Liao's Rangers — Guia de unidades de Conqueror's Blade
Five-star gun cavalry: charge, shoot, then brawl.
Quick facts
- Unit type: cavalry
- Tier / era: T5 / golden
- Weapon type: Special
- Leadership cost: 305
- Role / classification: cavalry, gun-cavalry, hero-hunter, flanker, seasonal
- Recommended veterancy line: Bottom line (18/18 points)
- Core doctrines: Epic Combat Doctrine, Unit Damage Doctrine V, Liao's Rangers Weapons Doctrine, Devastation
- My tier: B
Updated 1 November 2026
My take: B tier

Overview
Five-star gun cavalry: charge, shoot, then brawl. Flankers and hero hunters. They go for isolated targets and open back lines.
Strengths
- Strong hero killers
- Good against clustered, unbraced infantry from the side or rear
- Tanky for gun cavalry: high HP, CC immune during skills
- Shoots and brawls
- Very mobile
Weaknesses
- Not lance cavalry. They don't stun enemy charges and they lose lance duels
- Braced pikes and massed guns from the front
- Needs a flank and terrain. Head-on into a front line is suicide
How to Play
- Roam the flanks.
- Gun Charge into a target that's alone.
- Stack Bludgeon and Devastation for max damage.
- Get out before the counter-charge.
- Reposition and find the next one.
Doctrines
- Slot 1 · Epic Combat Doctrine
Every 3rd hit +11% · every 6th heals 15% · every 9th 2.5 s CC immune
Rewards staying in the fight.
NEW · every 9th hit: 2.5 s CC immunity (was missing in the old text)
- Slot 2 · Unit Damage Doctrine V
+120 vs units · +80 all damage
Main damage slot.
- Slot 3 · Liao's Rangers Weapons Doctrine
+5% Bludgeon Damage
Stronger bludgeon hits.
- Slot 4 · Devastation
Every 6 s: knock-down · −12% all defences · −10% speed · 12 s · stacks 3×
Knocks down and strips defences.
Veterancy
Start
- The Soldier's Life: 1/1 points · +3% health
Per level: Lv 1: +3% health
Top line
- Cold Blood: 3/3 points · +9% piercing damage
Per level: Lv 1: +3% piercing damage / Lv 2: +6% piercing damage / Lv 3: +9% piercing damage
- The Soldier's Life: 2/2 points · +6% health
Per level: Lv 1: +3% health / Lv 2: +6% health
- Butcher's Bill: 3/3 points · +6% blunt damage
Per level: Lv 1: +2% blunt damage / Lv 2: +4% blunt damage / Lv 3: +6% blunt damage
- Bloodbath: 2/2 points · +6% slashing defence
Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence / Lv 3: +9% slashing defence
- Force: 0/3 points · Not taken
Per level: Lv 1: +5% piercing armour penetration / Lv 2: +10% piercing armour penetration / Lv 3: +15% piercing armour penetration
- Facehardened: 0/3 points · Not taken
Per level: Lv 1: +5% blunt armour penetration / Lv 2: +10% blunt armour penetration / Lv 3: +15% blunt armour penetration
- Vigorous Assault: 0/1 points · Not taken
- Force: 0/3 points · Not taken
Per level: Lv 1: +3% piercing damage / Lv 2: +6% piercing damage / Lv 3: +9% piercing damage
- Exactness: 0/1 points · Not taken
Bottom line
- Butcher's Bill: 1/1 points · Increases damage of [Bludgeon] and [Devastation] by 3% per level
Tooltip: Increases damage of [Bludgeon] and [Devastation] by 3% per level
- Toughen Up: 3/3 points · +9% piercing defence
Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence
- Cold Blood: 2/2 points · Every level reduces Bludgeon's cooldown by 1 seconds.
Tooltip: Every level reduces Bludgeon's cooldown by 1 seconds.
- Butcher's Bill: 3/3 points · Increases damage of [Bludgeon] and [Devastation] by 3% per level
Tooltip: Increases damage of [Bludgeon] and [Devastation] by 3% per level
- Improved Supplies: 3/3 points · −15% ranged damage taken
Per level: Lv 1: −5% ranged damage taken / Lv 2: −10% ranged damage taken / Lv 3: −15% ranged damage taken
- The Soldier's Life: 2/2 points · +6% health
Per level: Lv 1: +3% health / Lv 2: +6% health
- Cold Blood: 2/2 points · Every level reduces Bludgeon's cooldown by 1 seconds.
Tooltip: Every level reduces Bludgeon's cooldown by 1 seconds.
- Devastation: 1/1 points · Increases Melee Attack damage against Infantry by 12%
Tooltip: Increases Melee Attack damage against Infantry by 12%
- Heavy Armour: 1/1 points · +10% all defences
Per level: Lv 1: +10% all defences
Build totals
- +15% · health
- +9% · piercing damage
- +6% · blunt damage
- +6% · slashing defence
- +9% · piercing defence
- −15% · ranged damage taken
- +10% · all defences
Values from game files · client 1.10.3721.330067.
Balance history
2026-07-01 · bugfix
Fixed a text description error in the Devastation node of Unit Training.
July 2 Online Update Log2026-01-22 · buff
Increased Health (8413 to 9334), reduced Bludgeon cooldown, Devastation unlocked at level 1 with reduced cooldown, increased target counts, and fixed veterancy node for Bludgeon damage.
January 22 Unit Balance Adjustments2025-11-20 · buff
Leadership reduced from 315 to 305.
November 20 Balance Adjustment Announcement2025-04-16 · buff
Blunt damage increased (1485 to 1605) and blunt armour penetration increased (1856 to 2006).
Unit Mastery and Balance Adjustments2024-12-25 · bugfix
Fixed an issue where the unit could not activate Vigorous Assault when too close to the enemy.
December 26 Update Log2024-10-24 · buff
Movement speed increased to 12; optimized turning and pathfinding; fire lance normal attack cooldown reduced; base blunt damage and penetration increased; Bludgeon, Devastation, and Blast skills buffed; added new 'Drains' trait providing healing, knockdowns, speed, and damage reduction.
October 24 Unit Balance Adjustment Notice2024-10-17 · bugfix
Fixed an issue where the Bludgeon skill did not take effect.
October 17 Update Log2024-06-06 · buff
New Epic Doctrine 'Devastation' added: Basic attacks every 6 seconds trigger a heavy attack with high Armor Penetration and Knockdown. Applies a debuff reducing Piercing, Slashing, and Blunt defenses by 12% and movement speed by 10% for 12 seconds (stacks up to 3 times).
June 6th Update Log2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-03-22 · buff
Improved the hitbox of charge skills for melee cavalry and Coutiliers, reducing chance of missing.
MAR 23 UPDATE LOG2022-09-29 · rework
Received balance adjustments (details in separate notice).
SEP 29 UPDATE LOG2022-09-29 · buff
Improved targeting for [Bludgeon], [Valor], and [Flame Assault]. Hitbox of [Bludgeon] increased and max targets increased to 6 (from 4).
Sept. 29 Balance Changes2022-09-23 · other
Scheduled for balance changes in the September 29 update. Details to be announced.
Preview | September 29 Balance Changes
Questions about Liao's Rangers
Which veterancy line do I use for Liao's Rangers?
My imported build puts the most points in Bottom line: 18/18 points.
Which doctrines are in the Liao's Rangers guide?
Epic Combat Doctrine, Unit Damage Doctrine V, Liao's Rangers Weapons Doctrine, Devastation
How much leadership does Liao's Rangers cost?
Liao's Rangers costs 305 leadership.
What is the latest recorded balance change for Liao's Rangers?
2026-07-01 · bugfix: Fixed a text description error in the Devastation node of Unit Training.
Related units
All Conqueror's Blade units · Best units for beginners · All doctrines