Conqueror's Blade: Three Kingdoms Version 1.1 Update Developer Log
Released 30 July 2026
Overview
Version 1.1 delivers crucial structural fixes to Conqueror's Blade: Three Kingdoms, overhauling early-game economic flow and systemic stability. Highlighted by a pivot to daily resource gathering resets, comprehensive Halberd and Spirit balancing, and sweeping optimization passes addressing memory leaks and server desyncs.
Keynotes
- Daily Resource Resets: Gathering limits and Bandit Raid Orders now refresh daily rather than weekly to maintain consistent open-world pacing.
- Halberd Multiplier Reduction: Mounted Slashing damage multipliers strictly reduced to align with comparable polearm standards.
- Zhang Jiao Offensive Escalation: Vastly improved animation speed, combo fluidity, and base multipliers under the Lightning Sword state.
- Fearless Rangers Redesign: Poisonous mist completely removed in favor of a spreading 'Jintang Toxin' AoE infection system.
- Territory War Caps Adjusted: Township battlefronts are now capped at 15v15, while Strongholds and Passes are standardized to 20v20.
- Pursuit Penalties Enforced: Pursuit timeouts will now directly result in a decisive loss for the pursuing force.
- Faction War Stabilization: Warlord Faction reinforcements have been temporarily disabled to prevent faction snowballing.
Unit Changes
Wei Stalwarts
Active Skills
- Advance: Added new skill. Soldiers form a solid shield wall and advance, significantly reducing damage taken from the front and sides, while applying a Brace effect directly to the front.
Fearless Rangers
Reworks
- Removed the poisonous mist and special continuous damage. Shots will now trigger an AoE spread upon hit, continuously applying 'Jintang Toxin' to surrounding enemies.
- Jintang Toxin: Applies a slowing 'Rattan Toxin' effect on enemies within range. Duration: 0.3 seconds. Radius: 0.75 meters.
- Rattan Toxin: Deals 250 damage per second, stacking up to 6 times. Lasts 6 seconds.
Sword Militia
Buffs
- Slashing Damage increased by 180 points.
Active Skills
- Charge: Can now Knockdown Heroes.
Pike Militia
Buffs
- Health increased by 810 points.
- Piercing Armor Penetration increased by 180 points.
Rattan Infantry
Buffs
- Health increased by 910 points.
- Slashing Defense increased by 160 points.
Cavalry Militia
Buffs
- Piercing Armor Penetration increased by 200 points.
- Piercing Damage increased by 100 points.
Bugfixes
- Fixed an issue where the Long Charge effect was not functioning.
Qingzhou Halberdiers
Buffs
- Health increased by 390 points.
- Slashing Defense increased by 50 points.
Bugfixes
- Fixed incorrect skill icons while stationed in the F2 Block formation.
Danyang Maces
Active Skills
- Meteor Strike: Increased the base Blunt Impact bonus.
Northern Pikemen
Buffs
- Piercing Damage increased by 160 points.
- Piercing Armor Penetration increased by 160 points.
Bugfixes
- Fixed an issue where the unit lacked the Last Stand additional skill during a charge.
Ironcap Tower Shields
Buffs
- Slashing Defense increased by 200 points.
- Max Health increased by 780 points.
Wu Javelin Militia
Buffs
- Piercing Damage increased by 150 points.
- Piercing Armor Penetration increased by 200 points.
Active Skills
- Javelin Throw: Increased base damage.
Crossbow Militia
Buffs
- Piercing Damage increased by 200 points.
Tiger Pike Guards
Doctrines
- Tiger Pike Guards - Brace: Decreases cavalry damage taken while in Brace by 20% (Previous effect: increased damage to cavalry by 100 points).
Xiliang Iron Cavalry
Doctrines
- Xiliang Iron Cavalry - Sharp Blade: Increases basic attack damage by 10% (Previous effect: increased basic attack damage by 5%).
Bugfixes
- Added missing Kit crafting Settlements.
Deathsworn Vanguard
Doctrines
- Deathsworn Vanguard - Sharp Blade: Increases Piercing Damage and Piercing Armor Penetration by 120 points each (Previous effect: increased Piercing Damage by 120 points).
Bugfixes
- Fixed a progression block in the inner growth system.
Tiger and Leopard Cavalry
Doctrines
- Tiger and Leopard Cavalry - Swiftness: Clarified text/effect to accurately state it reduces damage taken by 20% for 5 seconds when casting the Leopard's Pursuit skill.
White Plume Guards
Bugfixes
- Fixed a mismatch between the described and actual duration of the Plumed Resolve skill. Correct duration is 10 seconds.
Artisans
Bugfixes
- Fixed an anomaly with the initial growth node.
Incendiaries
Bugfixes
- Fixed an issue where inner growth points overflowed.
Winged Bear Reapers
Bugfixes
- Added missing Kit crafting Settlements.
Wolf Cavalry
Bugfixes
- Added missing Kit crafting Settlements.
Meiwu Fire Archers
Bugfixes
- Added missing Kit crafting Settlements.
Hero Class Changes
One-Handed Sword
Buffs
- Stage 4 basic attack Slashing damage base multiplier: 35% 75%.
- Stage 5 basic attack Slashing damage base multiplier: 75% 100%.
Halberd
Nerfs
- Mounted basic attack Slashing damage base multiplier: 150% 105%.
Weapon Skills
- [E] Skill: Mounted Slashing damage base multiplier: 157% 100%.
Zhang Jiao (Spirit)
Buffs
- Stage 1 basic attack Slashing damage base multiplier under Lightning Sword: 35% 42%.
- Stage 2 basic attack Slashing damage base multiplier under Lightning Sword: 75% 90%.
- Stage 3 basic attack Slashing damage base multiplier under Lightning Sword: 100% 120%.
- Stage 4 basic attack Slashing damage base multiplier under Lightning Sword: 35% 120%.
- Stage 5 basic attack Slashing damage base multiplier under Lightning Sword: 75% 120%.
Weapon Skills
- Thunder Strike: Animation adjusted, allowing it to cast faster and obtain the Lightning Sword buff more quickly.
- Lightning Sword (State): Stage 6 basic attack now Knockups Units. Maximum damage range increased to 3.5 meters. Attack visual effects reworked to match damage range. Overall Slashing damage base multiplier: 75% 150%.
- Astral Sword: Under Lightning Sword state, the skill now includes a forward dash moving the character 7 meters.
Zhao Yun (Spirit)
Weapon Skills
- Yajiao Spear: Overall feel optimized. Backward retreat distance from Stage 2 increased to 7 meters. Casting can now immediately interrupt Dragon's Tail and Dragon in the Wild.
- Post-cast animation of Stage 2 can be interrupted by a basic attack, continuing from Stage 2.
- Post-cast animation of Stage 3 can be interrupted by a basic attack, continuing from Stage 4.
Skill Tree / Talents
- 20% Resonance Node: Fixed description/effect. Dragon's Tail skill can Knockback surrounding Units.
- 60% Resonance Node: Fixed description/effect. Gain 1 stack of Dragon's Courage upon casting Yajiao Spear or Dragon's Tail. Each stack increases damage by 1.5% and damage reduction by 1.5% (maximum 10 stacks).
Sun Ce (Spirit)
Skill Tree / Talents
- 60% Resonance Node: Fixed incorrect text and ineffective applications. Actual effect: Enemies hit by Torrential Strike take 20% more damage from the Sun Ce Spirit for 5 seconds.
Huang Zhong (Spirit)
Skill Tree / Talents
- 80% Resonance Node: Fixed text mismatch. Actual effect: Increases the base Piercing Damage of arrows by 40% while in the Focus state.
Yan Liang (Spirit)
Bugfixes
- Fixed an issue where Resonance effects were not working.
Xiahou Yuan (Spirit)
Bugfixes
- Fixed an issue where the 20%, 60%, and 100% Resonance nodes were not working.
Wei Yan (Spirit)
Weapon Skills
- Fierce Valor: Fixed damage timing mismatch with animation.
Bugfixes
- Fixed an issue where the 20% and 80% Resonance nodes caused skills to deal no damage.
Doctrines & Systems
Open World & Economy
Buffs
- Added Level 1 Iron Resource Sites within the starting safe city zones of Changshan, Xiaopei, and Xinye.
- Slightly increased the number of Waystations across the map.
Reworks
- Resource Site gathering attempts reset daily instead of every Monday.
- Stone, Wood, Hide, Iron, and Food Resource Sites recover 5 attempts daily, up to a maximum cap of 35 attempts.
- Horses recover 2 attempts daily, up to a maximum cap of 14 attempts.
- Bandit Raid Orders for Level 4-6 Vagrants: Now recover 100 points every Monday at 00:00, plus a daily recovery of 30 points (Previously 250 points weekly).
- Yellow Turban Camp (Level 8-10) limits: Recover 1 time daily, maximum cap of 10 times (Previously 5 times a week).
- Changshan, Xiaopei, and Xinye reservist generation: Only Militia will be generated. Base output increased from 100 150.
- Established guided prices for Hero horses, and adjusted guided prices for specific equipment and resources.
Territory War & Faction Gameplay
Reworks
- Warlord Faction reinforcement feature has been disabled in Faction Wars.
- Township-level Settlement battle sizes adjusted to 15v15.
- Stronghold and Pass-level Settlement battle sizes adjusted to 20v20.
Trading System
Reworks
- Public showcase period for newly listed items shortened to 10~30 minutes.
- Fiefs with resource trading enabled will now display an indicator icon and tooltip text on the map (M).
Pursuit Mechanics
Reworks
- Pursuit timeouts now strictly result in a failure/loss for the pursuer, granting a win to the pursued side (Previously counted as a loss for both).
Global Doctrines
Bugfixes
- Boundless Vitality: Fixed discrepancy between description and effect. Accurately restores 100 Health per second.
- Optimized Doctrine effect text rendering. Changed font color of actual effect descriptions for high-contrast readability.
New Content
Stargazing Rate-UP Updates
- July 31 at 00:00 (UTC+8):
- Added Pool [Age of the Yellow Heaven]: Zhang Jiao, Cao Cao.
- Added Pool [Alluring Dance]: Diaochan, Liu Bei.
- July 30 at 23:59:59:
- Removed Pool [Peerless Under Heaven]: Lu Bu, Dian Wei.
- Removed Pool [Eternal Loyalty and Yi]: Guan Yu, Zhenji.
Events & Quests
- Added two new events to the Romance Scroll chapter [Warlords' Ascent], with adjusted Main Quest Chapter 5 objectives.
- Rise of the Princes: Unlocked at [Militia] Rank. Objective: Perform conscription 1 time.
- Imperial Order: Unlocked owning [Cao Cao] and [Liu Bei] Spirits. Objective: Defeat 50 enemy Unit models using either Spirit.
Bugfixes
- Fixed an issue where retreating from Bandit Purges, Pursuit battles, or Settlement battles allowed players to incorrectly keep stage-looted items.
- Fixed an issue where the damage value was displayed as 0 in descriptions for certain Artillery.
- Fixed a bug preventing players from joining an ongoing Pursuit battle mid-way.
- Fixed abnormal pathfinding algorithms in specific Open World regions.
- Fixed an issue where Open World icons failed to display properly at certain zoom levels.
- Fixed an issue where logging out/in or returning from the Stargazing platform incorrectly transported players to a specific Fief.
- Updated missing Kit crafting locations. Winged Bear Reapers, Xiliang Cavalry, Wolf Cavalry, and Meiwu Fire Archers are now craftable in: Chang'an, Tong Pass, Hangu Pass, Hongnong, Pingyang, Fushi, Gaonu, Lishi, Zishi, and Meiwu.
- Updated Special Kits craftable in Wancheng: Azure Dragon Vanguard, Wei Javelineers, Tiger and Leopard Cavalry, Tiger Pike Guards, Wei Stalwarts, and Bloodragers.
- Fixed incorrect blueprint consumption amounts when crafting purple Twin Swords.
- Fixed incorrect icons and localized text descriptions for resource items.
- Fixed a critical crash causing players to freeze in the second novice stage.
- Fixed an issue where "Bronze Coins" and "Shu Brocade" in the Season Treasury possessed incorrect strings and failed to redeem.
- Fixed character outline effects dropping render priority when obscured on certain maps.
- Fixed the Glaive model occasionally vanishing during the reforging process.
- Fixed Open World Fief models breaking display LOD if Scene Quality was not explicitly set to Very High.
- Fixed an extensive memory leak triggered by repeatedly toggling the Map UI (M).
- Fixed random graphical screen tearing and glitches occurring during scene transitions.
- Fixed a hard client crash caused by accessing unloaded engine textures.
- Enhanced overall visual idle behaviors of villagers and allied Units inside the novice village stage.
Notes & Future Directives
- Season Reset Questionnaire: Releasing this Friday to determine the final season transition rules.
- System Overhauls in Upcoming Versions:
- Personalized loot generation for Kits and materials to eliminate key-mashing competition.
- Traditional roll system implementation for Hero equipment drops.
- Cross-server trading support and adjusted equipment accumulation/durability curves.