Zweihanders — Conqueror's Blade 유닛 가이드
Shock troops for burst and line-breaking.
Quick facts
- Unit type: infantry
- Tier / era: T5 / golden
- Weapon type: Special
- Leadership cost: 305
- Role / classification: shock, burst, formation-breaker, cci, frontline
- Recommended veterancy line: Top line (19/19 points)
- Core doctrines: Noble Blood Doctrine I, Unit Damage Doctrine V, Defence Doctrine V, Epic Leadership Doctrine, Epic Combat Doctrine
- My tier: B
Updated 1 November 2026
My take: B tier

Overview
Shock troops for burst and line-breaking. Prepared Stance heals them, and reaching full HP gives +30% max HP and +30% slashing damage. Knight's Gambit is a 5-hit, CC-immune combo that stacks a slashing defence debuff. Knight's Defence takes 30% less damage while they keep slashing.
Strengths
- Massive burst with the Prepared Stance buff
- CC immune during Knight's Gambit
- +15% damage and armour penetration against infantry (top veterancy line)
- Knight's Defence absorbs charges while still dealing damage
Weaknesses
- No shields, focused ranged fire hurts
- Very exposed when both skills are on cooldown
- Needs a spot behind the front line to use Prepared Stance safely
- High skill floor
How to Play
- Prepared Stance before the fight: heal to full and get the +30%/+30% buff.
- At full HP, go in with Knight's Gambit right away.
- After the combo, pull back and reset with Prepared Stance.
- Knight's Defence to absorb cavalry or a heavy push, then answer with Knight's Gambit.
- Never burn all cooldowns at once.
Doctrines
- Slot 1 · Noble Blood Doctrine I
100 melee damage turns into bleed · +15% damage & speed while bleeding
Bleeds damage away, hits harder.
- Slot 2 · Unit Damage Doctrine V
+120 vs units · +80 all damage
Main damage slot.
- Slot 3 · Defence Doctrine V
+80 all defences · −5% damage taken
Keeps your men alive longer.
- Slot 4 · Epic Leadership Doctrine
−16% Leadership cost
Room for one more unit.
NEW · 305 → about 256 leadership
- Slot 5 · Epic Combat Doctrine
Every 3rd hit +11% · every 6th heals 15% · every 9th 2.5 s CC immune
Rewards staying in the fight.
NEW · every 9th hit: 2.5 s CC immunity (was missing in the old text)

Veterancy
Start
- Razor-Sharp: 3/3 points · +6% slashing damage
Per level: Lv 1: +2% slashing damage / Lv 2: +4% slashing damage / Lv 3: +6% slashing damage
MISMATCH
Top line
- Unwavering: 3/3 points · Each level increases Knight's Gambit damage by 10%.
Tooltip: Each level increases Knight's Gambit damage by 10%.
- Hone: 3/3 points · +15% slashing armour penetration
Per level: Lv 1: +5% slashing armour penetration / Lv 2: +10% slashing armour penetration / Lv 3: +15% slashing armour penetration
- Razor-Sharp: 3/3 points · Each level increases damage dealt to infantry by 5%.
Tooltip: Each level increases damage dealt to infantry by 5%.
- The Soldier's Life: 3/3 points · +9% health
Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health
- Inner Energy: 3/3 points · Each level reduces Knight's Gambit cooldown by 2 seconds.
Tooltip: Each level reduces Knight's Gambit cooldown by 2 seconds.
- Unwavering: 3/3 points · Each level increases Knight's Gambit damage by 10%.
Tooltip: Each level increases Knight's Gambit damage by 10%.
- Swordplay: 1/1 points · Each level reduces Knight's Gambit’s cooldown by 4 seconds.
Tooltip: Each level reduces Knight's Gambit’s cooldown by 4 seconds.
Bottom line
- The Soldier's Life: 3/3 points · +9% health
Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health
- Toughen Up: 3/3 points · −15% damage taken while using Prepared Stance
Per level: Lv 1: −5% damage taken while using Prepared Stance / Lv 2: −10% damage taken while using Prepared Stance / Lv 3: −15% damage taken while using Prepared Stance
- Razor-Sharp: 1/3 points · −5% damage taken from infantry
Per level: Lv 1: −5% damage taken from infantry / Lv 2: −10% damage taken from infantry / Lv 3: −15% damage taken from infantry
- Inner Energy: 0/3 points · Not taken
Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence
- Bloodbath: 0/3 points · Not taken
Per level: Lv 1: −10% damage taken while using Knight's Defence / Lv 2: −20% damage taken while using Knight's Defence / Lv 3: −30% damage taken while using Knight's Defence
- Heart of a Hero: 0/3 points · Not taken
- Piety: 0/1 points · Not taken
Build totals
- +6% · slashing damage
- +15% · slashing armour penetration
- +18% · health
- −15% · damage taken while using prepared stance
- −5% · damage taken from infantry
Values from game files · client 1.10.3721.330067.

Linked doctrines
- Unit Damage Doctrine V
- Noble Blood Doctrine I
- Epic Combat Doctrine
- Linebreaker Doctrine V
After 3 hits: much better block break for 2 s
Opens shield walls.
Balance history
2026-01-22 · buff
Increased Health and Slashing Damage. Knight's Gambit attacks improved to hit more enemies.
January 22 Unit Balance Adjustments2025-12-18 · buff
Leadership cost reduced from 310 to 305.
Roses: Ash and Bloom Season Update - Part 22025-04-16 · bugfix
Fixed incorrect hit registration time during the sweep animation of Knight's Defence.
April 17 Update Log2024-05-09 · bugfix
Fixed an issue with abnormal movement speed display in the unit deployment interface.
May 9th Update Log2024-04-03 · bugfix
Fixed issue with Battle Stance skill.
April 3rd Update Log2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-11-13 · bugfix
Fixed an issue where skills would disappear after using Battle Stance and immediately reformatting.
NOV 9 UPDATE LOG2023-10-18 · rework
[Furious Zeal] has been modified to grant immunity when using skills instead of attacks and increase movement speed towards enemies by 30%.
Patch Notes: Oct 19th Update Log2023-10-18 · buff
[Obliterate]'s first attack target number increased from 2 to 3.
Patch Notes: Oct 19th Update Log2023-10-18 · buff
[Battle Stance] Cooldown time reduced from 18 seconds to 12 seconds.
Patch Notes: Oct 19th Update Log2023-10-12 · buff
[Furious Zeal] now targets 3 enemies for the 1st, 3rd, and 5th attack stages (increased from 2).
Patch Notes: Oct 12th Update Log2023-10-12 · bugfix
Fixed a training node that increased the effect of [Battle Stance] not working as intended.
Patch Notes: Oct 12th Update Log2023-09-13 · other
New 5-star unit added to the season. Wields two-handed swords, immune to interrupts while attacking, and possesses self-healing.
Knightfall Patch Notes2023-08-31 · other
New 5-Star two-handed sword unit capable of breaking formations, blocking Cavalry, and neutralizing enemies. Available October 9.
Knightfall Season Announcement
Questions about Zweihanders
Which veterancy line do I use for Zweihanders?
My imported build puts the most points in Top line: 19/19 points.
Which doctrines are in the Zweihanders guide?
Noble Blood Doctrine I, Unit Damage Doctrine V, Defence Doctrine V, Epic Leadership Doctrine, Epic Combat Doctrine
How much leadership does Zweihanders cost?
Zweihanders costs 305 leadership.
What is the latest recorded balance change for Zweihanders?
2026-01-22 · buff: Increased Health and Slashing Damage. Knight's Gambit attacks improved to hit more enemies.
Related units
All Conqueror's Blade units · Best units for beginners · All doctrines