Coutiliers — 戰意兵種攻略
Chivalric lance cavalry.
Quick facts
- Unit type: cavalry
- Tier / era: T2 / chivalric
- Weapon type: Lance Cavalry
- Leadership cost: 110
- Role / classification: cavalry, charge, budget, flanker, chivalric-era
- Recommended veterancy line: Top line (13/13 points)
- Core doctrines: Pressure Doctrine V, Lancer Charge Doctrine V, Epic Assault Doctrine, Lancer-Last Stand
- My tier: S
Updated 1 November 2026
My take: S tier

Overview
Chivalric lance cavalry. Hardest charge and longest charge distance of the basic cavalry, and fast. A cheap flanker that wrecks infantry clumps in the open, and a solid pick while you're still building your first warbands.
Strengths
- Best charge damage and distance among basic cavalry
- Fast
- Cheap and available early
- Deadly against infantry clumps in the open
Weaknesses
- Light armour, dies to pikes and archers
- Weak in melee after the charge
- Outclassed by heavy cavalry later on
- Needs open ground
How to Play
- Charge infantry clumps from the side, in open field.
- Get out after the charge. They can't stay in melee.
- Stay away from pikes and archers. The armour is thin.
- Use them to grind early on, until you have purple units.
Doctrines
- Slot 1 · Pressure Doctrine V
−50% damage taken while charging · −6 s charge cooldown
Safer charges, shorter cooldown.
- Slot 2 · Lancer Charge Doctrine V
−14 s charge cooldown · +100 piercing damage
Charge more often, hit harder.
- Slot 3 · Epic Assault Doctrine
While charging: +6% damage per hit for 3 s
Charges snowball with every hit.
- Slot 4 · Lancer-Last Stand
Below 60% men: +40% damage
Hits harder when the unit is thin.
Veterancy
Start
- Cold Blood: 1/1 points · +2% piercing damage
Per level: Lv 1: +2% piercing damage
Top line
- Force: 2/2 points · +10% armour penetration
Per level: Lv 1: +5% armour penetration / Lv 2: +10% armour penetration
- Toughen Up: 2/2 points · +6% piercing defence
Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence
- Drive a Wedge: 1/1 points · Unlocks Wedge formation.
Tooltip: Unlocks Wedge formation.
- Reflexes: 2/2 points · −40% damage taken from ranged units while charging
Per level: Lv 1: −20% damage taken from ranged units while charging / Lv 2: −40% damage taken from ranged units while charging
- Second Wind: 2/2 points · Each level reduces charge cooldown by 6 seconds.
Tooltip: Each level reduces charge cooldown by 6 seconds.
- In the Blink of An Eye: 1/1 points · +8% critical value
Per level: Lv 1: +8% critical value / Lv 2: +8% critical value
- Fear Nothing: 2/2 points · Each level increases charge damage by 7%.
Tooltip: Each level increases charge damage by 7%.
- Fear Nothing: 1/1 points · Increases charge damage by 22%.
Changes unit appearance.
Tooltip: Increases charge damage by 22%. Changes unit appearance.
Bottom line
- The Soldier's Life: 3/3 points · +9% health
Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health
- Mustering: 0/1 points · Not taken
- Garrison: 0/3 points · Not taken
- Tenacity: 0/1 points · Not taken
- New Steel: 0/1 points · Not taken
Per level: Lv 1: +3% health
- Anti-Infantry: 0/1 points · Not taken
Build totals
- +2% · piercing damage
- +10% · armour penetration
- +6% · piercing defence
- −40% · damage taken from ranged units while charging
- +8% · critical value
- +9% · health
Values from game files · client 1.10.3721.330067.
Balance history
2025-05-15 · buff
Leadership cost reduced: 115 -> 110.
May 15 Update Log2025-05-08 · rework
Mastery nodes updated: features Piercing damage/armor pen bonuses, +1 headcount, bonus damage to infantry, and a new 200% damage armor-breaking impact at the end of charges.
May 8 Update Log2024-03-27 · rework
The node of 'Decrease Unit Losses in the World, Unit Resupply Cost' changed to 'Increase Charge Damage, Increase Health'.
News Update on March 28th2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-09-20 · buff
Leadership cost reduced from 130 to 115.
September 21st Update Log2023-09-19 · buff
Leadership cost reduced 130 to 115.
BALANCE CHANGES2023-03-29 · bugfix
Fixed issue where damage reduction/increase effects for Chivalric units only triggered after a successful block.
MAR 30 UPDATE LOG2023-03-22 · buff
Improved the hitbox of charge skills for melee cavalry and Coutiliers, reducing chance of missing.
MAR 23 UPDATE LOG2023-03-22 · buff
Improved the hitbox of charge skills, reducing chance of missing.
MAR 23 UPDATE LOG2022-09-01 · buff
Charge piercing armor penetration now scales with movement speed (up to 50%); Charge max speed increased by 20%; max movement speed benefits increased to 85% (from 50%); Charge cooldown reduced to 35s (from 50s).
Spet. 1st Balance Change Notice
Questions about Coutiliers
Which veterancy line do I use for Coutiliers?
My imported build puts the most points in Top line: 13/13 points.
Which doctrines are in the Coutiliers guide?
Pressure Doctrine V, Lancer Charge Doctrine V, Epic Assault Doctrine, Lancer-Last Stand
How much leadership does Coutiliers cost?
Coutiliers costs 110 leadership.
What is the latest recorded balance change for Coutiliers?
2025-05-15 · buff: Leadership cost reduced: 115 -> 110.
Related units
All Conqueror's Blade units · Best units for beginners · All doctrines