Silla Guards Guide – Conqueror's Blade

Seasonal spear and shield unit from Season 22: Silla – Hwarang's Oath.

Quick facts

Updated 1 November 2026

Infantry units · Tier 3 units

My take: D tier

Silla Guards – Conqueror's Blade T3 infantry unit

Overview

Seasonal spear and shield unit from Season 22: Silla – Hwarang's Oath. A front-line unit with a shield throw for crowd control.

Strengths

  • Crowd control with shield throws and stuns
  • Long spear reach, good for narrow passages
  • Works on defence and attack

Weaknesses

  • Shield throw is single-use and costs shield durability
  • Needs timing, a wasted throw leaves them exposed
  • Only available during the Silla season

How to Play

  • Shield Throw at a choke point to stun several enemies and open the way for a push.
  • Spear Slam right after.
  • Keep your spacing. Use the spears from behind a shield wall for the most reach.

Doctrines

Veterancy

Start

  • The Soldier's Life: 2/2 points · +12% health

    Per level: Lv 1: +6% health / Lv 2: +12% health

Main line

  • Move as One: 2/2 points · +6% movement speed

    Per level: Lv 1: +3% movement speed / Lv 2: +6% movement speed

  • Reflexes: 2/2 points · Each level reduces ranged damage taken by 10% while [Specter Shield] is active.

    Tooltip: Each level reduces ranged damage taken by 10% while [Specter Shield] is active.

  • Toughen Up: 2/2 points · +6% piercing defence

    Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence

  • Bloodbath: 2/2 points · +6% slashing defence

    Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence

  • Battle Frenzy: 2/2 points · Each level increases damage by 10% after [Specter Shield] is destroyed.

    Tooltip: Each level increases damage by 10% after [Specter Shield] is destroyed.

  • Unswerving: 2/2 points · +6% blunt defence

    Per level: Lv 1: +3% blunt defence / Lv 2: +6% blunt defence

  • Facehardened: 2/2 points · piercing armour penetration +200 points; blunt armour penetration +200 points

    Per level: Lv 1: piercing armour penetration +100 points; blunt armour penetration +100 points / Lv 2: piercing armour penetration +200 points; blunt armour penetration +200 points

  • Oathbound: 1/1 points · [Spear Slam] inflicts bleeding damage lasting for 5s to target unit Unit designation changed to: Silla Guards - Oathbound

    Tooltip: [Spear Slam] inflicts bleeding damage lasting for 5s to target unit Unit designation changed to: Silla Guards - Oathbound

Build totals

  • +12% · health
  • +6% · movement speed
  • +6% · piercing defence
  • +6% · slashing defence
  • +6% · blunt defence

Values from game files · client 1.10.3721.330067.

Traits:

- Polearm Specialists: Armed with long spears and rectangular shields

- Shield Throw: Hurls shields to stun enemies, breaking enemy lines

- Elite Discipline: Balanced attack and defense, suited for chokepoints

Skills:

- Shield Throw: Launches a shield dealing blunt damage and stunning target

- Spear Slam: Melee spear strike; additional follow-up if shield is lost

- Brace/Spear Formation: Maintain frontline integrity

Balance history

  1. 2025-07-24 · buff

    New Season Doctrine [Silla Guards - Repelling Vanguard]: [Shield Throw] stuns targeted Units for 3 seconds.

    July 24 Update Log
  2. 2025-05-08 · buff

    Leadership reduced from 160 to 150.

    May 8 Update Log
  3. 2025-03-27 · bugfix

    Fixed the issue where the [Silla Guards] would have abnormal shield status in following order when the [Specter Shield]'s durability reached zero.

    March 27 Update Log
  4. 2025-03-19 · other

    New 3-star Seasonal Unit. Armed with square shields and long spears. Features 'Shield Throw' and 'Spear Slam' skills. Redues cooldown of Spear Slam by 5s with exclusive doctrine.

    [Silla] Season Update Log
  5. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  6. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  7. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice
  8. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  9. 2022-10-18 · rework

    Removed the least used shield-switching function (Stow/Use Shield) for units with 5 or more skills to prevent UI clashes.

    OCT 20 UPDATE LOG

Questions about Silla Guards

Which veterancy line do I use for Silla Guards?

My imported build puts the most points in Main line: 15/15 points.

Which doctrines are in the Silla Guards guide?

Epic Polearm Doctrine II, Epic Polearm Doctrine I, Silla Guards - Repelling Vanguard, Silla Guards: Royal Escort, Rare Polearm Doctrine I

How much leadership does Silla Guards cost?

Silla Guards costs 150 leadership.

What is the latest recorded balance change for Silla Guards?

2025-07-24 · buff: New Season Doctrine [Silla Guards - Repelling Vanguard]: [Shield Throw] stuns targeted Units for 3 seconds.

Related units

All Conqueror's Blade units · Best units for beginners · All doctrines