Skill [Caltrops]: Status affliction modified. Enemies incurring Caltrops penalties that attempt Dodge/Roll evade maneuvers take Bleed Damage equivalent to 3% current Health per second for 5 seconds (Stacks x3).
- Skill [Skirmisher]: Base skill cooldown time reduced: 32 seconds 28 seconds. Operation completely disregards collision detection during animation execute frames.
- Skill [Close Combat]: Skill Blunt Damage base multiplier increased: 222% 400%
- Skill [Close Combat]: Base skill cooldown time reduced: 10 seconds 8 seconds
- Skill [Close Combat]: Guard Break Damage increased: 180 240
- Skill [Fine Gunpowder]: Skill cooldown time reduced: 12 seconds 8 seconds
- Skill [Fine Gunpowder]: Parameter modifier Damage Value increment scaled: 16% 24%
- Skill [Scatter Shot]: Skill Piercing Damage base multiplier increased: 8% 12%. Valid target contacts yield instant Knockback.
- Skill [Blackpowder Grenade]: Skill Blunt Damage base multiplier heavily upscaled: 400% 600%
- Skill [Five Rounds Rapid]: Skill Piercing Damage base multiplier rescaled: 35% 88%
- Skill [Five Rounds Rapid]: Base skill cooldown time reduced: 40 seconds 35 seconds
- Tactical Mobility: Base stamina cost for evasive Roll operations reduced: 300 250
- UI/UX Integration: Deployed optimizations smoothing camera Field of View tracking sequences during transitions across standard and mounted states.
- Bugfixes
- Rectified persistent unit physics instability failures generating during execution frames for [Close Combat], [Fine Gunpowder], and [Five Rounds Rapid].
Doctrines & Systems
- Player Card Logistics Pipeline:
- Unlocked standard for all commanding personnel hitting Level 20 brackets.
- Preview & Details Protocols: Authorized viewing of Warlord identifiers, Title outputs, current Season Match Metrics, Career Statistics, custom animations, backgrounds, Attire icons, and Custom Signatures. (Available via ESC interface -> Set Player Card). Accessible via targeting profiles in designated safe zones, World operations, or Post-match settlement tabs.
- Commendation ("Like") Mechanics: Enables peer cross-validation for personnel garrisoned on identical administrative servers (Limit: one validation per Target Warlord).
- Title Framework: Integrated 3 hardpoints for authorized Titles unlocked asynchronously via current season trials or previous historical achievements.
- Free Doctrine Removal Event: Active tactical adjustment period. Doctrine removal operations require zero [Lotus Water] consumption from July 25, 0:00 to July 26, 23:59 (Server Time).
- Limited-time Doctrine Requisition (Pool Rotation):
- [Torn Skies]: Elevated drop rates designated for Epic-tier Bows Doctrines. (July 23 ~ August 20).
- [Meadow of Broken Reeds]: Elevated drop rates designated for Epic-tier Cavalry and Special Cavalry Doctrines. (July 23 ~ August 20).
- Banquet of War Exchange: C-Store discount matrix implementation directly tracking cross-server purchasing loads. Base supply [Bronze Merchant's Wares] generated free of charge, with Sovereign procurement expanding supply chains into Silver and Gold assets. Global milestones guarantee supplemental returns.
New Content
- Chaos Season - Doctrine Dash Pipeline:
- Timeframe: July 23 to August 6. (Claims open until August 9).
- Execute operations via the [F5] integration tab tracking 30 total available challenge parameters (Active Premium grants 10 supplemental protocol tasks). Pay Off feature disallowed. Yield matrices drop new artifacts every 5 completed intervals.
- Phase 1: Yellow Turban Chanters - Salvation ([Cleansing Waters] cooldown reduced by 2 seconds)
- Phase 2: Tiger and Leopard Cavalry - Fury ([Leaping Sweep] Damage increased by 500 points, gains Knockup property)
- Phase 3: White Plume Guards - Oath ([Long Live the Han] forcefully initiates [Last Stand] when unit Health breaches <25%)
- Phases 4 through 6: Issues respective [Past Season Doctrine Selection Box] *1 at each milestone.
- Victory Pass [Wildrider]:
- Yorkist Household Knights exclusive tier track online from July 23 through August 6.
- Level progression fueled via specified Daily, Medal, Check-In, and Match Quests. Maximum outputs hardcoded (Daily sum caps at 1400 points, iterative Match caps at 600 points).
- Key yields include Epic Forging Schematic Selection Boxes, Treatises, Golden Keys, and Epic Artillery configurations.
- Securing the [Wildrider] Yorkist Household Knights Attire automatically maxes clearance authorizations, circumventing sequential task barriers.
- Glorious Expedition Attire Vaults:
- Limited timeframe engagement running via [G - Attire Treasure] portal (July 23 to August 20). Guaranteed Legendary payout on every 80 requisitions executed. Duplicates nullified until inventory completion.
- Provides functional cosmetic Unit Illusion Orbs yielding purely visual combat overlays:
- [Queen's Knights - Glory]: Generates golden radiance protocols terminating on execution of [Run 'Em Through].
- [Yorkist Household Knights - Falcon]: Initiates golden falcon manifestations on execution of [Knight's Resolve].
- DLC Prep [Conqueror's Blade: Three Kingdoms] First Top-up Bonus:
- Initiated financial pipelines returning 100% Top-up Sovereigns + 100% Rebate Sovereigns directly to linked official server identifiers.
- Rebate values are strictly capped at 540 and disassociated from baseline Top-up Bonus progression logic. Rebates deferred safely for units pending cross-platform bindings.
Bugfixes
- Terminated localized malfunction blocking Equipment Reforging procedures (e.g., Flameshackle Boots) when baseline Leadership pools were not maxed out.
- Reset temporal desynchronization errors displaying corrupted output times on field-deployed Resource piles.
- Patched erroneous countdown sequencing tracking data exclusively within the [Doctrine Dash] system interface.
- Stabilized corrupted descriptive matrices loaded into [Victory Pass] textual manifests.
- Cleaned procedural errors calculating tracking algorithms causing ghost counts when Clan returnee forces established unit destruction parties.
- Repaired navigational failure states halting correct categorical redirection when utilizing the right-click function on Wisdom items via inventory modules.
- Hardened interface architecture delivering optimized deployment of Units-related textual prompts along the global World map UI boundaries.
Schedule
- APAC Field Base: July 23, 14:00 - 17:00 (UTC+8)
- EU/AMS Field Base: July 23, 07:00 - 10:00 (UTC+1)
- Projected Maintenance Duration: 3 Hours
Rewards
- Bronze Coins: 8000
- Honour: 300
- Unit Medal: 15
Units changed in this patch
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Damage based on relative speed difference boosted by 23%
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Reining jump attack Damage increased by 20%
- Elite Azapsbuff
Leadership reduced (215 to 210); Slashing Damage increased (1278 to 1358); Block value increased (250 to 400); Guard Break damage increased by 80.
- Elite Azapsbuff
Normal Attack and skill attack Guard Break Damage increased by 80 points
- Elite Azapsbuff
Base Block value increased from 250 to 400
- Silahdarsbuff
Base Health growth increased from 123 to 156
- Wuwei Mansion Guardbuff
[Brutal Sweep] Guard Break Damage increased by 150 points
- White Plume Guards - Unyieldingnerf
Base Leadership increased 315 320
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Charge maximum target count increased 5 6
- White Plume Guards - Unyieldingnerf
Base Leadership increased from 315 to 320
- White Plume Guards - Unyieldingnerf
Leadership increased (315 to 320); Long Live the Han Last Stand duration reduced from 10s to 3.5s; Plumed Resolve damage absorption reduced by 30%. Bugfix: Weak Spot vulnerability fixed.
- Silahdarsbuff
Trait label [Bodyguards] newly added: Damage dealt increased by 25%, lingers for 6 seconds after the [Get Over Here] state ends
- Zealot - Accursedbuff
Normal Attack and skill attack Guard Break Damage increased by 50 points
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Guard Break Damage against Shield Units increased by 30%
- White Plume Guards - Unyieldingnerf
Active skill [Long Live the Han] Last Stand duration reduced from 10 seconds to 3.5 seconds
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Bonus Damage against Shield Units increased by 600 points
- Wuwei Mansion Guardbuff
Leadership reduced (235 to 220); Slashing Damage increased (1125 to 1325); Brutal Sweep Guard Break damage increased by 150.
- Elite Azapsbuff
Normal Attack and skill attack Guard Break Damage increased by 80 points
- White Plume Guards - Unyieldingbuff
New Season Doctrine (Oath): [Long Live the Han] triggers the Last Stand state when Health drops below 25%
- Yellow Turban Chantersbuff
New Season Doctrine (Salvation): [Cleansing Waters] cooldown reduced by 2 seconds
- Elite Azapsbuff
Base Slashing Damage value increased from 1278 to 1358
- White Plume Guards - Unyieldingnerf
Trait [Plumed Resolve]'s damage absorption capability reduced by 30% across all phases
- White Plume Guards - Unyieldingnerf
Leadership increased to 320 (Season 310); Last Stand duration from 'Long Live the Han' reduced from 10s to 3.5s; Plumed Resolve damage absorption reduced by 30%. Corrected bugs regarding Weak Spot vulnerability.
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Guard Break Damage against Shield Units increased by 20%
- White Plume Guards - Unyieldingbugfix
Fixed the issue where the White Plume Guards' [Weak Spot] and [Guard Break Weak Spot] vulnerability failed to function
- Silahdarsbuff
Base Health growth increased 123 156
- White Plume Guards - Unyieldingnerf
Active skill [Long Live the Han] consumes [Resolve] to enter the [Last Stand] state duration decreased: 10 seconds 3.5 seconds
- Elite Azapsbuff
Base Slashing Damage value increased 1278 1358
- Yorkist Household Knights - Silver Thornother
Added exclusive Attire [Wildrider]
- White Plume Guards - Unyieldingnerf
Current Season Leadership increased 305 310
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Guard Break Damage increased by 30%
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Guard Break Damage increased by 180 points
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Reining sweep Damage increased by 22%
- Tiger and Leopard Cavalry - Predatorbuff
Leadership decreased (320 to 315); Base Health growth increased from 75 to 165; increased damage, guard break, and target counts for Leopard's Pursuit and Tiger Roar Breakthrough; increased effectiveness against shield units.
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Guard Break Damage increased by 200 points
- Silahdarsbuff
Base Slashing Armour Penetration increased 1667 1797
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Reining jump attack Damage increased by 20%
- Tiger and Leopard Cavalry - Predatorbuff
Base Leadership reduced from 320 to 315
- Silahdarsbuff
Base Slashing Armour Penetration increased from 1667 to 1797
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Guard Break Damage increased by 200 points
- Zealot - Accursedbuff
Normal Attack and skill attack Guard Break Damage increased by 50 points
- Wuwei Mansion Guardbuff
Base Leadership reduced from 235 to 220
- Silahdarsbuff
Base Health growth increased (123 to 156); Slashing Armour Penetration increased (1667 to 1797); Bodyguards trait now adds 15% move speed and 25% damage; enemy damage reduction effect increased to 45%.
- Elite Azapsbuff
Base Leadership reduced from 215 to 210
- Tiger and Leopard Cavalry - Predatorbuff
Base Health growth increased from 75 to 165
- Tiger and Leopard Cavalry - Predatorbuff
New Season Doctrine [Tiger and Leopard Cavalry - Fury]: [Leaping Sweep] Damage increased by 500 points, and can Knockup enemy Units
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Reining sweep Damage increased by 22%
- White Plume Guards - Unyieldingbuff
New Season Doctrine [White Plume Guards - Oath]: [Long Live the Han] triggers the Last Stand state when Health drops below 25%
- Tiger and Leopard Cavalry - Predatorbuff
Base Health growth increased 75 165
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Charge maximum target count increased from 5 to 7
- White Plume Guards - Unyieldingother
Fixed the text description error of the Unit Training bottom-line node [Iron Will] for White Plume Guards, which does not affect actual combat
- Tiger and Leopard Cavalry - Predatorbuff
Current Season Leadership reduced from 310 to 305
- Zealot - Accursedbuff
Leadership reduced to 225; Base Blunt Damage increased; Guard Break damage increased by 50.
- Tiger and Leopard Cavalry - Predatorbuff
Leadership decreased to 315 (Season 305); Base Health growth significantly increased (75 to 165); increased Damage and Guard Break for Leopard's Pursuit and Tiger Roar Breakthrough; increased charge target counts and bonus damage against Shield units.
- Elite Azapsbuff
Leadership reduced to 210; Base Slashing Damage, Block value, and Guard Break damage increased.
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Guard Break Damage increased by 180 points
- Elite Azapsbuff
Base Block value increased 250 400
- Silahdarsbuff
Trait [Bodyguards] newly added: Damage dealt increased by 25%. Lingers for 6 seconds after [Get Over Here] state ends
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Damage increase based on the relative speed difference with the target boosted by 23%
- Wuwei Mansion Guardbuff
[Brutal Sweep] Guard Break Damage increased by 150 points
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Bonus Damage against Shield Units increased by 300 points
- White Plume Guards - Unyieldingnerf
Trait label [Plumed Resolve]'s [Resolve] damage absorption capability across all phases reduced by 30%
- White Plume Guards - Unyieldingbugfix
Fixed issue where [Weak Spot] and [Guard Break Weak Spot] vulnerability failed to function
- Zealot - Accursedbuff
Leadership reduced (235 to 225); Blunt Damage increased (1476 to 1586); Guard Break damage increased by 50.
- Wuwei Mansion Guardbuff
Leadership reduced to 220; Base Slashing Damage increased; Brutal Sweep Guard Break damage increased.
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Charge maximum target count increased from 5 to 6
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Charge maximum target count increased 5 7
- Tiger and Leopard Cavalry - Predatorbuff
New Season Doctrine (Fury): [Leaping Sweep] Damage increased by 500 points, and can Knockup enemy Units
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Damage increase based on the relative speed difference with the target boosted by 30%
- Silahdarsbuff
Trait label [Bodyguards] Target's Damage dealt reduction effect increased 30% 45%
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Bonus Damage against Shield Units increased by 300 points
- Wuwei Mansion Guardbuff
Base Slashing Damage value increased 1125 1325
- Silahdarsbuff
Increased Base Health growth and Slashing Armour Penetration; Bodyguards trait now grants 15% Movement Speed and 25% Damage dealt (lingers 6s after command ends); enemy damage reduction effect increased to 45%.
- Elite Azapsbuff
Base Leadership decreased 215 210
- Tiger and Leopard Cavalry - Predatorbuff
Base Leadership decreased 320 315
- Yellow Turban Chantersbuff
New Season Doctrine [Yellow Turban Chanters - Salvation]: [Cleansing Waters] cooldown reduced by 2 seconds
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Damage based on relative speed difference boosted by 30%
- White Plume Guards - Unyieldingnerf
Current Season Leadership increased from 305 to 310
- Yorkist Household Knights - Silver Thornother
Added newly accessible Unit Illusion Orb [Yorkist Household Knights - Falcon] which changes the visual effects of the [Knight's Resolve] skill
- Zealot - Accursedbuff
Base Blunt Damage value increased from 1476 to 1586
- White Plume Guards - Unyieldingother
Fixed text description error of Unit Training bottom-line node [Iron Will]
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Guard Break Damage increased by 20%
- Silahdarsbuff
Trait label [Bodyguards] newly added: Movement speed increased by 15%, lingers for 6 seconds after the [Get Over Here] state ends
- Zealot - Accursedbuff
Base Blunt Damage value increased 1476 1586
- Silahdarsbuff
Trait [Bodyguards] newly added: Movement speed increased by 15%
- Zealot - Accursedbuff
Base Leadership reduced from 235 to 225
- Tiger and Leopard Cavalry - Predatorbuff
Current Season Leadership decreased 310 305
- Wuwei Mansion Guardbuff
Base Leadership decreased 235 220
- Silahdarsbuff
[Bodyguards] target's Damage dealt reduction effect increased from 30% to 45%
- Wuwei Mansion Guardbuff
Base Slashing Damage value increased from 1125 to 1325
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Bonus Damage against Shield Units increased by 600 points
- Zealot - Accursedbuff
Base Leadership decreased 235 225