Xuanjia Heavy Cavalry Guide – Conqueror's Blade

Heavy breakthrough cavalry for one massive charge that wipes infantry stacks.

Quick facts

Updated 1 November 2026

Cavalry units · Tier 5 units

My take: B tier

Xuanjia Heavy Cavalry – Conqueror's Blade T5 cavalry unit

Overview

Heavy breakthrough cavalry for one massive charge that wipes infantry stacks. Thunder Charge ignores obstacles. Disciplined Assault gives 2 seconds of CC immunity and a high-damage stab combo on impact. The Soaring Rider bonus grows with charge distance.

Strengths

  • Erases an unbraced blob in one pass
  • Flips objectives
  • Extremely tanky with doctrine support
  • Fire-resistant, wide hitbox

Weaknesses

  • Dies at once when angled wrong into braced pikes
  • Can't turn mid-charge
  • Struggles in tight corridors
  • Needs distance

How to Play

  • Take as much distance as you can and pick a clean lane.
  • Thunder Charge, steered off-centre so you hit the long side of the blob.
  • Disciplined Assault on contact for the CC immunity and the combo.
  • Keep moving. Go through and come out behind them.
  • Reset and find the next target.

Doctrines

Recommended doctrines for Xuanjia Heavy Cavalry:

Veterancy

Start

  • True Steel: 1/1 points · Adds passive skill: Power Stab. When Xuanjia Heavy Cavalry is not in Thunder Charge or Disciplined Assault skill states, Power Stab will be triggered upon getting close to the enemy, dealing damage to a single unit. Cooldown lasts 30 seconds.

    Tooltip: Adds passive skill: Power Stab. When Xuanjia Heavy Cavalry is not in Thunder Charge or Disciplined Assault skill states, Power Stab will be triggered upon getting close to the enemy, dealing damage to a single unit. Cooldown lasts 30 seconds.

Top line

  • The Soldier's Life: 3/3 points · +9% health

    Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health

  • Toughen Up: 3/3 points · +9% piercing defence

    Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence

  • Thick Armour: 3/3 points · +9% slashing defence

    Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence / Lv 3: +9% slashing defence

  • Inner Energy: 1/2 points · Every level reduces Thunder Charge’s cooldown by 2 seconds.

    Tooltip: Every level reduces Thunder Charge’s cooldown by 2 seconds.

  • Reflexes: 0/2 points · Not taken

    Per level: Lv 1: −10% ranged damage taken / Lv 2: −20% ranged damage taken

  • Razor-Sharp: 0/3 points · Not taken

    Per level: Lv 1: −5% damage taken from infantry / Lv 2: −10% damage taken from infantry / Lv 3: −15% damage taken from infantry

    MISMATCH

  • Unwavering: 0/2 points · Not taken

    Per level: Lv 1: +2% all defences / Lv 2: +4% all defences

  • Loyal Forever: 0/1 points · Not taken

    Per level: Lv 1: damage taken -20%

Bottom line

  • Razor-Sharp: 3/3 points · +9% slashing damage

    Per level: Lv 1: +3% slashing damage / Lv 2: +6% slashing damage / Lv 3: +9% slashing damage

    MISMATCH

  • Hone: 3/3 points · +15% slashing armour penetration

    Per level: Lv 1: +5% slashing armour penetration / Lv 2: +10% slashing armour penetration / Lv 3: +15% slashing armour penetration

  • Inner Energy: 2/2 points · Every level reduces Disciplined Assault’s cooldown by 2 seconds.

    Tooltip: Every level reduces Disciplined Assault’s cooldown by 2 seconds.

  • Move as One: 3/3 points · +15% movement speed

    Per level: Lv 1: +5% movement speed / Lv 2: +10% movement speed / Lv 3: +15% movement speed

  • Iron Will: 3/3 points · −21% damage taken while using Disciplined Assault

    Per level: Lv 1: −7% damage taken while using Disciplined Assault / Lv 2: −14% damage taken while using Disciplined Assault / Lv 3: −21% damage taken while using Disciplined Assault

    MISMATCH

  • Razor-Sharp: 3/3 points · Each level increases damage dealt to infantry by 5%.

    Tooltip: Each level increases damage dealt to infantry by 5%.

  • Illuminated: 1/1 points · Increases Disciplined Assault’s damage dealt by 15%.

    Tooltip: Increases Disciplined Assault’s damage dealt by 15%.

Build totals

  • +9% · health
  • +9% · piercing defence
  • +9% · slashing defence
  • +9% · slashing damage
  • +15% · slashing armour penetration
  • +15% · movement speed
  • −21% · damage taken while using disciplined assault

Values from game files · client 1.10.3721.330067.

Linked doctrines

Balance history

  1. 2026-01-22 · buff

    Increased Health and Piercing Damage. Reduced Leadership to 295.

    January 22 Unit Balance Adjustments
  2. 2025-11-20 · buff

    Disciplined Assault damage increased by 6%; Leadership reduced from 325 to 315.

    November 20 Balance Adjustment Announcement
  3. 2025-03-20 · nerf

    [Disciplined Assault] max targets reduced by 1 and damage reduced by 15%. Base leadership cost increased by 10.

    March 20 Unit Balance Adjustments & Free Doctrine Removal Event
  4. 2025-03-19 · nerf

    Disciplined Assault damage reduced by 15% and max targets reduced by 1. Leadership cost increased by 10.

    [Silla] Season Update Log
  5. 2024-10-24 · bugfix

    Fixed an issue where the Unit Mount Attire of [Ranked Bounty: Hundred Riders] could be equipped to units other than Xuanjia Heavy Cavalry.

    October 24 Update Log
  6. 2024-07-17 · buff

    New season doctrine [Xuanjia Heavy Cavalry · Ursa Minor] added: [Weapon Veteran]'s block break increases by 400.

    July 18 Update Log
  7. 2024-07-09 · nerf

    Weapon Veteran can now be interrupted by the Startle the Horses effect from braces, Arquebuses, and Crossbows.

    July 10 Update Log
  8. 2024-07-04 · bugfix

    Fixed missing name change after fully upgrading bottom line Veterancy nodes.

    July 4th Update Log
  9. 2024-05-30 · nerf

    Reduce damage to heroes by 30%. Decrease the damage of [Weapon Veteran] by 15%. Reduce the damage of [Weapon Veteran] by 15% in low-speed states.

    Update Notice for May 30
  10. 2024-04-25 · other

    Optimized the description of the Ophiuchus Doctrine to match its actual effect.

    April 25th Update Log
  11. 2024-03-21 · other

    New seasonal unit (5-stars). Heavy cavalry with high-speed charge and control immunity via Weapon Veteran.

    New Season Dragonrise is Available Now!
  12. 2024-03-07 · other

    Newly introduced 5-Star Unit. These are heavily armoured elite cavalry.

    Dragonrise Season Announcement
  13. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  14. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  15. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  16. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice
  17. 2023-03-22 · buff

    Improved the hitbox of charge skills for melee cavalry and Coutiliers, reducing chance of missing.

    MAR 23 UPDATE LOG

Questions about Xuanjia Heavy Cavalry

Which veterancy line do I use for Xuanjia Heavy Cavalry?

My imported build puts the most points in Bottom line: 18/18 points.

Which doctrines are in the Xuanjia Heavy Cavalry guide?

Epic Combat Doctrine, Flatland Doctrine V, Unit Damage Doctrine V, Toughness Doctrine V

How much leadership does Xuanjia Heavy Cavalry cost?

Xuanjia Heavy Cavalry costs 295 leadership.

What is the latest recorded balance change for Xuanjia Heavy Cavalry?

2026-01-22 · buff: Increased Health and Piercing Damage. Reduced Leadership to 295.

Related units

All Conqueror's Blade units · Best units for beginners · All doctrines