Coutiliers Guide – Conqueror's Blade

Chivalric lance cavalry.

Quick facts

Updated 1 November 2026

Cavalry units · Tier 2 units

My take: S tier

Coutiliers – Conqueror's Blade T2 cavalry unit

Overview

Chivalric lance cavalry. Hardest charge and longest charge distance of the basic cavalry, and fast. A cheap flanker that wrecks infantry clumps in the open, and a solid pick while you're still building your first warbands.

Strengths

  • Best charge damage and distance among basic cavalry
  • Fast
  • Cheap and available early
  • Deadly against infantry clumps in the open

Weaknesses

  • Light armour, dies to pikes and archers
  • Weak in melee after the charge
  • Outclassed by heavy cavalry later on
  • Needs open ground

How to Play

  • Charge infantry clumps from the side, in open field.
  • Get out after the charge. They can't stay in melee.
  • Stay away from pikes and archers. The armour is thin.
  • Use them to grind early on, until you have purple units.

Doctrines

  • Slot 1 · Pressure Doctrine V

    −50% damage taken while charging · −6 s charge cooldown

    Safer charges, shorter cooldown.

  • Slot 2 · Lancer Charge Doctrine V

    −14 s charge cooldown · +100 piercing damage

    Charge more often, hit harder.

  • Slot 3 · Epic Assault Doctrine

    While charging: +6% damage per hit for 3 s

    Charges snowball with every hit.

  • Slot 4 · Lancer-Last Stand

    Below 60% men: +40% damage

    Hits harder when the unit is thin.

Veterancy

Start

  • Cold Blood: 1/1 points · +2% piercing damage

    Per level: Lv 1: +2% piercing damage

Top line

  • Force: 2/2 points · +10% armour penetration

    Per level: Lv 1: +5% armour penetration / Lv 2: +10% armour penetration

  • Toughen Up: 2/2 points · +6% piercing defence

    Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence

  • Drive a Wedge: 1/1 points · Unlocks Wedge formation.

    Tooltip: Unlocks Wedge formation.

  • Reflexes: 2/2 points · −40% damage taken from ranged units while charging

    Per level: Lv 1: −20% damage taken from ranged units while charging / Lv 2: −40% damage taken from ranged units while charging

  • Second Wind: 2/2 points · Each level reduces charge cooldown by 6 seconds.

    Tooltip: Each level reduces charge cooldown by 6 seconds.

  • In the Blink of An Eye: 1/1 points · +8% critical value

    Per level: Lv 1: +8% critical value / Lv 2: +8% critical value

  • Fear Nothing: 2/2 points · Each level increases charge damage by 7%.

    Tooltip: Each level increases charge damage by 7%.

  • Fear Nothing: 1/1 points · Increases charge damage by 22%. Changes unit appearance.

    Tooltip: Increases charge damage by 22%. Changes unit appearance.

Bottom line

  • The Soldier's Life: 3/3 points · +9% health

    Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health

  • Mustering: 0/1 points · Not taken
  • Garrison: 0/3 points · Not taken
  • Tenacity: 0/1 points · Not taken
  • New Steel: 0/1 points · Not taken

    Per level: Lv 1: +3% health

  • Anti-Infantry: 0/1 points · Not taken

Build totals

  • +2% · piercing damage
  • +10% · armour penetration
  • +6% · piercing defence
  • −40% · damage taken from ranged units while charging
  • +8% · critical value
  • +9% · health

Values from game files · client 1.10.3721.330067.

Balance history

  1. 2025-05-15 · buff

    Leadership cost reduced: 115 -> 110.

    May 15 Update Log
  2. 2025-05-08 · rework

    Mastery nodes updated: features Piercing damage/armor pen bonuses, +1 headcount, bonus damage to infantry, and a new 200% damage armor-breaking impact at the end of charges.

    May 8 Update Log
  3. 2024-03-27 · rework

    The node of 'Decrease Unit Losses in the World, Unit Resupply Cost' changed to 'Increase Charge Damage, Increase Health'.

    News Update on March 28th
  4. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  5. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice
  6. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  7. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  8. 2023-09-20 · buff

    Leadership cost reduced from 130 to 115.

    September 21st Update Log
  9. 2023-09-19 · buff

    Leadership cost reduced 130 to 115.

    BALANCE CHANGES
  10. 2023-03-29 · bugfix

    Fixed issue where damage reduction/increase effects for Chivalric units only triggered after a successful block.

    MAR 30 UPDATE LOG
  11. 2023-03-22 · buff

    Improved the hitbox of charge skills for melee cavalry and Coutiliers, reducing chance of missing.

    MAR 23 UPDATE LOG
  12. 2023-03-22 · buff

    Improved the hitbox of charge skills, reducing chance of missing.

    MAR 23 UPDATE LOG
  13. 2022-09-01 · buff

    Charge piercing armor penetration now scales with movement speed (up to 50%); Charge max speed increased by 20%; max movement speed benefits increased to 85% (from 50%); Charge cooldown reduced to 35s (from 50s).

    Spet. 1st Balance Change Notice

Questions about Coutiliers

Which veterancy line do I use for Coutiliers?

My imported build puts the most points in Top line: 13/13 points.

Which doctrines are in the Coutiliers guide?

Pressure Doctrine V, Lancer Charge Doctrine V, Epic Assault Doctrine, Lancer-Last Stand

How much leadership does Coutiliers cost?

Coutiliers costs 110 leadership.

What is the latest recorded balance change for Coutiliers?

2025-05-15 · buff: Leadership cost reduced: 115 -> 110.

Related units

All Conqueror's Blade units · Best units for beginners · All doctrines