Xuanjia Heavy Cavalry — przewodnik po jednostkach Conqueror's Blade
Heavy breakthrough cavalry for one massive charge that wipes infantry stacks.
Quick facts
- Unit type: cavalry
- Tier / era: T5 / golden
- Weapon type: Special
- Leadership cost: 295
- Role / classification: cavalry, breakthrough, charge, heavy, blob-wiper
- Recommended veterancy line: Bottom line (18/18 points)
- Core doctrines: Epic Combat Doctrine, Flatland Doctrine V, Unit Damage Doctrine V, Toughness Doctrine V
- My tier: B
Updated 1 November 2026
My take: B tier

Overview
Heavy breakthrough cavalry for one massive charge that wipes infantry stacks. Thunder Charge ignores obstacles. Disciplined Assault gives 2 seconds of CC immunity and a high-damage stab combo on impact. The Soaring Rider bonus grows with charge distance.
Strengths
- Erases an unbraced blob in one pass
- Flips objectives
- Extremely tanky with doctrine support
- Fire-resistant, wide hitbox
Weaknesses
- Dies at once when angled wrong into braced pikes
- Can't turn mid-charge
- Struggles in tight corridors
- Needs distance
How to Play
- Take as much distance as you can and pick a clean lane.
- Thunder Charge, steered off-centre so you hit the long side of the blob.
- Disciplined Assault on contact for the CC immunity and the combo.
- Keep moving. Go through and come out behind them.
- Reset and find the next target.
Doctrines
Recommended doctrines for Xuanjia Heavy Cavalry:
Veterancy
Start
- True Steel: 1/1 points · Adds passive skill: Power Stab. When Xuanjia Heavy Cavalry is not in Thunder Charge or Disciplined Assault skill states, Power Stab will be triggered upon getting close to the enemy, dealing damage to a single unit. Cooldown lasts 30 seconds.
Tooltip: Adds passive skill: Power Stab. When Xuanjia Heavy Cavalry is not in Thunder Charge or Disciplined Assault skill states, Power Stab will be triggered upon getting close to the enemy, dealing damage to a single unit. Cooldown lasts 30 seconds.
Top line
- The Soldier's Life: 3/3 points · +9% health
Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health
- Toughen Up: 3/3 points · +9% piercing defence
Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence
- Thick Armour: 3/3 points · +9% slashing defence
Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence / Lv 3: +9% slashing defence
- Inner Energy: 1/2 points · Every level reduces Thunder Charge’s cooldown by 2 seconds.
Tooltip: Every level reduces Thunder Charge’s cooldown by 2 seconds.
- Reflexes: 0/2 points · Not taken
Per level: Lv 1: −10% ranged damage taken / Lv 2: −20% ranged damage taken
- Razor-Sharp: 0/3 points · Not taken
Per level: Lv 1: −5% damage taken from infantry / Lv 2: −10% damage taken from infantry / Lv 3: −15% damage taken from infantry
MISMATCH
- Unwavering: 0/2 points · Not taken
Per level: Lv 1: +2% all defences / Lv 2: +4% all defences
- Loyal Forever: 0/1 points · Not taken
Per level: Lv 1: damage taken -20%
Bottom line
- Razor-Sharp: 3/3 points · +9% slashing damage
Per level: Lv 1: +3% slashing damage / Lv 2: +6% slashing damage / Lv 3: +9% slashing damage
MISMATCH
- Hone: 3/3 points · +15% slashing armour penetration
Per level: Lv 1: +5% slashing armour penetration / Lv 2: +10% slashing armour penetration / Lv 3: +15% slashing armour penetration
- Inner Energy: 2/2 points · Every level reduces Disciplined Assault’s cooldown by 2 seconds.
Tooltip: Every level reduces Disciplined Assault’s cooldown by 2 seconds.
- Move as One: 3/3 points · +15% movement speed
Per level: Lv 1: +5% movement speed / Lv 2: +10% movement speed / Lv 3: +15% movement speed
- Iron Will: 3/3 points · −21% damage taken while using Disciplined Assault
Per level: Lv 1: −7% damage taken while using Disciplined Assault / Lv 2: −14% damage taken while using Disciplined Assault / Lv 3: −21% damage taken while using Disciplined Assault
MISMATCH
- Razor-Sharp: 3/3 points · Each level increases damage dealt to infantry by 5%.
Tooltip: Each level increases damage dealt to infantry by 5%.
- Illuminated: 1/1 points · Increases Disciplined Assault’s damage dealt by 15%.
Tooltip: Increases Disciplined Assault’s damage dealt by 15%.
Build totals
- +9% · health
- +9% · piercing defence
- +9% · slashing defence
- +9% · slashing damage
- +15% · slashing armour penetration
- +15% · movement speed
- −21% · damage taken while using disciplined assault
Values from game files · client 1.10.3721.330067.
Linked doctrines
- Toughness Doctrine V
−33% damage taken, fades over 8 hits
Absorbs the first hits.
- Unit Damage Doctrine V
+120 vs units · +80 all damage
Main damage slot.
- Epic Combat Doctrine
Every 3rd hit +11% · every 6th heals 15% · every 9th 2.5 s CC immune
Rewards staying in the fight.
NEW · every 9th hit: 2.5 s CC immunity (was missing in the old text)
- Flatland Doctrine V
+15% movement speed
Faster across open ground.
Balance history
2026-01-22 · buff
Increased Health and Piercing Damage. Reduced Leadership to 295.
January 22 Unit Balance Adjustments2025-11-20 · buff
Disciplined Assault damage increased by 6%; Leadership reduced from 325 to 315.
November 20 Balance Adjustment Announcement2025-03-20 · nerf
[Disciplined Assault] max targets reduced by 1 and damage reduced by 15%. Base leadership cost increased by 10.
March 20 Unit Balance Adjustments & Free Doctrine Removal Event2025-03-19 · nerf
Disciplined Assault damage reduced by 15% and max targets reduced by 1. Leadership cost increased by 10.
[Silla] Season Update Log2024-10-24 · bugfix
Fixed an issue where the Unit Mount Attire of [Ranked Bounty: Hundred Riders] could be equipped to units other than Xuanjia Heavy Cavalry.
October 24 Update Log2024-07-17 · buff
New season doctrine [Xuanjia Heavy Cavalry · Ursa Minor] added: [Weapon Veteran]'s block break increases by 400.
July 18 Update Log2024-07-09 · nerf
Weapon Veteran can now be interrupted by the Startle the Horses effect from braces, Arquebuses, and Crossbows.
July 10 Update Log2024-07-04 · bugfix
Fixed missing name change after fully upgrading bottom line Veterancy nodes.
July 4th Update Log2024-05-30 · nerf
Reduce damage to heroes by 30%. Decrease the damage of [Weapon Veteran] by 15%. Reduce the damage of [Weapon Veteran] by 15% in low-speed states.
Update Notice for May 302024-04-25 · other
Optimized the description of the Ophiuchus Doctrine to match its actual effect.
April 25th Update Log2024-03-21 · other
New seasonal unit (5-stars). Heavy cavalry with high-speed charge and control immunity via Weapon Veteran.
New Season Dragonrise is Available Now!2024-03-07 · other
Newly introduced 5-Star Unit. These are heavily armoured elite cavalry.
Dragonrise Season Announcement2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-03-22 · buff
Improved the hitbox of charge skills for melee cavalry and Coutiliers, reducing chance of missing.
MAR 23 UPDATE LOG
Questions about Xuanjia Heavy Cavalry
Which veterancy line do I use for Xuanjia Heavy Cavalry?
My imported build puts the most points in Bottom line: 18/18 points.
Which doctrines are in the Xuanjia Heavy Cavalry guide?
Epic Combat Doctrine, Flatland Doctrine V, Unit Damage Doctrine V, Toughness Doctrine V
How much leadership does Xuanjia Heavy Cavalry cost?
Xuanjia Heavy Cavalry costs 295 leadership.
What is the latest recorded balance change for Xuanjia Heavy Cavalry?
2026-01-22 · buff: Increased Health and Piercing Damage. Reduced Leadership to 295.
Related units
All Conqueror's Blade units · Best units for beginners · All doctrines