July 23 Update and Maintenance Log
Released 23 July 2026
Overview
Update: July 23, 2026. Tactical maintenance and balance overhaul of the Nodachi and Musket specialties, coupled with Unit leadership and stat adjustments.
Overview
Maintenance will occur on July 23 to implement the new Player Card system, major hero rebalances, and limited-time events. Compensation includes 8,000 Bronze, 300 Honour, and 15 Unit Medals.
Key Points
- Player Card System: Unlocked at Level 20. Features customizable backgrounds, signatures, animations, and social "likes." Displays seasonal and career data.
- Doctrine Dash: Complete up to 30 tasks to earn exclusive Season Doctrines for Yellow Turban Chanters, Tiger and Leopard Cavalry, and White Plume Guards.
- Free Doctrine Removal: Lotus Water is not consumed during the event period (July 25–26).
- Victory Pass: Features exclusive [Wildrider] attire for Yorkist Household Knights.
- Three Kingdoms DLC: Launching soon with a 100% Sovereign rebate on the first top-up (capped at 540 rebate Sovereigns).
Hero Class Changes
Nodachi
- Passive [Bloodlust]: Life Drain per stack increased (2% to 3%); damage reduction increased (3% to 5%).
- Axe/Normal Attacks: Significant base damage multiplier increases across all stages.
- Samurai's March: Now bypasses Block and reduces target Slashing Defense by 20% (25% in Blood Rage).
- Dragon's Leap: Increased charging efficiency per Bloodlust stack; cooldown reduced to 45s.
- Blood Blade: Now grants a 25% Max Health boost; cleanses Stagger/Knockdown; Life Drain reduced to 15%.
Musket
- Normal Ranged: Piercing damage and Guard Break increased; accuracy improved for close-range targets.
- Melee Attacks: Stage 1 Blunt damage increased to 250% and causes Knockback.
- Caltrops: Enemies rolling/dodging through caltrops take 3% Max Health Bleed damage (stacks 3x).
- Skirmisher: Cooldown reduced to 28s; ignores collision during the skill.
- Blackpowder Grenade: Blunt damage multiplier increased (400% to 600%).
- Movement: Roll stamina cost reduced from 300 to 250.
Unit Changes
| Unit | Leadership Change | Key Adjustments |
|---|---|---|
| White Plume Guards | 315 320 | [Last Stand] duration reduced (10s to 3.5s); Resolve absorption reduced by 30%. |
| Tiger & Leopard Cav | 320 315 | Base Health growth increased; Shield damage and Guard Break significantly boosted. |
| Silahdars | - | Health/Arp increased; [Bodyguards] grants +15% Speed and +25% Damage. |
| Zealot | 235 225 | Blunt damage increased; Guard Break +50. |
| Azaps | 215 210 | Slashing damage and Block increased; Guard Break +80. |
| Wuwei Mansion Guard | 235 220 | Slashing damage increased; [Brutal Sweep] Guard Break +150. |
Schedule
- APAC Maintenance: July 23, 14:00-17:00 (UTC+8)
- EU/AMS Maintenance: July 23, 07:00-10:00 (UTC+1)
- Doctrine Dash: July 23 – August 6
- Free Doctrine Removal: July 25, 00:00 – July 26, 23:59 (Server Time)
- Glorious Expedition Treasure: July 23 – August 20
Units changed in this patch
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Damage based on relative speed difference boosted by 23%
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Reining jump attack Damage increased by 20%
- Elite Azapsbuff
Leadership reduced (215 to 210); Slashing Damage increased (1278 to 1358); Block value increased (250 to 400); Guard Break damage increased by 80.
- Elite Azapsbuff
Normal Attack and skill attack Guard Break Damage increased by 80 points
- Elite Azapsbuff
Base Block value increased from 250 to 400
- Silahdarsbuff
Base Health growth increased from 123 to 156
- Wuwei Mansion Guardbuff
[Brutal Sweep] Guard Break Damage increased by 150 points
- White Plume Guards - Unyieldingnerf
Base Leadership increased 315 320
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Charge maximum target count increased 5 6
- White Plume Guards - Unyieldingnerf
Base Leadership increased from 315 to 320
- White Plume Guards - Unyieldingnerf
Leadership increased (315 to 320); Long Live the Han Last Stand duration reduced from 10s to 3.5s; Plumed Resolve damage absorption reduced by 30%. Bugfix: Weak Spot vulnerability fixed.
- Silahdarsbuff
Trait label [Bodyguards] newly added: Damage dealt increased by 25%, lingers for 6 seconds after the [Get Over Here] state ends
- Zealot - Accursedbuff
Normal Attack and skill attack Guard Break Damage increased by 50 points
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Guard Break Damage against Shield Units increased by 30%
- White Plume Guards - Unyieldingnerf
Active skill [Long Live the Han] Last Stand duration reduced from 10 seconds to 3.5 seconds
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Bonus Damage against Shield Units increased by 600 points
- Wuwei Mansion Guardbuff
Leadership reduced (235 to 220); Slashing Damage increased (1125 to 1325); Brutal Sweep Guard Break damage increased by 150.
- Elite Azapsbuff
Normal Attack and skill attack Guard Break Damage increased by 80 points
- White Plume Guards - Unyieldingbuff
New Season Doctrine (Oath): [Long Live the Han] triggers the Last Stand state when Health drops below 25%
- Yellow Turban Chantersbuff
New Season Doctrine (Salvation): [Cleansing Waters] cooldown reduced by 2 seconds
- Elite Azapsbuff
Base Slashing Damage value increased from 1278 to 1358
- White Plume Guards - Unyieldingnerf
Trait [Plumed Resolve]'s damage absorption capability reduced by 30% across all phases
- White Plume Guards - Unyieldingnerf
Leadership increased to 320 (Season 310); Last Stand duration from 'Long Live the Han' reduced from 10s to 3.5s; Plumed Resolve damage absorption reduced by 30%. Corrected bugs regarding Weak Spot vulnerability.
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Guard Break Damage against Shield Units increased by 20%
- White Plume Guards - Unyieldingbugfix
Fixed the issue where the White Plume Guards' [Weak Spot] and [Guard Break Weak Spot] vulnerability failed to function
- Silahdarsbuff
Base Health growth increased 123 156
- White Plume Guards - Unyieldingnerf
Active skill [Long Live the Han] consumes [Resolve] to enter the [Last Stand] state duration decreased: 10 seconds 3.5 seconds
- Elite Azapsbuff
Base Slashing Damage value increased 1278 1358
- Yorkist Household Knights - Silver Thornother
Added exclusive Attire [Wildrider]
- White Plume Guards - Unyieldingnerf
Current Season Leadership increased 305 310
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Guard Break Damage increased by 30%
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Guard Break Damage increased by 180 points
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Reining sweep Damage increased by 22%
- Tiger and Leopard Cavalry - Predatorbuff
Leadership decreased (320 to 315); Base Health growth increased from 75 to 165; increased damage, guard break, and target counts for Leopard's Pursuit and Tiger Roar Breakthrough; increased effectiveness against shield units.
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Guard Break Damage increased by 200 points
- Silahdarsbuff
Base Slashing Armour Penetration increased 1667 1797
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Reining jump attack Damage increased by 20%
- Tiger and Leopard Cavalry - Predatorbuff
Base Leadership reduced from 320 to 315
- Silahdarsbuff
Base Slashing Armour Penetration increased from 1667 to 1797
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Guard Break Damage increased by 200 points
- Zealot - Accursedbuff
Normal Attack and skill attack Guard Break Damage increased by 50 points
- Wuwei Mansion Guardbuff
Base Leadership reduced from 235 to 220
- Silahdarsbuff
Base Health growth increased (123 to 156); Slashing Armour Penetration increased (1667 to 1797); Bodyguards trait now adds 15% move speed and 25% damage; enemy damage reduction effect increased to 45%.
- Elite Azapsbuff
Base Leadership reduced from 215 to 210
- Tiger and Leopard Cavalry - Predatorbuff
Base Health growth increased from 75 to 165
- Tiger and Leopard Cavalry - Predatorbuff
New Season Doctrine [Tiger and Leopard Cavalry - Fury]: [Leaping Sweep] Damage increased by 500 points, and can Knockup enemy Units
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Reining sweep Damage increased by 22%
- White Plume Guards - Unyieldingbuff
New Season Doctrine [White Plume Guards - Oath]: [Long Live the Han] triggers the Last Stand state when Health drops below 25%
- Tiger and Leopard Cavalry - Predatorbuff
Base Health growth increased 75 165
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Charge maximum target count increased from 5 to 7
- White Plume Guards - Unyieldingother
Fixed the text description error of the Unit Training bottom-line node [Iron Will] for White Plume Guards, which does not affect actual combat
- Tiger and Leopard Cavalry - Predatorbuff
Current Season Leadership reduced from 310 to 305
- Zealot - Accursedbuff
Leadership reduced to 225; Base Blunt Damage increased; Guard Break damage increased by 50.
- Tiger and Leopard Cavalry - Predatorbuff
Leadership decreased to 315 (Season 305); Base Health growth significantly increased (75 to 165); increased Damage and Guard Break for Leopard's Pursuit and Tiger Roar Breakthrough; increased charge target counts and bonus damage against Shield units.
- Elite Azapsbuff
Leadership reduced to 210; Base Slashing Damage, Block value, and Guard Break damage increased.
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Guard Break Damage increased by 180 points
- Elite Azapsbuff
Base Block value increased 250 400
- Silahdarsbuff
Trait [Bodyguards] newly added: Damage dealt increased by 25%. Lingers for 6 seconds after [Get Over Here] state ends
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Damage increase based on the relative speed difference with the target boosted by 23%
- Wuwei Mansion Guardbuff
[Brutal Sweep] Guard Break Damage increased by 150 points
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Bonus Damage against Shield Units increased by 300 points
- White Plume Guards - Unyieldingnerf
Trait label [Plumed Resolve]'s [Resolve] damage absorption capability across all phases reduced by 30%
- White Plume Guards - Unyieldingbugfix
Fixed issue where [Weak Spot] and [Guard Break Weak Spot] vulnerability failed to function
- Zealot - Accursedbuff
Leadership reduced (235 to 225); Blunt Damage increased (1476 to 1586); Guard Break damage increased by 50.
- Wuwei Mansion Guardbuff
Leadership reduced to 220; Base Slashing Damage increased; Brutal Sweep Guard Break damage increased.
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Charge maximum target count increased from 5 to 6
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Charge maximum target count increased 5 7
- Tiger and Leopard Cavalry - Predatorbuff
New Season Doctrine (Fury): [Leaping Sweep] Damage increased by 500 points, and can Knockup enemy Units
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Damage increase based on the relative speed difference with the target boosted by 30%
- Silahdarsbuff
Trait label [Bodyguards] Target's Damage dealt reduction effect increased 30% 45%
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Bonus Damage against Shield Units increased by 300 points
- Wuwei Mansion Guardbuff
Base Slashing Damage value increased 1125 1325
- Silahdarsbuff
Increased Base Health growth and Slashing Armour Penetration; Bodyguards trait now grants 15% Movement Speed and 25% Damage dealt (lingers 6s after command ends); enemy damage reduction effect increased to 45%.
- Elite Azapsbuff
Base Leadership decreased 215 210
- Tiger and Leopard Cavalry - Predatorbuff
Base Leadership decreased 320 315
- Yellow Turban Chantersbuff
New Season Doctrine [Yellow Turban Chanters - Salvation]: [Cleansing Waters] cooldown reduced by 2 seconds
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Damage based on relative speed difference boosted by 30%
- White Plume Guards - Unyieldingnerf
Current Season Leadership increased from 305 to 310
- Yorkist Household Knights - Silver Thornother
Added newly accessible Unit Illusion Orb [Yorkist Household Knights - Falcon] which changes the visual effects of the [Knight's Resolve] skill
- Zealot - Accursedbuff
Base Blunt Damage value increased from 1476 to 1586
- White Plume Guards - Unyieldingother
Fixed text description error of Unit Training bottom-line node [Iron Will]
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Guard Break Damage increased by 20%
- Silahdarsbuff
Trait label [Bodyguards] newly added: Movement speed increased by 15%, lingers for 6 seconds after the [Get Over Here] state ends
- Zealot - Accursedbuff
Base Blunt Damage value increased 1476 1586
- Silahdarsbuff
Trait [Bodyguards] newly added: Movement speed increased by 15%
- Zealot - Accursedbuff
Base Leadership reduced from 235 to 225
- Tiger and Leopard Cavalry - Predatorbuff
Current Season Leadership decreased 310 305
- Wuwei Mansion Guardbuff
Base Leadership decreased 235 220
- Silahdarsbuff
[Bodyguards] target's Damage dealt reduction effect increased from 30% to 45%
- Wuwei Mansion Guardbuff
Base Slashing Damage value increased from 1125 to 1325
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Bonus Damage against Shield Units increased by 600 points
- Zealot - Accursedbuff
Base Leadership decreased 235 225