Elite Kheshigs — гайд по отрядам Conqueror's Blade
Fast shock cavalry that hits twice.
Quick facts
- Unit type: cavalry
- Tier / era: T5 / golden
- Weapon type: Blade Cavalry
- Leadership cost: 300
- Role / classification: cavalry, shock, bleed, flanker, double-charge
- Recommended veterancy line: Top line (15/20 points)
- Core doctrines: Gallop Doctrine V, Victory Rush Doctrine V, Carnage Doctrine V, Unit Damage Doctrine IV, Hero Damage Doctrine V
- My tier: B
Updated 1 November 2026
My take: B tier

Overview
Fast shock cavalry that hits twice. Heroic Charge goes in, Turn and Charge comes straight back.
Strengths
- Two charges back to back, the second with +20% slashing damage
- 20% less damage taken while charging
- Sabre Combo: bleed on infantry and a 5s whirlwind
- Speed 9.5
Weaknesses
- 15% less damage to heroes on the charge
- Dies when stuck in long melee
- Pikes from the front
How to Play
- Always Wedge.
- Pop Sabre Combo just before the charge, so the bleed is running on impact.
- Go for back lines, archers and artillery. Pikes and shield walls only from the side or behind.
- Top tree for burst, bottom tree to charge more often and live longer.
- Open field is their home. Hills and towns slow them down.
Doctrines
- Slot 1 · Gallop Doctrine V
+30% movement speed · +90 slashing damage · +60 slashing armour penetration
Speed and slashing power.
- Slot 2 · Victory Rush Doctrine V
Hits: infantry & lancers −80% damage, rooted 2 s
Hits stun and weaken infantry.
- Slot 3 · Carnage Doctrine V
+250 damage dealt to infantry · −7 s charge cooldown
Cuts through infantry, charges more often.
- Slot 4 · Unit Damage Doctrine IV
+115 vs units · +70 all damage
Unit damage, one step below V.
- Slot 5 · Hero Damage Doctrine V
+115 vs heroes · +110 all armour penetration
Hunt heroes, pierce armour.
Veterancy
Start
- Second Wind: 1/1 points · Reduces charge cooldown by 3 seconds.
Tooltip: Reduces charge cooldown by 3 seconds.
Top line
- Second Wind: 1/1 points · Reduces charge cooldown by 2 seconds.
Tooltip: Reduces charge cooldown by 2 seconds.
- Razor-Sharp: 3/3 points · +6% slashing damage
Per level: Lv 1: +2% slashing damage / Lv 2: +4% slashing damage / Lv 3: +6% slashing damage
- Hone: 3/3 points · +15% slashing armour penetration
Per level: Lv 1: +5% slashing armour penetration / Lv 2: +10% slashing armour penetration / Lv 3: +15% slashing armour penetration
- Anti-Infantry: 2/2 points · Each level increases damage dealt to infantry by 5%.
Tooltip: Each level increases damage dealt to infantry by 5%.
- Fear Nothing: 3/3 points · Each level increases charge damage by 7%.
Tooltip: Each level increases charge damage by 7%.
- Second Wind: 3/3 points · Every level reduces charge cooldown by 2 seconds.
Tooltip: Every level reduces charge cooldown by 2 seconds.
- Resilient: 0/2 points · Not taken
Per level: Lv 1: −5% ranged damage taken while charging / Lv 2: −10% ranged damage taken while charging
- Blade Edge: 0/2 points · Not taken
- Anti-Infantry: 0/1 points · Not taken
Per level: Lv 1: +100% damage dealt to infantry
MISMATCH
Bottom line
- Reflexes: 2/2 points · −10% ranged damage taken
Per level: Lv 1: −5% ranged damage taken / Lv 2: −10% ranged damage taken
- Cold Blood: 3/3 points · +9% slashing defence
Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence / Lv 3: +9% slashing defence
- Razor-Sharp: 3/3 points · +9% piercing defence
Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence
- The Soldier's Life: 2/2 points · +6% health
Per level: Lv 1: +3% health / Lv 2: +6% health
- Anti-Cavalry: 3/3 points · Each level increases damage dealt to cavalry by 10%.
Tooltip: Each level increases damage dealt to cavalry by 10%.
- Open Ground: 0/3 points · Not taken
- Toughen Up: 0/3 points · Not taken
Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence
- Thick Armour: 0/1 points · Not taken
Per level: Lv 1: +6% all defences
Build totals
- +6% · slashing damage
- +15% · slashing armour penetration
- −10% · ranged damage taken
- +9% · slashing defence
- +9% · piercing defence
- +6% · health
Values from game files · client 1.10.3721.330067.
Balance history
2026-01-22 · buff
Increased Slashing Damage (1516 to 1698).
January 22 Unit Balance Adjustments2025-10-29 · bugfix
Fixed an issue where the unit was unable to properly throw lassos.
October 30 Online Update Log2025-06-27 · rework
Base Health and Slashing Damage increased. Added 50% slow lasso throw. Sabre Combo reworked: prioritizing nearest enemies, 4-slash sequence (first 2 uninterruptible at high speed), and exit dash. Damage logic shifted to high-speed/collision bonuses.
June 26 Balance Update Annoucement2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-09-20 · buff
Soldier count increased from 18 to 21.
September 21st Update Log2023-09-19 · buff
Soldier count increased from 18 to 21.
BALANCE CHANGES2023-06-28 · buff
Leadership cost reduced from 310 to 300.
JUN 29 UPDATE LOG2023-03-22 · buff
Improved the hitbox of charge skills for melee cavalry and Coutiliers, reducing chance of missing.
MAR 23 UPDATE LOG2022-09-29 · rework
Received balance adjustments (details in separate notice).
SEP 29 UPDATE LOG2022-09-29 · buff
Improved targeting algorithm for [Sabre Combo] to hit more enemies while moving.
Sept. 29 Balance Changes2022-09-23 · other
Scheduled for balance changes in the September 29 update. Details to be announced.
Preview | September 29 Balance Changes
Questions about Elite Kheshigs
Which veterancy line do I use for Elite Kheshigs?
My imported build puts the most points in Top line: 15/20 points.
Which doctrines are in the Elite Kheshigs guide?
Gallop Doctrine V, Victory Rush Doctrine V, Carnage Doctrine V, Unit Damage Doctrine IV, Hero Damage Doctrine V
How much leadership does Elite Kheshigs cost?
Elite Kheshigs costs 300 leadership.
What is the latest recorded balance change for Elite Kheshigs?
2026-01-22 · buff: Increased Slashing Damage (1516 to 1698).
Related units
All Conqueror's Blade units · Best units for beginners · All doctrines