PTR Unit Balancing

Released 11 June 2026

I. Unit Balance Adjustments

1. Queen''s Knights

Some old mechanics have left this unit struggling to adapt to today''s battlefield. To address this, we''ve optimized several of its core systems.

  • Basic attacks hitting a blocking unit will no longer be deflected nor cause Daze.
  • [Run ''Em Through] targets hit +1.
  • Base Block: 750 950
  • Base Block Recovery: 27 47

2. Zweihanders

This veteran also requires a few tweaks to keep pace with today''s battlefield.

  • Targets hit by all attacks +1.

3. Halberd Elite

While their performance isn''t exactly weak, they need to pose a greater threat when facing down heavy shield units.

  • [Cloud Cleave] and [Storm Surge] Armour Penetration multiplier increased by 10%.
  • [Cloud Cleave] Cooldown: 6s 5s.

4. Imperial Javelineers

We also want to help Imperial Javelineers perform better on the battlefield.

  • Base Piercing Damage: 1201 1351.
  • [Flying Shield] damage increased by 13%, and now applies Knockback to enemy units.
  • [Flying Shield] Base Cooldown: 18s 15s.

5. Iron Reapers

With increased Health and a reduced Leadership cost, we want them to continue providing you with that familiar sense of security.

  • Base Leadership: 285 270.
  • Base Health: 8051 10451.

6. Wuxing Pikemen

They are now significantly more agile, and gain a greater edge against Rattan units and lower-tier light cavalry.

  • [Fiery Blast] damage area increased by 20%. The unit will now immediately cast the skill on the spot upon use.

7. Liao''s Rangers

The destructive power of Liao''s Rangers against heavy shield units has unbalanced the battlefield. We have decided to tone them down appropriately.

  • [Bludgeon] Block breaking value: 1400 1100.
  • [Bludgeon] hit box length remains unchanged, but width is reduced by 12.5%.
  • Added a minimum cooldown to attacks during [Mountain Breaker].

8. Demesne Arbalists

Their piercing arrows were shredding shielded units, while their absurd fire rate and anti-cavalry power made braced pikemen obsolete. We''re pulling them back into their intended role.

  • [Piercing Bolts] extra targets pierced: 2 1.
  • [Piercing Bolts] firing rate reduced by 16%.
  • The effect against enemies for Mastery nodes [Startle the Horses] and [Firepower] reduced: 400 300.

9. Zykalian Militia

They have been a bit too ruthless lately. Their fiery barrages were wiping out frontlines so fast that defenders couldn''t even catch their breath. To stop shield walls from melting instantly, we''re dialing back their burst-fire rhythm.

  • [Targeted Throw] Base Cooldown: 10s 20s.
  • Unit Veterancy node [Full Power Throw]: Direct explosion damage increment per level reduced from 200 150.

10. Symmachean Stalwarts

Hitting enemies from further away than a pike while wielding a short weapon? That left many opponents scratching their heads. We''ve adjusted their reach so their melee range actually makes sense.

  • [Brace] damage hit box reduced by 12%.

11. Yorkist Household Knights

Given their elite status, we''ve slightly increased their Leadership cost to better reflect their high value on the battlefield.

  • Base Leadership: 245 255.

12. Rattan Roundshields

Their battlefield performance far exceeded their cost. We''ve significantly raised their Leadership requirement.

  • Base Leadership: 100 130.