Elite Fire Lancers — Guia de unidades de Conqueror's Blade
Golden-era heavy cavalry with a trick: mid-charge they fire a point-blank volley of fire lances (blunt, piercing and fire damage in an area), then crash into melee.
Quick facts
- Unit type: cavalry
- Tier / era: T5 / golden
- Weapon type: Special
- Leadership cost: 285
- Role / classification: cavalry, fire-lance, shock, aoe, heavy-armor
- Recommended veterancy line: Top line (20/20 points)
- Core doctrines: Epic Blunt Damage Doctrine, Unit Damage Doctrine V, Epic Leadership Doctrine, Epic Combat Doctrine, Devastation
- My tier: B
Updated 1 November 2026
My take: B tier

Overview
Golden-era heavy cavalry with a trick: mid-charge they fire a point-blank volley of fire lances (blunt, piercing and fire damage in an area), then crash into melee. At home on desert and plains. Known as Liao's Rangers in Season VI.
Strengths
- Fire lance volley before impact: AoE blunt, piercing and fire damage
- Heavy armour, tough under fire
- Blunt damage on impact
- Fire-resistant
- Excellent on open maps
Weaknesses
- Poor on hills, steppe and in towns
- Braced polearms from the front
- Needs open ground and a clear lane
How to Play
- Take a long run-up.
- Narrow Wedge for the hit. Dispersed on the approach against ranged fire, Hawk if you want tighter flanks.
- Charge (Fire): the volley goes off mid-charge, then you're through and in melee.
- Stay in. The heavy armour can take the return fire.
- Desert and plains are great. Hills, steppe and towns are bad, there's no room.
- Bring ranged support to soften the target and light cavalry to clean up.
- Doctrines that fit: Breakthrough, Rare Blunt Damage, Assassination, Rare Piercing Defence.
Doctrines
- Slot 1 · Epic Blunt Damage Doctrine
+90 blunt damage
More blunt punch.
- Slot 2 · Unit Damage Doctrine V
+120 vs units · +80 all damage
Main damage slot.
- Slot 3 · Epic Leadership Doctrine
−16% Leadership cost
Room for one more unit.
NEW · 285 → about 239 leadership
- Slot 4 · Epic Combat Doctrine
Every 3rd hit +11% · every 6th heals 15% · every 9th 2.5 s CC immune
Rewards staying in the fight.
NEW · every 9th hit: 2.5 s CC immunity (was missing in the old text)
- Slot 5 · Devastation
Every 6 s: knock-down · −12% all defences · −10% speed · 12 s · stacks 3×
Knocks down and strips defences.
Veterancy
Start
- Butcher's Bill: 1/1 points · +2% blunt damage
Per level: Lv 1: +2% blunt damage
Top line
- Anti-Infantry: 1/1 points · Increases damage dealt to infantry by 10%.
Tooltip: Increases damage dealt to infantry by 10%.
- Butcher's Bill: 3/3 points · +6% blunt damage
Per level: Lv 1: +2% blunt damage / Lv 2: +4% blunt damage / Lv 3: +6% blunt damage
- Melee Attack: 3/3 points · Each level increases melee damage by 5%.
Tooltip: Each level increases melee damage by 5%.
- Strong Strikes: 2/2 points · Attack Intensity +15 (inflicts Dazed on units)
Tooltip: Attack Intensity +15 (inflicts Dazed on units)
- Facehardened: 3/3 points · +15% blunt armour penetration
Per level: Lv 1: +5% blunt armour penetration / Lv 2: +10% blunt armour penetration / Lv 3: +15% blunt armour penetration
- Knock Down: 1/1 points · May knock down enemies during melee.
Tooltip: May knock down enemies during melee.
- Thick Armour: 3/3 points · +6% all defences
Per level: Lv 1: +2% all defences / Lv 2: +4% all defences / Lv 3: +6% all defences
- Repetition: 2/2 points · +12% rate of attack
Per level: Lv 1: +6% rate of attack / Lv 2: +12% rate of attack
UNVERIFIED
- Sideways Sweep: 1/1 points · Increases the number of enemies each soldier can attack with a single strike by 1.
Tooltip: Increases the number of enemies each soldier can attack with a single strike by 1.
- Butcher's Bill: 1/1 points · +8% blunt damage
Per level: Lv 1: +8% blunt damage
Bottom line
- Anti-Cavalry: 1/1 points · Increases damage dealt to cavalry by 10%.
Tooltip: Increases damage dealt to cavalry by 10%.
- Cold Blood: 3/3 points · +6% piercing damage
Per level: Lv 1: +2% piercing damage / Lv 2: +4% piercing damage / Lv 3: +6% piercing damage
- Ranged Attack: 3/3 points · Each level increases ranged damage by 10%.
Tooltip: Each level increases ranged damage by 10%.
- In the Blink of An Eye: 1/2 points · +4% critical value
Per level: Lv 1: +4% critical value / Lv 2: +8% critical value
- Heavy Bullets: 0/1 points · Not taken
- Like Clockwork: 0/3 points · Not taken
Per level: Lv 1: +6% rate of fire / Lv 2: +12% rate of fire / Lv 3: +12% rate of fire
UNVERIFIED
- A Hundred Paces: 0/2 points · Not taken
- Heavy Bullets: 0/1 points · Not taken
- Force: 0/1 points · Not taken
Per level: Lv 1: +10% Piercing Armour Penetration
Build totals
- +16% · blunt damage
- +15% · blunt armour penetration
- +6% · all defences
- +12% · rate of attack
- +6% · piercing damage
- +4% · critical value
Values from game files · client 1.10.3721.330067.
Balance history
2025-04-16 · buff
Fire lance attack interval reduced by 20% and piercing damage increased (1682 to 1832).
Unit Mastery and Balance Adjustments2024-06-06 · buff
New Epic Doctrine 'Devastation' added: Basic attacks every 6 seconds trigger a heavy attack with high Armor Penetration and Knockdown. Applies a debuff reducing Piercing, Slashing, and Blunt defenses by 12% and movement speed by 10% for 12 seconds (stacks up to 3 times).
June 6th Update Log2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-06-28 · buff
Leadership cost reduced from 305 to 285.
JUN 29 UPDATE LOG2023-03-22 · buff
Improved the hitbox of charge skills for melee cavalry and Coutiliers, reducing chance of missing.
MAR 23 UPDATE LOG2022-09-29 · rework
Received balance adjustments (details in separate notice).
SEP 29 UPDATE LOG2022-09-29 · rework
Fire Lance attack interval while moving reduced by 60%, but no longer usable while stationary. [Charge] now fires multiple volleys. Max range increased to 70 (from 50) and base accuracy increased by 33%.
Sept. 29 Balance Changes2022-09-23 · other
Scheduled for balance changes in the September 29 update. Details to be announced.
Preview | September 29 Balance Changes
Questions about Elite Fire Lancers
Which veterancy line do I use for Elite Fire Lancers?
My imported build puts the most points in Top line: 20/20 points.
Which doctrines are in the Elite Fire Lancers guide?
Epic Blunt Damage Doctrine, Unit Damage Doctrine V, Epic Leadership Doctrine, Epic Combat Doctrine, Devastation
How much leadership does Elite Fire Lancers cost?
Elite Fire Lancers costs 285 leadership.
What is the latest recorded balance change for Elite Fire Lancers?
2025-04-16 · buff: Fire lance attack interval reduced by 20% and piercing damage increased (1682 to 1832).
Related units
All Conqueror's Blade units · Best units for beginners · All doctrines