Laird's Swordsmen — Conqueror's Blade Birlik Rehberi

Heroic two-handed sword infantry from Season IX: Highlanders.

Quick facts

Updated 1 November 2026

Infantry units · Tier 4 units

My take: S tier

Laird's Swordsmen – Conqueror's Blade T4 infantry unit

Overview

Heroic two-handed sword infantry from Season IX: Highlanders. Wide sweeps, good at breaking shield walls and pushing a front.

Strengths

  • Every hit stacks +40 to all defences, up to 5 times
  • Fearless Heart: 10% damage reduction on skill use and healing on attack
  • Highland Charge knocks down
  • Bagpipers can clear the exhaustion

Weaknesses

  • After For Freedom!: -50% speed and attack rate, -40% damage, +40% damage taken for 10s
  • High leadership cost
  • Skills have to be used in the right order
  • Ranged fire hurts before they reach melee

How to Play

  • Go in as the second or third wave. Let someone else take the first hit.
  • Highland Charge to open, it knocks down.
  • Pop For Freedom! for the push: 15 seconds of +30% speed, +40% damage and +2,000 max HP.
  • Pull out BEFORE it ends. Afterwards they're slow, weak and take 40% more damage for 10 seconds.
  • Play them like Prefecture Guards or Men-at-Arms: flank, use skills, leave.

Doctrines

  • Slot 1 · Linebreaker Doctrine V

    After 3 hits: much better block break for 2 s

    Opens shield walls.

  • Slot 2 · Unit Damage Doctrine V

    +120 vs units · +80 all damage

    Main damage slot.

  • Slot 3 · Siege Fighter Doctrine

    +8% all damage inflicted in sieges

    More damage in sieges.

  • Slot 4 · Epic Leadership Doctrine

    −16% Leadership cost

    Room for one more unit.

    NEW · 220 → about 184 leadership

  • Slot 5 · Epic Combat Doctrine

    Every 3rd hit +11% · every 6th heals 15% · every 9th 2.5 s CC immune

    Rewards staying in the fight.

    NEW · every 9th hit: 2.5 s CC immunity (was missing in the old text)

Laird's Swordsmen doctrines – Conqueror's Blade

Veterancy

Start

  • The Soldier's Life: 1/1 points · +3% health

    Per level: Lv 1: +3% health

Top line

  • Razor-Sharp: 3/3 points · +9% slashing damage

    Per level: Lv 1: +3% slashing damage / Lv 2: +6% slashing damage / Lv 3: +9% slashing damage

  • The Soldier's Life: 2/2 points · +6% health

    Per level: Lv 1: +3% health / Lv 2: +6% health

  • Reflexes: 2/2 points · −10% ranged damage taken

    Per level: Lv 1: −5% ranged damage taken / Lv 2: −10% ranged damage taken

  • Hone: 3/3 points · +9% slashing armour penetration

    Per level: Lv 1: +3% slashing armour penetration / Lv 2: +6% slashing armour penetration / Lv 3: +9% slashing armour penetration

  • Cold Blood: 3/3 points · Each level reduces Highland Charge and Claymore Strike cooldown by 2 seconds.

    Tooltip: Each level reduces Highland Charge and Claymore Strike cooldown by 2 seconds.

  • Move as One: 2/2 points · +10% movement speed

    Per level: Lv 1: +5% movement speed / Lv 2: +10% movement speed

  • Razor-Sharp: 2/2 points · +6% slashing damage

    Per level: Lv 1: +3% slashing damage / Lv 2: +6% slashing damage

  • Vigorous Strike: 2/2 points · Each level increases Claymore Strike damage by 5%.

    Tooltip: Each level increases Claymore Strike damage by 5%.

  • Gale Force: 1/1 points · Increases damage dealt during 'For Freedom!' by 15%.

    Tooltip: Increases damage dealt during 'For Freedom!' by 15%.

Bottom line

  • Toughen Up: 2/2 points · +6% piercing defence

    Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence

  • The Soldier's Life: 0/2 points · Not taken

    Per level: Lv 1: +3% health / Lv 2: +6% health

  • Reflexes: 0/3 points · Not taken

    Per level: Lv 1: −5% ranged damage taken / Lv 2: −10% ranged damage taken / Lv 3: −15% ranged damage taken

  • Fear Nothing: 0/3 points · Not taken
  • A Hundred Paces: 0/1 points · Not taken
  • Bloodbath: 0/2 points · Not taken

    Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence

  • The Soldier's Life: 0/3 points · Not taken

    Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health

  • Unwavering: 0/3 points · Not taken
  • Profound: 0/1 points · Not taken

Build totals

  • +9% · health
  • +15% · slashing damage
  • −10% · ranged damage taken
  • +9% · slashing armour penetration
  • +10% · movement speed
  • +6% · piercing defence

Values from game files · client 1.10.3721.330067.

Laird's Swordsmen veterancy line – Conqueror's Blade

Linked doctrines

Balance history

  1. 2026-04-16 · buff

    Normal Attack damage and skill damage increased by 18%; Immune to normal dazed effects during [For Freedom!] enhancement. Mastery added with health, slashing damage/penetration, CC immunity for 2s on specific enhanced skills, block break increase, cooldown reduction, and increased damage bonus during For Freedom.

    April 16 Update and Maintenance Log
  2. 2026-04-14 · rework

    Claymores will receive significant balance adjustments alongside the introduction of Mastery to enhance their performance in the current meta.

    Season 26 Player Experience Improvements - Part II
  3. 2026-03-26 · rework

    Can now be unlocked via Honour in the all-new 'Soul of the Norse' Unit Tree.

    [Season Echo] Update Log
  4. 2025-12-18 · buff

    Leadership cost reduced from 225 to 220.

    Roses: Ash and Bloom Season Update - Part 2
  5. 2025-09-29 · buff

    For Freedom! now removes control effects, cooldown reduced to 45s, and post-buff debuffs reduced (speed/attack reduction 25%, damage taken 20%). Claymore Strike damage increased by 20% and execution optimized.

    September 29 Update and Maintenance Log
  6. 2024-08-15 · bugfix

    Fixed an issue where bringing this unit could cause server lagging.

    August 15 Update Log
  7. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  8. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice
  9. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  10. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  11. 2023-09-20 · bugfix

    Optimize target-finding logic when in Hold.

    September 21st Update Log
  12. 2023-08-16 · buff

    Leadership cost reduced from 245 to 235.

    Update Log for August 17

Questions about Laird's Swordsmen

Which veterancy line do I use for Laird's Swordsmen?

My imported build puts the most points in Top line: 20/20 points.

Which doctrines are in the Laird's Swordsmen guide?

Linebreaker Doctrine V, Unit Damage Doctrine V, Siege Fighter Doctrine, Epic Leadership Doctrine, Epic Combat Doctrine

How much leadership does Laird's Swordsmen cost?

Laird's Swordsmen costs 220 leadership.

What is the latest recorded balance change for Laird's Swordsmen?

2026-04-16 · buff: Normal Attack damage and skill damage increased by 18%; Immune to normal dazed effects during [For Freedom!] enhancement. Mastery added with health, slashing damage/penetration, CC immunity for 2s on specific enhanced skills, block break increase, cooldown reduction, and increased damage bonus during For Freedom.

Related units

All Conqueror's Blade units · Best units for beginners · All doctrines