July 23 Update and Maintenance Log

Released 23 July 2026

Overview

Deployment of comprehensive combat adjustments prioritizing extensive overhauls to the Nodachi and Musket weapon classes. Field tests also mandate strategic rebalancing across multiple vanguard units, specifically curbing the endurance of White Plume Guards while heavily augmenting the striking power of cavalry and auxiliary infantry. Administrative updates introduce comprehensive personnel dossier tracking via the Player Card system.

Keynotes

  • Nodachi Weapon Class Rework: Extensive baseline damage, guard break multipliers, and target-decay adjustments implemented across all primary techniques. [Blood Rage] functionality significantly refactored.
  • Musket Weapon Class Optimization: Lethality of melee sequences drastically increased. Projectile calculation overhauled for close-quarters accuracy, coupled with reduced deployment cooldowns for vital tactical munitions.
  • White Plume Guards Suppressed: Tactical cost increased; primary defensive [Last Stand] duration and damage absorption capabilities severely reduced.
  • Tiger and Leopard Cavalry Augmented: Deployment cost reduced, base health scaling doubled, and breakthrough charge mechanics granted massive anti-shield damage bonuses.
  • Melee Vanguard Enhancements: Standard-issue buffs deployed for Silahdars, Zealots, Azaps, and Wuwei Mansion Guards, uniformly lowering leadership constraints while buffing base strike and guard break values.
  • Player Card System Initialization: Command hierarchy introduces personal dossiers (unlocks at Level 20), featuring tracked match data, custom background aesthetics, and a commendation module.
  • DLC Deployment Protocol: "Conqueror's Blade: Three Kingdoms" confirmed, accompanied by immediate logistic top-up refund initiatives.
  • Zero-Cost Doctrine Removal: Temporary 48-hour authorization to extract Unit Doctrines without Lotus Water expenditure.

Hero Class Changes

Nodachi

  • Reworks
  • Runes - [Martial Valor]: Effect adjusted. Removes the previous no-charge [Dragon's Leap] damage/knockup bonus, cooldown reset, and stacking [Heroic Blessing] mechanic. New Effect: During [Blood Rage], grants +100% Damage and +200 Critical Value.
  • Passive - [Bloodlust]: Life Drain effect per stack increased 2% 3%. Damage reduction effect per stack increased 3% 5%.
  • Sprint Attack: Slashing Damage base multiplier increased 150% 180%. Maximum target decay starting count adjusted 2 3; decay multiplier adjusted 0.7 0.75.
  • Normal Attack:
  • Stage 1 Slashing Damage base multiplier 100% 160%.
  • Stage 2 Slashing Damage base multiplier 120% 175%.
  • Stage 3 Slashing Damage base multiplier 135% 170%.
  • Stage 4 Slashing Damage base multiplier 145% 185%.
  • Maximum target decay starting count 2 3; decay multiplier 0.7 0.75.
  • Buffs & Adjustments (Skills)
  • [Samurai's March]:
  • Hitting a target now bypasses Block, reducing target Slashing Defense by 20% for 5 seconds. During [Blood Rage], this reduction increases to 25%.
  • Previous Armour Penetration and Guard Break boost during [Blood Rage] removed.
  • Stage 1 can now Knockback targets.
  • Slashing Armour Penetration multiplier 100% 120%.
  • Stage 1 Slashing Damage base multiplier 94%/97%/100% 148%/154%/160%.
  • Stage 2 Slashing Damage base multiplier 114%/117%/120% 156%/162%/168%.
  • Stage 2 Guard Break Damage 374 673.
  • Target decay start count 2 3; decay multiplier 0.7 0.75.
  • Animation chaining frames, target engagement, and damage detection logic optimized.
  • [Tiger's Claw]:
  • Slashing Damage base multiplier 117%/123%/129% 156%/162%/168%.
  • Target decay start count 2 3; decay multiplier 0.7 0.75.
  • Animation chaining, target engagement, and detection logic optimized.
  • [Fearless & Steadfast]:
  • Slashing Damage base multiplier 100%/103%/106% 126%/132%/138%.
  • Target decay start count 2 3; decay multiplier 0.7 0.75.
  • Animation chaining, target engagement, and detection logic optimized.
  • [Bloodthirsty]:
  • Piercing Damage base multiplier 82%/88%/95% 360%/370%/380%.
  • Target decay start count 2 3; decay multiplier 0.7 0.75.
  • Animation chaining, target engagement, and detection logic optimized.
  • [Blood Blade]:
  • Max Health increases by 25% after casting across all skill levels, lasting for 8/9/10 seconds.
  • Previous Critical Value boost effect removed.
  • Life Drain effect reduced 50% 15%.
  • Casting now cleanses Stagger and Knockdown effects.
  • Animation chaining, target engagement, and detection logic optimized.
  • [Blood Oath]:
  • Base skill cooldown time 30 seconds 25 seconds.
  • Animation chaining, target engagement, and detection logic optimized.
  • [Dragon's Leap]:
  • Each [Bloodlust] stack increases charging efficiency by 60%. During [Blood Rage], efficiency increases by 300%.
  • Target decay start count 2 3; decay multiplier 0.7 0.75.
  • Base skill cooldown time 50 seconds 45 seconds.
  • Knockup displacement coefficient on targets reduced.
  • Animation chaining, target engagement, and detection logic optimized.
  • [Annihilation]:
  • Slashing Damage base multiplier 67% 147%.
  • Target decay start count 2 3; decay multiplier 0.7 0.75.
  • Base skill cooldown time 50 seconds 40 seconds.
  • Health restoration on target hit increased 1%/2%/3% 3%/4%/5%.
  • Animation chaining, target engagement, and detection logic optimized.

Musket

  • Reworks
  • Roll Mechanics: Stamina cost reduced 300 250.
  • Camera Integration: Optimized Musket ground and mounted camera field of view effects.
  • Normal Attack (Ranged):
  • Piercing Damage base multiplier 120% 132%.
  • Guard Break Damage 240 300.
  • Trajectory calculation for close-range targets optimized for accuracy.
  • Bullet efficiency decay for normal shots optimized. Minimum effectiveness of a single bullet within range increased 20% 50%.
  • Normal Attack (Melee):
  • Stage 1 Blunt Damage base multiplier 100% 250%; hits now cause Knockback.
  • Stage 2 Blunt Damage base multiplier 100% 300%.
  • Stage 3 Blunt Damage base multiplier 100% 300%.
  • Animation chaining frames, target engagement, and damage detection logic optimized.
  • Buffs & Adjustments (Skills)
  • [Liquid Fire]: Skill button response adjusted to 'release to cast'. Animation chaining and target engagement optimized.
  • [Caltrops]: Enemies performing Roll/Dodge within Caltrops take Bleed Damage equal to 3% current Health per second (stacks up to 3 times, lasts 5 seconds). Base cooldown 26 seconds 22 seconds. Button response adjusted to 'release to cast'. Animation chaining optimized.
  • [Skirmisher]: Base cooldown 32 seconds 28 seconds. Now ignores collision detection during skill activation. Animation and engagement detection optimized.
  • [Close Combat]: Blunt Damage base multiplier 222% 400%. Base cooldown 10 seconds 8 seconds. Guard Break Damage 180 240. Fixed character stability issue during casting. Animation chaining optimized.
  • [Fine Gunpowder]: Skill cooldown time 12 seconds 8 seconds. Damage value increased 16% 24%. Fixed character stability issue during casting. Animation chaining optimized.
  • [Scatter Shot]: Piercing Damage base multiplier 8% 12%. Bullets hitting targets now cause Knockback. Trajectory calculation for close-range optimized. Animation chaining optimized.
  • [Blackpowder Grenade]: Blunt Damage base multiplier 400% 600%. Button response adjusted to 'release to cast'. Animation chaining optimized.
  • [Five Rounds Rapid]: Piercing Damage base multiplier 35% 88%. Base cooldown 40 seconds 35 seconds. Fixed character stability issue during casting. Close-range trajectory optimized. Animation chaining optimized.

Unit Changes

White Plume Guards

  • Nerfs
  • Leadership: Base Leadership increased 315 320. Current Season Leadership increased 305 310.
  • Survival Capabilities: Active skill [Long Live the Han] consumed [Resolve] [Last Stand] state duration reduced 10 seconds 3.5 seconds.
  • Damage Absorption: Trait label [Plumed Resolve]'s [Resolve] damage absorption capability across all phases reduced by 30%.
  • Bugfixes
  • Fixed an issue where [Weak Spot] and [Guard Break Weak Spot] vulnerability failed to function.
  • Fixed text description error for Unit Training bottom-line node [Iron Will] (no impact on actual combat).

Tiger and Leopard Cavalry

  • Buffs
  • Leadership: Base Leadership decreased 320 315. Current Season Leadership decreased 310 305.
  • Base Stats: Base Health growth increased 75 165.
  • [Leopard's Pursuit]: Reining sweep Damage increased by 22%. Guard Break Damage increased by 200 points. Charge maximum target count increased 5 6. Damage increase based on relative speed difference with target boosted by 30%. Bonus Damage against Shield Units increased by 300 points; Guard Break against Shield Units increased by 30%.
  • [Tiger Roar Breakthrough]: Reining jump attack Damage increased by 20%. Guard Break Damage increased by 180 points. Charge maximum target count increased 5 7. Damage increase based on relative speed difference with target boosted by 23%. Bonus Damage against Shield Units increased by 600 points; Guard Break against Shield Units increased by 20%.

Silahdars

  • Buffs
  • Base Stats: Base Health growth increased 123 156. Base Slashing Armour Penetration increased 1667 1797.
  • Trait Label - [Bodyguards]: Added new effect: Movement speed increased by 15% and Damage dealt increased by 25% (lingers for 6 seconds after [Get Over Here] state ends). Target's Damage dealt reduction effect increased 30% 45%.

Zealot

  • Buffs
  • Leadership: Base Leadership decreased 235 225.
  • Base Stats: Base Blunt Damage value increased 1476 1586. Normal Attack and skill attack Guard Break Damage increased by 50 points.

Azaps

  • Buffs
  • Leadership: Base Leadership decreased 215 210.
  • Base Stats: Base Slashing Damage value increased 1278 1358. Base Block value increased 250 400. Normal Attack and skill attack Guard Break Damage increased by 80 points.

Wuwei Mansion Guard

  • Buffs
  • Leadership: Base Leadership decreased 235 220.
  • Base Stats: Base Slashing Damage value increased 1125 1325. [Brutal Sweep] Guard Break Damage increased by 150 points.

Doctrines & Systems

Player Card System Initialization

  • New personal Player Card profile unlocks at Warlord Level 20. Access via [ESC] [Set Player Card].
  • Preview & Details Panel: Allows inspection of Warlord Name, Level, Title, Custom Background, Season Match Data, and Historical Career Data. Deep inspection reveals Visual Model, Custom Animations, Custom Signature, Attire Icon, and cumulative 'Likes'.
  • Commendation (Likes): Personnel on the same server can award a +1 'Like' status to fellow Warlord profiles. Strict limit of one like per Warlord.
  • Titles Interface: Up to 3 Title slots can be assigned. 1 slot automatically unlocked by default. Titles acquired via current season challenge achievements or historical conditions. Specific titles are Season-Limited.

Standard Doctrine Events

  • Free Doctrine Removal: Active July 25 (0:00) to July 26 (23:59 Server Time). doctrine removal commands will cost absolutely zero [Lotus Water].
  • Doctrine Dash: Active July 23 to August 6. Press [F5] to track progress. Max 30 challenges (20 base + 10 via Premium Account). Unlocks 1 phase reward per 5 tasks. Tasks cannot be bypassed via Sovereign Pay Off.
  • Phase 1: Yellow Turban Chanters Doctrine - Salvation ([Cleansing Waters] cooldown -2s).
  • Phase 2: Tiger and Leopard Cavalry Doctrine - Fury ([Leaping Sweep] Damage +500 points, applies Knockup).
  • Phase 3: White Plume Guards Doctrine - Oath ([Long Live the Han] triggers Last Stand strictly when Health drops below 25%).
  • Phase 4-6: Past Season Doctrine Selection Box x1.
  • Selected Doctrine Pool Rotation (July 23 - Aug 20):
  • [Torn Skies]: Elevated drop parameters for Epic quality Bows Doctrines.
  • [Meadow of Broken Reeds]: Elevated drop parameters for Epic quality Cavalry / Special Cavalry Doctrines.

Economy, Passes & Cosmetics

  • Victory Pass - [Wildrider]: Extends July 23 to August 6. Procurement of Yorkist Household Knights exclusive Attire [Wildrider] auto-upgrades the pass. Cap thresholds exist for EXP categories (Daily/Check-in: 1400 points max; Medal/Match Quests: 600 points max, 30 completions per match task). Rewards feature Schematics, Treatises, Golden Keys, and Artillery Boxes.
  • Attire Treasure - [Glorious Expedition]: Operates July 23 to August 20 via [G - Attire Treasure]. Features Illusion Orbs:
  • [Queen's Knights - Glory]: Radiates golden burst FX during Unit Skill [Run 'Em Through].
  • [Yorkist Household Knights - Falcon]: Generates golden falcon FX during Unit Skill [Knight's Resolve].
  • Note: Purely visual configuration. Zero combat strength impact. Pity trigger logic dictates a Legendary orb at 80 queries maximum.
  • Drop Rates: Legendary (5.28%), Epic (12.37%), Rare (36.90%), Common (45.45%).
  • Banquet of War Sales Event: Active July 23 to August 6 via [C - Store]. Cross-server Heat Value scaling dependent on total Bronze/Silver/Gold Merchant's Wares purchased globally. Heat thresholds unlock extra provisions.

New Content

"Conqueror's Blade: Three Kingdoms" Release Vector

  • DLC top-up logistics interface established.
  • First Top-up Bonus: Any initial sovereign acquisition via the new Three Kingdoms DLC yields 100% additional base sovereigns + 100% rebate sovereigns (maximum hard cap of 540 rebate sovereigns).
  • Note: Rebate does strictly not accrue progress towards standard [Top-up Bonus] tracks. Valid cross-platform binding required to finalize distribution. Claiming authorization valid through October 8.

Bugfixes

  • Fixed a framework flaw abruptly halting Equipment Reforging paths (e.g., Flameshackle Boots) whenever current item Leadership was not at absolute maximum values.
  • Fixed structural UI anomalies generating invalid time readings over Resource nodes.
  • Corrected the desynchronized countdown chronometers active within the [Doctrine Dash] interface.
  • Patched erroneous situational text parsing within the [Victory Pass] hub.
  • Fixed logic error counting [Clan returning members] grouped kills inaccurately on completion logs.
  • Addressed pathing breakdown where right-clicking [Wisdom] tokens from Inventory caused redirect failures.
  • Updated World interface targeting arrays, integrating optimized Unit alert prompts.

Rewards & Schedule

  • Maintenance Execution: July 23. APAC Sector: 14:00-17:00 (UTC+8). EU/AMS Sector: 07:00-10:00 (UTC+1).
  • Compensation Allowance: 8,000 Bronze Coins, 300 Honour, 15 Unit Medals (Issued strictly post-verification rollouts).

Units changed in this patch

Official announcement