Siphonarioi — Conqueror's Blade Birlik Rehberi
Seven men with Greek fire.
Quick facts
- Unit type: ranged
- Tier / era: T5 / golden
- Weapon type: Special
- Leadership cost: 270
- Role / classification: fire, aoe, choke, area-denial, fragile, ranged
- Recommended veterancy line: Top line (17/21 points)
- Core doctrines: Siphonarioi Hellfire Doctrine, Scorching Doctrine V, Siphonarioi Flamethrower Doctrine, Unit Damage Doctrine V, Epic Combat Doctrine
- My tier: S
Updated 1 November 2026
My take: S tier

Overview
Seven men with Greek fire. Firestorm (1) is a cone of flame, Scorched Earth (2) leaves the ground burning. The damage ignores most fire resistance. The price: 15m range and they die to almost anything.
Strengths
- Blunt and fire damage that ignores most fire resistance
- Firestorm: hard CC and burn in a cone
- Scorched Earth: denies ground for seconds
- Lethal at gates, breaches and tunnels
- Can decide a siege on their own when screened well
Weaknesses
- 15m range
- Dies at once to ranged focus or cavalry
- Only 7 men
- In the open, enemies dodge straight-line combos
How to Play
- They delete choke points. They are not a front-line unit. Always keep shields or heavy infantry in front of them.
- At gates, 1 then 2: Firestorm burns and controls everything in the cone, Scorched Earth keeps the spot on fire so nobody walks back in.
- 2 then 1 only when the enemy is packed tight in a gate, tunnel or breach.
- In the open, use angles. Lay Scorched Earth where they have to walk, step behind your line, then Firestorm across them from the side as they cross.
- Never walk up and fire 2 then 1 in a straight line in open space. People just step out.
- Aim Firestorm slightly up into a wall or ramp so it hits heads and chests. Spraying the floor wastes it.
- Best places: gates, breaches, tunnels, stairs, narrow streets. Territory Wars are full of them.
Doctrines
- Slot 1 · Siphonarioi Hellfire Doctrine
Flames burn +2 s
Flames burn longer.
- Slot 2 · Scorching Doctrine V
+50 burning damage per second
Hotter burns.
- Slot 3 · Siphonarioi Flamethrower Doctrine
Increases blunt damage by 200 when hellfire strikes target
Unit skill upgrade.
- Slot 4 · Unit Damage Doctrine V
+120 vs units · +80 all damage
Main damage slot.
- Slot 5 · Epic Combat Doctrine
Every 3rd hit +11% · every 6th heals 15% · every 9th 2.5 s CC immune
Rewards staying in the fight.
NEW · every 9th hit: 2.5 s CC immunity (was missing in the old text)

Veterancy
Start
- The Soldier's Life: 1/1 points · +6% health
Per level: Lv 1: +6% health
Top line
- Cooldown: 3/3 points · Each level reduces Firestorm's cooldown by 2 seconds.
Tooltip: Each level reduces Firestorm's cooldown by 2 seconds.
- Fiery Impact: 3/3 points · blunt damage +300 points
Per level: Lv 1: blunt damage +100 points / Lv 2: blunt damage +200 points / Lv 3: blunt damage +300 points
- Move as One: 1/1 points · +3% movement speed
Per level: Lv 1: +3% movement speed
- Improved Supplies: 3/3 points · +60% ammo
Per level: Lv 1: +20% ammo / Lv 2: +40% ammo / Lv 3: +60% ammo
- Purifying Hellfire: 3/3 points · Each level increases fire damage by 80.
Tooltip: Each level increases fire damage by 80.
- Cooldown: 3/3 points · Each level reduces Firestorm's cooldown by 2 seconds.
Tooltip: Each level reduces Firestorm's cooldown by 2 seconds.
- Improved Pump Seals: 1/1 points · Substantially increases Firestorm's rate of fire.
Tooltip: Substantially increases Firestorm's rate of fire.
- Cooldown: 0/3 points · Not taken
- Eternal Flame: 0/1 points · Not taken
Bottom line
- Improved Supplies: 1/1 points · +10% ammo
Per level: Lv 1: +10% ammo
- Toughen Up: 3/3 points · +9% piercing defence
Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence
- Bloodbath: 3/3 points · +9% slashing defence
Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence / Lv 3: +9% slashing defence
- A Land of Fire: 2/2 points · Each level increases duration of flames on the ground by 2 seconds.
Tooltip: Each level increases duration of flames on the ground by 2 seconds.
- Refined Hellfire: 2/3 points · Each level increases duration of burning by 1.5 seconds.
Tooltip: Each level increases duration of burning by 1.5 seconds.
- Improved Pump Seals: 0/1 points · Not taken
- Improved Supplies: 0/2 points · Not taken
Per level: Lv 1: −5% ranged damage taken / Lv 2: −10% ranged damage taken
- Move as One: 0/2 points · Not taken
Per level: Lv 1: +3% movement speed / Lv 2: +6% movement speed
- Fiery Impact: 0/3 points · Not taken
Per level: Lv 1: blunt damage +100 points / Lv 2: blunt damage +200 points / Lv 3: blunt damage +300 points
- Thick Armour: 0/1 points · Not taken
Per level: Lv 1: +20% all defences
Build totals
- +6% · health
- +3% · movement speed
- +70% · ammo
- +9% · piercing defence
- +9% · slashing defence
Values from game files · client 1.10.3721.330067.

Balance history
2026-02-09 · bugfix
Fixed an issue where the unit dealt abnormal damage after interacting with supply points.
February 9 Update and Maintenance Log2026-01-22 · buff
Increased Blunt Damage and Movement Speed. Reduced Leadership to 270.
January 22 Unit Balance Adjustments2025-05-08 · bugfix
Fixed abnormal animation when pushing siege towers.
May 8 Update Log2025-03-13 · bugfix
Fixed an issue where the unit could not equip the Legendary Balance Doctrine and Epic Balance Doctrine.
March 13 Update Log2025-02-13 · bugfix
Fixed an issue where the unit could not equip Piercing, Slashing, or Blunt Defence & Health Doctrines.
February 13 Update Log2024-11-07 · bugfix
Fixed the issue where Siphonarioi cannot activate the limited-time Leadership-reduction Doctrine of the Lionfire season.
November 7 Update Log2024-08-15 · bugfix
Optimized flame jet trajectory and fixed abnormal range issues when attacking targets at close range.
August 15 Update Log2024-03-21 · buff
Leadership cost reduced from 315 to 300. Basic blunt damage increased by 200. Basic health increased by 20%.
New Season Dragonrise is Available Now!2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-06-28 · buff
Leadership cost reduced from 330 to 315.
JUN 29 UPDATE LOG2023-03-22 · buff
Hitbox size of all flames increased by 40%. Targeting range increased to 18m (was 12m). Target locking logic improved to target torso and miss less at close range. Attack interval reduced by 26%. Initial flame speed increased by 35% and drop rate increased 27% to support 18m range.
MAR 23 UPDATE LOG
Questions about Siphonarioi
Which veterancy line do I use for Siphonarioi?
My imported build puts the most points in Top line: 17/21 points.
Which doctrines are in the Siphonarioi guide?
Siphonarioi Hellfire Doctrine, Scorching Doctrine V, Siphonarioi Flamethrower Doctrine, Unit Damage Doctrine V, Epic Combat Doctrine
How much leadership does Siphonarioi cost?
Siphonarioi costs 270 leadership.
What is the latest recorded balance change for Siphonarioi?
2026-02-09 · bugfix: Fixed an issue where the unit dealt abnormal damage after interacting with supply points.
Related units
All Conqueror's Blade units · Best units for beginners · All doctrines