Aug 19 Update Maintenance Notice
Released 19 August 2026
Overview
This operational update deploys the high-stakes Rebel Purge: Last Stand mode and introduces the Armory Tempering system for equipment rerolls. Strategic parameters have shifted with the Rank Leadership cap raised to 70 and comprehensive adjustments to Territory War NPC reinforcement mechanics. Tactical rebalances focus heavily on Hero Spirit capabilities alongside crucial match stability fixes.
Keynotes
- Rebel Purge: Last Stand: Added a high-risk extraction mode featuring hostile 4-Star/5-Star AI units, 5-Star Kit rewards, and active Unit casualties (50% wound rate, 5% fatality rate).
- Leadership Cap Elevated: The maximum Leadership granted by the Rank system has been increased from 50 to 70.
- Equipment Tempering System: Implemented a new Armory feature to reroll bonus attributes and fully restore equipment durability, complete with stat locking and a Legendary pity system.
- Territory War Stabilization: Matches now properly utilize provision logic to extend maximum match duration up to 1 hour and 30 minutes, preventing abrupt 15-minute closures.
- NPC Defender Reorganization: Settlement NPC squads have been globally reduced and restructured to spawn in unified, clustered formations rather than single-unit skirmish lines.
- Hero Spirit Overhauls: Applied substantial resonance effect and skill utility buffs across Sun Jian, Zhao Yun, Lu Lingqi, and Dian Wei.
- New Strategic Doctrine: Added "Sovereign Command," which directly reduces the Leadership requirement of any 5-Star Unit by 2.
Unit Changes
Heavy Halberdiers
Reworks
- Unit can now actively turn to attack enemies while maintaining the Brace state.
Azure Dragon Vanguard
Bugfixes
- Fixed an issue where the life-steal effect of the exclusive Doctrine failed to trigger.
- Fixed an issue where Node 10 in the Unit tree failed to take effect.
Bloodragers
Bugfixes
- Fixed an issue where the life-steal effect of the exclusive Doctrine failed to trigger.
Incendiaries
Bugfixes
- Fixed an incorrect Kit icon display.
Rattan Infantry
Bugfixes
- Fixed an issue preventing Kits from being submitted as Rare Kits for Fief Quests.
Hero Class Changes
(Note: Spirit loadouts function as Hero Class profiles in this ruleset and are categorized accordingly.)
Dian Wei (Spirit)
Weapon Skills
- Banner Guard
- Buffs: Knockup targets now knock up other enemies along their trajectory, dealing additional damage and significantly increasing formation-breaking capability. Overall skill feel and combat transitions have been smoothed.
- Nerfs: Cooldown increased by +2 seconds.
Sun Jian (Spirit)
Buffs
- Base health recovery effect after a skill hits an enemy increased: 1% 2% of maximum health.
Weapon Skills
- Vanguard Strike
- Skill now actively ignores enemy collision boxes.
Skill Tree / Talents
- 40% Resonance
- Effect adjusted: When health falls below 30%, the cooldown of Vanguard Strike is instantly reset (30-second internal cooldown; resets after each respawn).
- 100% Resonance
- Effect adjusted: When taking lethal damage, instantly recover 30% of maximum health and gain damage immunity for 3 seconds.
Bugfixes
- Fixed an issue where the 60% Resonance effect failed to trigger.
Zhao Yun (Spirit)
Weapon Skills
- Yajiao Spear
- Activation can now remove daze, Knockdown, and stun effects.
- Unbound Dragon (Ultimate)
- Casting now grants immediate crowd control immunity.
Lu Lingqi (Spirit)
Skill Tree / Talents
- 100% Resonance
- Effect adjusted: After casting the Ultimate (Elegant Halberd Dance), Heroes now gain crowd control immunity while standing within its area of effect.
Bugfixes
- Fixed an issue where the 20% and 60% Resonance effects failed to trigger.
Zhen Ji (Spirit)
Bugfixes
- Fixed an issue where skills could not properly slow or freeze enemies.
Diaochan (Spirit)
Weapon Skills
- Flower Burial
- Fixed an issue that prevented hit enemies from mounting their horses.
- Ultimate
- Fixed a description error. Correct effect: Conjures frost daggers and charges forward, causing Winded to Warlords hit along the path. Lifts them into the air and slams them heavily into the ground, dealing 1000% Piercing Damage and 2000 fixed damage, while dealing 1000 fixed damage to enemies within a 5-meter radius.
Lu Bu (Spirit)
Weapon Skills
- Sweeping Halberd
- Fixed an incorrect description to clarify that the skill can Knockdown enemy soldiers, not all enemies.
Doctrines & Systems
Rebel Purge
Buffs
- Added Last Stand mode: Features superior rewards including 5-Star Unit Kits, high-attribute Hero equipment, and Weapons. Defeating AI enemies yields a chance to obtain 5-Star Kits.
- The defeated side now has a 20% chance to safely extract items from their temporary inventory.
Nerfs
- Unit casualties are enabled in Last Stand mode, requiring Kit replenishment. Wounded rate is 50%; Fatality rate is 5%.
- AI-controlled enemies in Last Stand are significantly strengthened, deploying 4-Star and 5-Star Units capable of automatically casting skills.
- Rebel Purge: Peril mode has been temporarily closed.
Leadership & Rank System
Buffs
- Increased the maximum Leadership capacity granted by the Rank system: 50 70.
Nerfs
- Increased the Leadership cost penalty for operating Supply Wagons. Transforming into a Supply Wagon will now reduce available Leadership by 30.
Territory War & Stages
Buffs
- Fixed a critical issue where Territory War matches abruptly ended at 15 minutes despite sufficient provisions. Replenishing provisions now correctly extends the match duration up to a theoretical maximum of 1 hour and 30 minutes.
- Imperial Tournament: Restored the Hanshou map to the rotation.
Reworks
- Matches now prioritize deducting provisions. Insufficient provisions trigger a 10-minute countdown. Replenishing pauses the countdown and resumes standard deduction. Matches forcefully end at the 1 hour and 30-minute mark regardless of provisions.
- Township-level Settlements: Adjusted attacker and defender spawn locations and placed barricades at gates to block lines of sight, preventing the flag point from being attacked directly from within the initial invincibility zone.
Bugfixes
- Imperial Tournament: Fixed an abnormal Leadership refund issue that occurred after a Unit retreated.
Territory War NPC Defenders
Nerfs
- Reduced the overall quantity of Defending NPC squads across all settlement tiers:
| Settlement Tier | Defending NPC Squads |
|---|---|
| Stronghold | 60 52 |
| Pass | 60 52 |
| County | 52 44 |
| Township | 39 32 |
Reworks
- Formation Reinforcement Mechanics: Defending NPC respawn times have been extended. NPCs will no longer respawn independently to harass attackers squad by squad. Instead, multiple Units will group together to spawn and reinforce as organized, unified formations.
- Faction Timers: Defending NPCs aligned with Dong Zhuo, Yuan Shu, Tao Qian, Liu Biao, and Gongsun Zan factions will operate on shorter respawn timers compared to Clan and Warlords factions.
Equipment Tempering (Armory)
Reworks
- Added the Tempering feature allowing players to reroll bonus attributes on equipment or fully restore durability.
- Attribute Locking: Before Tempering, one bonus attribute value can be locked. It remains unchanged but consumes one of the resulting item's random attribute slots.
- Pity System: Yielding Rare or Epic quality progressively increases the mathematical probability of obtaining Legendary quality on the subsequent attempt.
- Retention Choice: Upon completion, players may choose to retain their original equipment or replace it with the new roll. Both choices fully restore item durability.
Doctrines
Buffs
- Added Sovereign Command. Effect: Reduces the Leadership requirement of 5-Star Units by 2.
Bugfixes
- Fixed an issue where the Doctrine Sovereign Command: Elegance could not be equipped on 2-Star Units.
Events & Rewards
Rebel Purge: Rewards Event
- Duration: Aug 19 (Post-Maintenance) to Sep 15, 23:59.
- Earn points by completing daily bandit raids, gathering resources, and participating in Rebel Purge modes.
- Playing Last Stand mode yields massive points regardless of victory or defeat.
- Rewards include Epic Weapon/Armor Schematics, Fortune Sticks, Epic Kit selection boxes, and the new Sovereign Command Doctrine.
- Conqueror's Blade 7th Anniversary crossover welfare events will follow shortly.
Bugfixes
- Global Systems: Fixed an issue where the casting condition for some Spirits' Ultimates incorrectly required Rage instead of the intended parameter (Ultimate Energy reaching maximum).
- Siege Crafting: Fixed an issue preventing the use of building materials to craft large Artillery at the Siege Engine Workshop.
- UI/Displays: Added explicit tooltips for generic Kit crafting and Settlement-specific Kit crafting in the Settlement Crafting interface.
- UI/Displays: Added Weekly Quests to the acquisition methods description for Spirit Fragments.
- UI/Displays: Shu Brocade and Bronze Coins now properly display their maximum holding capacity in the inventory layout.
- Map Interface: Optimized the color display algorithms for the Clan faction on the World Map.
- Quests: Fixed an issue preventing the completion of certain Historical Site quests in Chronicles.
- Refunds/Economy: Fixed an issue where Star Cinders were not correctly refunded when resetting the Divine Reforge - Glaive (affected items will be reissued iteratively).
- Season Pass: Fixed an issue where claiming the Season Pass Level 100 reward granted two invalid items. The corrupted items have been permanently removed from affected inventories.
Schedule
- APAC: Aug 19, 14:00 - 17:00 (UTC+8)
- AMS/EU: Aug 19, 7:00 - 10:00 (UTC+1)
- Estimated downtime: 3 hours. Maintenance compensation will be distributed upon completion.