July 23 Update and Maintenance Log
Released 23 July 2026
Overview
Update 07/23/2026: Implementation of the Player Card system, overhaul of Nodachi and Musket specialties, and major balance passes for White Plume Guards and Tiger and Leopard Cavalry.
Overview
- Maintenance: APAC (14:00-17:00 UTC+8) / EU & AMS (07:00-10:00 UTC+1).
- Compensation: 8,000 Bronze Coins, 300 Honour, 15 Unit Medals.
- Major Additions: Player Card system, [Doctrine Dash] event, and [Conqueror's Blade: Three Kingdoms] DLC prep.
Key Points
- Player Card System: Unlocked at Level 20. Displays level, titles, match data, and custom animations. Includes a "Like" system for other players.
- Free Doctrine Removal: From July 25 to July 26, removing doctrines costs zero Lotus Water.
- Doctrine Dash: Complete up to 30 tasks for exclusive doctrines for White Plume Guards, Tiger and Leopard Cavalry, and Yellow Turban Chanters.
Unit Changes
| Unit | Leadership | Key Adjustments |
|---|---|---|
| White Plume Guards | 320 (Was 315) | [Last Stand] duration reduced to 3.5s; Resolve absorption reduced by 30%. |
| Tiger & Leopard Cav | 315 (Was 320) | Health growth increased; sweep/charge damage to shields buffed significantly. |
| Silahdars | - | Health/Penetration buffed; [Bodyguards] adds 15% Speed and 25% Damage. |
| Zealots | 225 (Was 235) | Blunt damage and Guard Break increased. |
| Azaps | 210 (Was 215) | Slashing damage, Block (400), and Guard Break increased. |
| Wuwei Mansion Guard | 220 (Was 235) | Slashing damage (+200) and [Brutal Sweep] Guard Break increased. |
Hero Class Changes
Nodachi
- Passive [Bloodlust]: Life Drain per stack increased (2% 3%); Damage reduction per stack increased (3% 5%).
- Normal/Sprint Attacks: Base damage multipliers increased; target decay threshold raised from 2 to 3.
- [Samurai's March]: Now reduces target Slashing Defense by 20% (25% during Blood Rage); includes Knockback on Stage 1.
- [Blood Blade]: Cast now cleanses Stagger/Knockdown; increases Max Health by 25% for duration.
- [Dragon's Leap]: Base cooldown reduced to 45s; Bloodlust stacks now significantly increase charging efficiency.
Musket
- Normal Attacks: Ranged damage increased 10%; Melee Stage 1 now causes Knockback with 250% multiplier.
- [Caltrops]: Foes rolling/dodging in Caltrops take 3% Max HP bleed per sec (stacks 3x). Cooldown reduced to 22s.
- [Skirmisher]: Ignores collision during skill; cooldown reduced to 28s.
- [Fine Gunpowder]: Damage bonus increased to 24%; cooldown reduced to 8s.
- [Scatter Shot]: Now causes Knockback on hit.
Schedule
- Doctrine Dash: July 23 – August 6.
- Victory Pass [Wildrider]: July 23 – August 6.
- Free Doctrine Removal: July 25 (00:00) – July 26 (23:59).
- Three Kingdoms DLC Bonus: Launch – October 8.
Rewards
- Phase 1-3 Doctrine Dash: Salvation (Yellow Turban), Fury (Tiger & Leopard), Oath (White Plume).
- Victory Pass: Yorkist Household Knights "Wildrider" Attire, Epic Schematics, Golden Keys.
- First Top-up Bonus: 100% Sovereign rebate (capped at 540) for purchases in the Three Kingdoms DLC.
Units changed in this patch
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Damage based on relative speed difference boosted by 23%
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Reining jump attack Damage increased by 20%
- Elite Azapsbuff
Leadership reduced (215 to 210); Slashing Damage increased (1278 to 1358); Block value increased (250 to 400); Guard Break damage increased by 80.
- Elite Azapsbuff
Normal Attack and skill attack Guard Break Damage increased by 80 points
- Elite Azapsbuff
Base Block value increased from 250 to 400
- Silahdarsbuff
Base Health growth increased from 123 to 156
- Wuwei Mansion Guardbuff
[Brutal Sweep] Guard Break Damage increased by 150 points
- White Plume Guards - Unyieldingnerf
Base Leadership increased 315 320
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Charge maximum target count increased 5 6
- White Plume Guards - Unyieldingnerf
Base Leadership increased from 315 to 320
- White Plume Guards - Unyieldingnerf
Leadership increased (315 to 320); Long Live the Han Last Stand duration reduced from 10s to 3.5s; Plumed Resolve damage absorption reduced by 30%. Bugfix: Weak Spot vulnerability fixed.
- Silahdarsbuff
Trait label [Bodyguards] newly added: Damage dealt increased by 25%, lingers for 6 seconds after the [Get Over Here] state ends
- Zealot - Accursedbuff
Normal Attack and skill attack Guard Break Damage increased by 50 points
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Guard Break Damage against Shield Units increased by 30%
- White Plume Guards - Unyieldingnerf
Active skill [Long Live the Han] Last Stand duration reduced from 10 seconds to 3.5 seconds
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Bonus Damage against Shield Units increased by 600 points
- Wuwei Mansion Guardbuff
Leadership reduced (235 to 220); Slashing Damage increased (1125 to 1325); Brutal Sweep Guard Break damage increased by 150.
- Elite Azapsbuff
Normal Attack and skill attack Guard Break Damage increased by 80 points
- White Plume Guards - Unyieldingbuff
New Season Doctrine (Oath): [Long Live the Han] triggers the Last Stand state when Health drops below 25%
- Yellow Turban Chantersbuff
New Season Doctrine (Salvation): [Cleansing Waters] cooldown reduced by 2 seconds
- Elite Azapsbuff
Base Slashing Damage value increased from 1278 to 1358
- White Plume Guards - Unyieldingnerf
Trait [Plumed Resolve]'s damage absorption capability reduced by 30% across all phases
- White Plume Guards - Unyieldingnerf
Leadership increased to 320 (Season 310); Last Stand duration from 'Long Live the Han' reduced from 10s to 3.5s; Plumed Resolve damage absorption reduced by 30%. Corrected bugs regarding Weak Spot vulnerability.
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Guard Break Damage against Shield Units increased by 20%
- White Plume Guards - Unyieldingbugfix
Fixed the issue where the White Plume Guards' [Weak Spot] and [Guard Break Weak Spot] vulnerability failed to function
- Silahdarsbuff
Base Health growth increased 123 156
- White Plume Guards - Unyieldingnerf
Active skill [Long Live the Han] consumes [Resolve] to enter the [Last Stand] state duration decreased: 10 seconds 3.5 seconds
- Elite Azapsbuff
Base Slashing Damage value increased 1278 1358
- Yorkist Household Knights - Silver Thornother
Added exclusive Attire [Wildrider]
- White Plume Guards - Unyieldingnerf
Current Season Leadership increased 305 310
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Guard Break Damage increased by 30%
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Guard Break Damage increased by 180 points
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Reining sweep Damage increased by 22%
- Tiger and Leopard Cavalry - Predatorbuff
Leadership decreased (320 to 315); Base Health growth increased from 75 to 165; increased damage, guard break, and target counts for Leopard's Pursuit and Tiger Roar Breakthrough; increased effectiveness against shield units.
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Guard Break Damage increased by 200 points
- Silahdarsbuff
Base Slashing Armour Penetration increased 1667 1797
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Reining jump attack Damage increased by 20%
- Tiger and Leopard Cavalry - Predatorbuff
Base Leadership reduced from 320 to 315
- Silahdarsbuff
Base Slashing Armour Penetration increased from 1667 to 1797
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Guard Break Damage increased by 200 points
- Zealot - Accursedbuff
Normal Attack and skill attack Guard Break Damage increased by 50 points
- Wuwei Mansion Guardbuff
Base Leadership reduced from 235 to 220
- Silahdarsbuff
Base Health growth increased (123 to 156); Slashing Armour Penetration increased (1667 to 1797); Bodyguards trait now adds 15% move speed and 25% damage; enemy damage reduction effect increased to 45%.
- Elite Azapsbuff
Base Leadership reduced from 215 to 210
- Tiger and Leopard Cavalry - Predatorbuff
Base Health growth increased from 75 to 165
- Tiger and Leopard Cavalry - Predatorbuff
New Season Doctrine [Tiger and Leopard Cavalry - Fury]: [Leaping Sweep] Damage increased by 500 points, and can Knockup enemy Units
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Reining sweep Damage increased by 22%
- White Plume Guards - Unyieldingbuff
New Season Doctrine [White Plume Guards - Oath]: [Long Live the Han] triggers the Last Stand state when Health drops below 25%
- Tiger and Leopard Cavalry - Predatorbuff
Base Health growth increased 75 165
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Charge maximum target count increased from 5 to 7
- White Plume Guards - Unyieldingother
Fixed the text description error of the Unit Training bottom-line node [Iron Will] for White Plume Guards, which does not affect actual combat
- Tiger and Leopard Cavalry - Predatorbuff
Current Season Leadership reduced from 310 to 305
- Zealot - Accursedbuff
Leadership reduced to 225; Base Blunt Damage increased; Guard Break damage increased by 50.
- Tiger and Leopard Cavalry - Predatorbuff
Leadership decreased to 315 (Season 305); Base Health growth significantly increased (75 to 165); increased Damage and Guard Break for Leopard's Pursuit and Tiger Roar Breakthrough; increased charge target counts and bonus damage against Shield units.
- Elite Azapsbuff
Leadership reduced to 210; Base Slashing Damage, Block value, and Guard Break damage increased.
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Guard Break Damage increased by 180 points
- Elite Azapsbuff
Base Block value increased 250 400
- Silahdarsbuff
Trait [Bodyguards] newly added: Damage dealt increased by 25%. Lingers for 6 seconds after [Get Over Here] state ends
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Damage increase based on the relative speed difference with the target boosted by 23%
- Wuwei Mansion Guardbuff
[Brutal Sweep] Guard Break Damage increased by 150 points
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Bonus Damage against Shield Units increased by 300 points
- White Plume Guards - Unyieldingnerf
Trait label [Plumed Resolve]'s [Resolve] damage absorption capability across all phases reduced by 30%
- White Plume Guards - Unyieldingbugfix
Fixed issue where [Weak Spot] and [Guard Break Weak Spot] vulnerability failed to function
- Zealot - Accursedbuff
Leadership reduced (235 to 225); Blunt Damage increased (1476 to 1586); Guard Break damage increased by 50.
- Wuwei Mansion Guardbuff
Leadership reduced to 220; Base Slashing Damage increased; Brutal Sweep Guard Break damage increased.
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Charge maximum target count increased from 5 to 6
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Charge maximum target count increased 5 7
- Tiger and Leopard Cavalry - Predatorbuff
New Season Doctrine (Fury): [Leaping Sweep] Damage increased by 500 points, and can Knockup enemy Units
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Damage increase based on the relative speed difference with the target boosted by 30%
- Silahdarsbuff
Trait label [Bodyguards] Target's Damage dealt reduction effect increased 30% 45%
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Bonus Damage against Shield Units increased by 300 points
- Wuwei Mansion Guardbuff
Base Slashing Damage value increased 1125 1325
- Silahdarsbuff
Increased Base Health growth and Slashing Armour Penetration; Bodyguards trait now grants 15% Movement Speed and 25% Damage dealt (lingers 6s after command ends); enemy damage reduction effect increased to 45%.
- Elite Azapsbuff
Base Leadership decreased 215 210
- Tiger and Leopard Cavalry - Predatorbuff
Base Leadership decreased 320 315
- Yellow Turban Chantersbuff
New Season Doctrine [Yellow Turban Chanters - Salvation]: [Cleansing Waters] cooldown reduced by 2 seconds
- Tiger and Leopard Cavalry - Predatorbuff
[Leopard's Pursuit] Damage based on relative speed difference boosted by 30%
- White Plume Guards - Unyieldingnerf
Current Season Leadership increased from 305 to 310
- Yorkist Household Knights - Silver Thornother
Added newly accessible Unit Illusion Orb [Yorkist Household Knights - Falcon] which changes the visual effects of the [Knight's Resolve] skill
- Zealot - Accursedbuff
Base Blunt Damage value increased from 1476 to 1586
- White Plume Guards - Unyieldingother
Fixed text description error of Unit Training bottom-line node [Iron Will]
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Guard Break Damage increased by 20%
- Silahdarsbuff
Trait label [Bodyguards] newly added: Movement speed increased by 15%, lingers for 6 seconds after the [Get Over Here] state ends
- Zealot - Accursedbuff
Base Blunt Damage value increased 1476 1586
- Silahdarsbuff
Trait [Bodyguards] newly added: Movement speed increased by 15%
- Zealot - Accursedbuff
Base Leadership reduced from 235 to 225
- Tiger and Leopard Cavalry - Predatorbuff
Current Season Leadership decreased 310 305
- Wuwei Mansion Guardbuff
Base Leadership decreased 235 220
- Silahdarsbuff
[Bodyguards] target's Damage dealt reduction effect increased from 30% to 45%
- Wuwei Mansion Guardbuff
Base Slashing Damage value increased from 1125 to 1325
- Tiger and Leopard Cavalry - Predatorbuff
[Tiger Roar Breakthrough] Bonus Damage against Shield Units increased by 600 points
- Zealot - Accursedbuff
Base Leadership decreased 235 225