September 3 Update Log
Released 3 September 2026
Overview
The September 3 combat update brings a major overhaul to heavy infantry and frontline skirmishing, deploying comprehensive buffs to both the Maul and Poleaxe weapon classes to maximize their crowd-control and multi-target damage capabilities. Concurrently, tactical operations are expanded with the implementation of Myrmillones Mastery, new Epic Schematics for the Nodachi and Musket, and the deployment of the 7th Anniversary PVE campaign.
Keynotes
- Maul Class Overhaul: Extensive buffs across the board for the Maul, drastically increasing base blunt damage multipliers, target caps (up to 8 targets on Forge of War), and damage falloff thresholds to cement its role as a premier formation-breaker.
- Poleaxe Class Overhaul: Poleaxe receives substantial slashing and blunt damage multiplier increases, improved damage falloff mechanics, and guaranteed guard-break/knockback effects on key engagement skills.
- Myrmillones Unit Mastery: Unlocked 8 tiers of mastery enhancements for the Myrmillones, significantly boosting base health, defensive stats, and adding crowd-control immunity to their shield-wall combat states.
- Epic Schematics Deployment: Introduced the [Moonless Snow] and [Undertaker] schematics for the Nodachi and Musket respectively, unlocking unique attack moves, passive reload buffs, and robust weapon-specific rune trees.
- Return to Battlefield PVE Campaign: Launched a limited-time 3-player cooperative mode featuring special horn-blowing enemy heroes, randomized battlefield chests, and a tactical stage store.
- Logistics & Salvage Streamlining: Authorized direct salvaging of equipment and materials directly from the Storage and Supply Dump, eliminating the need for inventory transfer.
Unit Changes
Myrmillones
Passive Skills / Traits
- Unit Mastery: Unlocked 8 tiers of Mastery enhancements for the Myrmillones.
- Tier 1 (The Soldier's Life): Max Health +300.
- Tier 2 (Bloodbath): Slashing Defence +100.
- Tier 3 (Disciplined): Piercing Defence +110.
- Tier 4 (The Soldier's Life): Max Health +420.
- Tier 5 (Gladiator's Frenzy): When attacking with shield raised, every enemy killed reduces [Myrmillo's Guard] cooldown by 0.12 seconds.
- Tier 6 (Moving Fortress): Damage taken from ranged units -200.
- Tier 7 (Bestiarius): Damage taken from cavalry units -300.
- Tier 8 (Imperial Conquest): Casting [Myrmillo's Guard] grants 4 stacks of [Warmong's Shield]; when attacking with shield raised, attacks cannot be interrupted by crowd control effects.
Lancastrian Billmen
Bugfixes
- Fixed an issue where the unit would fail to deal damage to melee infantry after unlocking the [Grafted Stem] training node.
Hero Class Changes
Maul
Weapon Skills
- Maelstrom
- Stage 1 base [Blunt Damage] multiplier 82% 114%
- Stage 2 base [Blunt Damage] multiplier 97% 116%
- Can now be cast when [Stamina] is insufficient.
- Ignores collision detection during Stage 5.
- Max targets hit 3 4
- Damage falloff starts at target 3 4
- Damage falloff multiplier 0.7 0.85
- Minimum damage falloff limit 0.28 0.4
- Optimized animation transitions, engagement tracking, and damage detection logic.
- Up from Hel
- Stage 1 base [Blunt Damage] multiplier 110% 165%
- Stage 2 base [Blunt Damage] multiplier 125% 175%
- Stage 3 base [Blunt Damage] multiplier 150% 180%
- Can now be cast when [Stamina] is insufficient.
- Max targets hit 3 4
- Damage falloff starts at target 3 4
- Damage falloff multiplier 0.7 0.85
- Minimum damage falloff limit 0.28 0.4
- Optimized animation transitions, engagement tracking, and damage detection logic.
- Bonebreaker
- Charge Level 1 base [Blunt Damage] multiplier 100%/110%/120% 156%/166%/176%
- Charge Level 2 base [Blunt Damage] multiplier 84%/102%/130% 156%/166%/176%
- Base cooldown 12s 10s
- Added a [Knockback] effect to Charge Level 3.
- Max targets hit 3 4
- Damage falloff starts at target 3 4
- Damage falloff multiplier 0.7 0.85
- Minimum damage falloff limit 0.28 0.4
- Optimized animation transitions, engagement tracking, and damage detection logic.
- Earthsplitter
- Charge Level 1 base [Blunt Damage] multiplier 87% 200%
- Charge Level 2 base [Blunt Damage] multiplier 107%/134%/164% 169%/199%/229%
- Charge Level 3 base [Blunt Damage] multiplier 140%/174%/191% 169%/199%/229%
- Max targets hit 3 4
- Damage falloff starts at target 3 4
- Damage falloff multiplier 0.7 0.85
- Minimum damage falloff limit 0.28 0.4
- Optimized animation transitions, engagement tracking, and damage detection logic.
- Mountain Breaker
- Base [Blunt Damage] multiplier 69%/80%/90% 124%/134%/144%
- Max targets hit 3 4
- Damage falloff starts at target 3 4
- Damage falloff multiplier 0.7 0.85
- Minimum damage falloff limit 0.28 0.4
- Optimized animation transitions, engagement tracking, and damage detection logic.
- Mighty Mjölnir
- Base [Blunt Damage] multiplier 100% 170%
- Max targets hit 3 4
- Damage falloff starts at target 3 4
- Damage falloff multiplier 0.7 0.85
- Minimum damage falloff limit 0.28 0.4
- Optimized animation transitions, engagement tracking, and damage detection logic.
- Forge of War
- Stage 1 base [Blunt Damage] multiplier 44% 110%
- Stage 1 [Block] damage 200 600
- Stage 2 base [Blunt Damage] multiplier 191%/232%/273% 248%/288%/328%
- Max targets hit 3 8
- Damage falloff starts at target 3 8
- Damage falloff multiplier 0.7 0.85
- Minimum damage falloff limit 0.28 0.4
- Optimized animation transitions, engagement tracking, and damage detection logic.
- Strike and Grapple
- Stage 1 base [Blunt Damage] multiplier against [Heroes] 69%/84%/98% 156%/176%/196%
- Stage 2 base [Blunt Damage] multiplier against [Heroes] 69%/84%/98% 205%/225%/245%
- Base cooldown 55s 45s
- Optimized animation transitions, engagement tracking, and damage detection logic.
- Sprint Attack
- [Blunt Damage] value 169% 220%
- [Sprint] attack now chains directly into the second hit of the Basic Attack.
- Max targets hit 3 4
- Damage falloff starts at target 3 4
- Damage falloff multiplier 0.7 0.85
- Minimum damage falloff limit 0.28 0.4
- Basic Attack
- Stage 2 [Blunt Damage] value 143% 186%
- Stage 3 [Blunt Damage] value 130% 195%
- Stage 4 [Blunt Damage] value 195% 215%
- Max targets hit 3 4
- Damage falloff starts at target 3 4
- Damage falloff multiplier 0.7 0.85
- Minimum damage falloff limit 0.28 0.4
- Sidestep Attack
- [Blunt Damage] value 10% 110%
- [Block] damage value 0 200
- Can now be cast when [Stamina] is insufficient.
- Max targets hit 3 4
- Damage falloff starts at target 3 4
- Damage falloff multiplier 0.7 0.85
- Minimum damage falloff limit 0.28 0.4
Poleaxe
Weapon Skills
- Bec de Corbin
- Stage 1 base [Slashing Damage] multiplier 65%/85%/105% 76%/96%/116%
- Stage 2 base [Slashing Damage] multiplier 80%/100%/120% 112%/122%/132%
- Max targets hit 3 4
- Damage falloff starts at target 2 4
- Damage falloff multiplier 0.7 0.8
- Minimum damage falloff limit 0.25 0.45
- Optimized animation transitions, engagement tracking, and damage detection logic.
- Halberdier's Thrust
- Stage 1 base [Slashing Damage] multiplier 76% 106%
- Stage 2 base [Piercing Damage] multiplier 82% 180%
- Added guaranteed guard break and [Knockback] effects to Stage 1.
- Max targets hit 3 4
- Damage falloff starts at target 2 4
- Damage falloff multiplier 0.7 0.8
- Minimum damage falloff limit 0.25 0.45
- Optimized animation transitions, engagement tracking, and damage detection logic.
- Grim Harvest
- Stage 1 base [Blunt Damage] multiplier 100% 130%
- Stage 1 [Block] damage 500 700
- Stage 2 base [Blunt Damage] multiplier 125% 163%
- Stage 2 [Block] damage 700 900
- Base cooldown 12s 10s
- Max targets hit 3 4
- Damage falloff starts at target 2 4
- Damage falloff multiplier 0.7 0.8
- Minimum damage falloff limit 0.25 0.45
- Optimized animation transitions, engagement tracking, and damage detection logic.
- The Old Billhook
- Base [Slashing Damage] multiplier 72% 144%
- Max targets hit 3 4
- Damage falloff starts at target 2 4
- Damage falloff multiplier 0.7 0.8
- Minimum damage falloff limit 0.25 0.45
- Optimized animation transitions, engagement tracking, and damage detection logic.
- Push Back
- Base [Blunt Damage] multiplier 100% 170%
- Max targets hit 3 4
- Damage falloff starts at target 2 4
- Damage falloff multiplier 0.7 0.8
- Minimum damage falloff limit 0.25 0.45
- Optimized animation transitions, engagement tracking, and damage detection logic.
- Weapon Dance
- Optimized animation transitions, engagement tracking, and damage detection logic to improve combat feel.
- Rough Justice
- Base [Slashing Damage] multiplier 79% 103%
- Optimized animation transitions, engagement tracking, and damage detection logic.
- Lochaber Strike
- Base [Slashing Damage] multiplier 85% 145%
- [Block] damage 264 400
- Max targets hit 3 8
- Damage falloff starts at target 2 8
- Damage falloff multiplier 0.7 0.8
- Minimum damage falloff limit 0.25 0.45
- Optimized animation transitions, engagement tracking, and damage detection logic.
- Sprint Attack
- [Slashing Damage] value 131% 170%
- [Block] damage 120 350
- [Sprint] attack now chains directly into the third hit of the Basic Attack.
- Max targets hit 3 4
- Damage falloff starts at target 2 4
- Damage falloff multiplier 0.7 0.8
- Minimum damage falloff limit 0.25 0.45
- Basic Attack
- Stage 1 [Slashing Damage] value 96% 134%
- Stage 2 [Slashing Damage] value 89% 142%
- Stage 3 [Slashing Damage] value 92% 156%
- Stage 4 [Slashing Damage] value 112% 168%
- Max targets hit 3 4
- Damage falloff starts at target 2 4
- Damage falloff multiplier 0.7 0.8
- Minimum damage falloff limit 0.25 0.45
Nodachi
Weapon Skills
- Blood Moon: New attack action that replaces [Hold Block] right-click functionality when equipped with the [Hazy Moon] schematic. Consumes 1 stack of [Bloodlust], ignores block, knocks back enemies, grants daze immunity during the animation, and deals 200% Slashing Damage.
Skill Tree / Talents
- Weapon Runes: Added unique progression runes for the [Hazy Moon] schematic.
- Seven Stingers: Increases [Bloodthirsty] dash distance by 1m / 1.5m / 2m / 2.5m / 3m based on rune tier.
- Hellfire Loop: During [Monstrous Blade], drains 1.1% / 1.2% / 1.3% / 1.4% / 1.5% of current Health per second and reduces damage taken by 10% / 15% / 20% / 25% / 30% based on rune tier.
- Nether Echo: [Blood Oath] reduces [Ultimate] cooldown by 10% / 15% / 20% / 25% / 35% based on rune tier.
- Godslayer: Killing a Hero with [Dragon's Leap] increases damage against Heroes by 4% to 8% (stacking up to 3 times). Killing units increases damage against units by 1% to 2% (stacking up to 12 times). Effect scales by rune tier and resets upon death.
- Asura Flurry: Triggering [Bloodbath] summons an Asura domain, marking 1 to 3 random enemies nearby. Killing (or assisting, at max tier) a marked enemy grants a chance to gain 1 stack of [Bloodlust]. Effect scales by rune tier.
- Mist Cleaver: [Blood Moon] damage hitbox increased by 15% to 35%, armor penetration increased by 10% to 24% based on rune tier.
Reworks
- Added the new [Moonless Snow Schematic], which can be crafted into the [Hazy Moon (Nodachi)].
Musket
Passive Skills / Traits
- Thundering Musket: New passive effect applied when equipped with the [Requiem] schematic. Reduces Musket reload time by 30%.
Skill Tree / Talents
- Weapon Runes: Added unique progression runes for the [Requiem] schematic.
- Piercing Slug: Each [Scatter Shot] pellet applies 1 stack of Slow & Bleed on hit. Max stacks scale from 4 to 12, lasting 1 to 2 seconds based on rune tier.
- Falcon's Wing: [Close Combat] hits drain 100 / 150 / 200 / 260 / 350 Stamina based on rune tier.
- Trinity Roar: [Liquid Fire] throws 3 bombs at once, with cooldown increased by 36s / 30s / 24s / 18s / 10s based on rune tier.
- Demon's Breath: Enemies affected by [Deploy Caltrops] have their Piercing Defence reduced by 9% / 11% / 13% / 15% / 18% based on rune tier.
- Lionheart Strike: [Five Rounds Rapid] Crit Rate increased by 10% to 50%, decaying by 2% to 10% per hit based on rune tier.
- Final Echo: [Right-Click Basic Attack] hits reduce [Enhance] cooldown by 0.4s / 0.5s / 0.6s / 0.8s / 1s based on rune tier.
Reworks
- Added the new [Undertaker Schematic], which can be crafted into the [Requiem (Musket)].
Dual Blades
Bugfixes
- Fixed an issue where the [Moonchaser] effect on the [Silent Knell] did not properly increase [Stamina] recovery speed.
Doctrines & Systems
Logistics & Salvage
Reworks
- Items residing in the Storage and Supply Dump can now be salvaged directly. This bypasses the need for manual wagon capacity management and inventory transfer.
Matchmaking & Economy (Unify the Realm)
Reworks
- Adjusted the [Unify the Realm] faction points acquisition and event rewards: Players now earn 50 Triumph for the first 30 matches each week, rather than the first 3 matches each day.
Anniversary Celebrations & Perks
Buffs
- Zero Kit Loss: Active from September 5 (00:00) to September 13 (23:59). Incurs no Unit Kit losses in [Siege Battle], [Field Battle], and other [J] menu modes (excludes Territory War, Pursue, and Bandit Raids).
- Double Unit XP: Active from September 5 (00:00) to September 13 (23:59). Yields double basic Unit XP from battles.
- Golden Key Rebate: Spend 10 Golden Keys in any Attire Chest via the [G] menu to receive 3 time-limited Golden Keys. Max expenditure rebate capped at 200 Golden Keys (maximum yield: 60 time-limited keys). Unused time-limited keys expire on September 17.
- Attire Chest Revival: Brought back the [Frostbone], [Crimson Meteor], and [War Stampede] Attire Chests, including exclusive Illusion Orbs for Imperial Pike Guards, Shenji Grenadiers, Winged Hussars, and Dagger-Axe Lancers.
New Content
Return to Battlefield PVE Mode
- Format: 3-player cooperative squad campaign on Sanada Maru, The Great Wall, and Dasuo Fort.
- Mechanics:
- Defeat enemies and capture points within the time limit to earn Stage Currency.
- Stage Store: Spend Stage Currency to recruit/reinforce Units, purchase Artillery, and acquire Tactics to modify combat stats. Store upgrades progressively, refreshing unit/artillery quality.
- Horn-Blowing Heroes: Special enemy commanders that trigger localized unit aggression buffs.
- Special Units: Slaying 200 enemy soldiers and 1 enemy Hero triggers a chance for Special Units to appear in the Stage Store.
- Battlefield Chests: Random spawns granting Stage Currency or triggering elite enemy ambushes.
- Rewards: Yields Time Badges and Time Marks (exchangeable in Echoes of Time) alongside Anniversary Pass XP.
- Duration: September 3 (post-maintenance) to September 17 (pre-maintenance).
Bugfixes
- Fixed an issue allowing players to reach unintended out-of-bounds areas on the [Kurak Castle] map.
- Fixed an issue where the [Town Crier] NPC was missing from [Daicheng].
- Fixed a display issue with specific numbers on the Anniversary event page UI.
- Fixed an incorrect tier display in the reward preview for the [Revenant] on the [Evolving Divine Attires] [Attire Chests] menu.
- Fixed an issue where the special effects of the [Revenant] [Attire] remained visible to hostile players while a [Dual Blades] Hero was in stealth.
- Fixed a display bug affecting the [Revenant] [Attire] on the [Player Card] screen and optimized its idle animation state.
- Fixed an issue where time-limited [Golden Key] items were rendering incorrectly in the UI.
- Fixed a bug where clicking the [Reforging] button provided no system feedback when resources were insufficient.
- Fixed an issue causing red dot UI notifications to display incorrectly across various menus.
Schedule
- APAC: September 3, 14:00-17:00 (UTC+8)
- EU/AMS: September 3, 07:00-10:00 (UTC+1)
- Expected Downtime: 3 hours
Rewards
- Bronze Coins x8000
- Honour x300
- Unit Medal x15
Units changed in this patch
- Secutoresbuff
Tier 1 Mastery: Increases Max Health by 300.
- Secutoresbuff
Tier 5 Mastery: When attacking with shield raised, every enemy killed reduces [Myrmillo's Guard] cooldown by 0.12 seconds.
- Secutoresbuff
Tier 3 Mastery: Increases Piercing Defence by 110.
- Secutoresbuff
Tier 8 Mastery: Casting [Myrmillo's Guard] grants 4 stacks of [Warmong's Shield]; when attacking with shield raised, attacks cannot be interrupted by crowd control effects.
- Lancastrian Billmen - Twinbloom Branchbugfix
Fixed an issue where the unit would fail to deal damage to melee infantry after unlocking the [Grafted Stem] training node.
- Secutoresbuff
Tier 2 Mastery: Increases Slashing Defence by 100.
- Secutoresbuff
Tier 7 Mastery: Reduces damage taken from cavalry units by 300.
- Secutoresbuff
Tier 6 Mastery: Reduces damage taken from ranged units by 200.
- Secutoresbuff
Tier 4 Mastery: Increases Max Health by 420.