August 5 Update and Maintenance Log

Released 5 August 2026

Overview

This update brings a comprehensive reset and restructuring of Territory War, introducing new Warlord Factions, a strict 300-player faction cap, and Cohort scaling mechanics. Economy and progression see major overhauls with drastically reduced forging costs, significantly lower equipment durability drain, and distinct targeted rewards for World Bandit stages.

Keynotes

  • Territory War Complete Reset: All current Territory War layouts have been reset. Personal Camps have been relocated to safe cities, and all players must select their Warlord Factions anew.
  • Faction Player Caps & Cohorts: Warlord Factions are now strictly limited to 300 players, split into exactly 3 Cohorts capped at 100 members each.
  • New Warlord Factions: The Liu Bei Faction (Hebei) and Lü Bu Faction (Central Plains) have been introduced to the campaign map. The Sun Jian Faction has transitioned to the Sun Ce Faction.
  • Targeted Bandit Rewards: Enemy Unit compositions in World Bandit stages now dictate specific loot drops, allowing targeted farming for Doctrine Boxes, Kits, Equipment Blueprints, Bronze Coins, or Unit XP.
  • Economy & Forging Reductions: Basic kit forging costs (Leather/Iron) are halved, Refined Iron/Tough Leather for 5-Star units reduced by 33%, and Hero equipment durability drain slashed to 20% of its former rate.
  • Rebel Purge Optimizations: Units no longer suffer permanent losses in Rebel Purge: Risk, and Random Doctrine Box yields have been increased for both winners and surviving losers.

Unit Changes

Crossbow Militia

Active Skills

  • Piercing Bolts (New Skill Added)
  • Fires Piercing Bolts at the enemy, with shots capable of penetrating an additional 2 targets.
  • Base Cooldown: 30 seconds
  • Base Duration: 10 seconds

Archer Militia

Nerfs

  • Base Piercing Damage: 2370 1500

Wu Prefecture Archers

Buffs

  • Base Piercing Damage: 1200 1800

Meiwu Fire Archers

Buffs

  • Greatly reduced ammunition consumption while the fire arrow skill is active.

Tiger Pike Guards

Bugfixes

  • Fixed an issue where players could improperly skip certain nodes during Unit Training.

Doctrines & Systems

Territory War

Buffs

  • Increased the quantity and strength of defending guards in Strongholds, Counties, and Passes.
  • Defending guards for the Dong Zhuo, Yuan Shu, Tao Qian, Liu Biao, and Gongsun Zan Warlord Factions will now scale in strength and receive additional bonuses based on the Stronghold's level.

Reworks

  • Layout Reset: Current Territory War layout completely reset. Warlords automatically leave original factions and must select a new faction. Personal Camps automatically relocated to safe cities.
  • Faction Structure: Warlord Factions now feature exactly 3 Cohorts, capped at 100 members per Cohort (maximum 300 players total per Faction).
  • New Factions & Fief Ownership Adjustments:
  • Cao Cao: Puyang, Xu County, Chenliu, Dingtao
  • Yuan Shao: Yecheng, Jinyang, Julu, Liyang
  • Liu Bei (New): Plains, Dongwuyang (Hebei)
  • Lü Bu (New): Xiapi, Qiao (Central Plains)
  • Sun Ce (Transitioned from Sun Jian): Lujiang, Juchao, Qichun
  • Cohort Level Scaling: Cohort levels for Warlord Factions will automatically increase based on World Conquest stage progression:
  • [Rise of the Warlords]: Level 3
  • [Rise of the Guandong Coalition]: Level 5
  • [Holding the Pass]: Level 7
  • [Pacifying Guanzhong]: Level 8
  • [Restore the Han]: Level 8
  • [Unite the Realm]: Level 9
  • Cohort Engagement Rules: Clan level requirements for declaring war or participating in Stronghold battles now equally apply to Warlord Cohorts. Warlords with insufficient Cohort levels cannot enter the battleline. Rallies will only target Strongholds where Cohort level requirements are met.
  • Volunteer Army Clans: Existing Volunteer Army Clans set to Level 3. All newly created Volunteer Army Clans will start at Level 3.
  • Schedule Shift: Territory War on Wednesday (August 5) temporarily replaced by [Luoyang Drills]. Territory War on Friday (August 7) proceeds normally.

Rebel Purge & Bandit Stages

Buffs

  • Rebel Purge: Risk: Increased yield of the [Random Doctrine Box].
  • Winners: Guaranteed 1 bound and 1 unbound [Random Doctrine Box].
  • Losers (surviving to settlement): Guaranteed 1 bound [Random Doctrine Box].
  • World Bandit/Roving Bandit Drops (by enemy Unit composition):
  • Archer Stages: Increased drop rate for the [Random Doctrine Box]. Difficulty 6 guarantees one box; drop rate gradually increases across difficulties 1-5.
  • Shield & Pike Stages: Doubled Kit drop rate after killing enemy Units. Added a significant amount of Kit forging materials to settlement rewards.
  • Shield & Archer Stages: Increased drop rate for high-quality equipment. Greatly boosted the chance of receiving equipment forging blueprints. Added equipment forging materials to settlement rewards.
  • Cavalry Stages: Significantly increased Bronze Coins yield.
  • Pike Stages: Significantly increased Unit XP yield.

Reworks

  • Units will no longer suffer permanent losses in [Rebel Purge: Risk].
  • If matchmaking for Rebel Purge takes too long, the minimum required player count will automatically drop to 3v3 or 4v4.

Economy & Forging

Buffs

  • Kit Forging Costs: Reduced basic Leather and Iron costs by 50%. Reduced Refined Iron and Tough Leather costs for 5-Star Units by 33%.
  • Hero Equipment Durability: Overall durability drain rate drastically reduced to approximately 20% of its previous speed.

UI, Store & Trade

Buffs

  • Shu Brocade Trade: Added a 100 Jade exchange tier and lowered the overall exchange rate limits.
  • Unit Replenishment: Added a custom quantity option when replenishing Units.
  • Store Additions: Added Personal Storage Modification Material (adds 8 slots) and Storage Modification Material (adds 500,000 capacity).

New Content

Stargazing UP Pools Update

  • During the UP period, Resonance probabilities for the featured limited Spirits are significantly increased.
  • New Pools (Available August 7, 00:00):
  • [Dragon in the Wild]: Limited UP Spirits: Zhao Yun, Sun Ce.
  • [Phoenix Descent]: Limited UP Spirits: Sun Shangxiang, Huang Zhong.
  • Note: [Age of the Yellow Turban] and [Dance of the Fallen Empire] close on August 6 at 23:59:59.

Bugfixes

  • Fixed a physics sliding issue that occurred when a Hero was hit by a Heavy Strike or was recovering from a knocked-down state.
  • Fixed an issue where Guan Yu's 60% Resonance effect failed to trigger.
  • Fixed an issue where Lü Lingqi's 20% Resonance effect incorrectly applied to all skills. It now correctly applies only to the right-click skill [Vigilance].
  • Fixed an issue causing abnormal Cavalry movement speed during rainy weather conditions.
  • Fixed an issue where Mounts obtained from [Market Exchange] Encounters could not be used for Form Unit and unit replenishment.
  • Fixed an issue where incorrect prompt text appeared when Monthly Pass purchases reached the monthly limit.
  • Fixed an issue where World map Stronghold tooltips incorrectly showed the Clan level requirement for declaring war/participating as level 1, despite the player meeting the battle participation conditions.
  • Fixed an issue in the [Path of the Martial Saint] Romance Scroll where the [Huarong Trail] could not be completed.

Schedule

  • Maintenance Timings (August 5):
  • APAC: 14:00-18:00 (UTC+8)
  • EU/AMS: 7:00-11:00 (UTC+1)
  • Downtime expected to last approximately 4 hours.

Rewards

  • Maintenance Compensation: Bronze Coins x8,000, Unit Medals x20.
Official announcement