Squires — 戰意兵種攻略

Quick facts

Updated 1 November 2026

Infantry units · Tier 3 units

My take: C tier

Doctrines

  • Slot 1 · Anti-Infantry Doctrine V

    +200 damage dealt to infantry · +250 block

    Wins the infantry trades.

  • Slot 2 · Charge Doctrine V

    +250 charge damage · +450 charge's block break

    Charges that crack shields.

  • Slot 3 · Stamina Doctrine V

    −24% charge cooldown · +1 number of charge targets

    Charge more often, hit one more.

  • Slot 4 · Epic Leadership Doctrine

    −16% Leadership cost

    Room for one more unit.

    NEW · 140 → about 117 leadership

  • Slot 5 · Iron Damage Doctrine V

    Ironsides: +175 defences for 12 s · +120 all damage while active

    Ironsides with a damage boost.

Veterancy

Start

  • Stand Fast: 1/1 points · block +40 points

    Per level: Lv 1: block +40 points

Top line

  • Reflexes: 0/1 points · Not taken

    Per level: Lv 1: damage taken -20%

  • The Soldier's Life: 0/3 points · Not taken

    Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health

  • Stand Fast: 0/2 points · Not taken

    Per level: Lv 1: block +40 points / Lv 2: block +80 points

  • Hone: 0/2 points · Not taken

    Per level: Lv 1: +5% slashing armour penetration / Lv 2: +10% slashing armour penetration

  • Toughen Up: 0/3 points · Not taken

    Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence

  • Fear Nothing: 0/2 points · Not taken
  • Second Wind: 0/2 points · Not taken
  • Force: 0/1 points · Not taken

    Per level: Lv 1: +10% piercing armour penetration

Bottom line

  • Second Wind: 1/1 points · Reduces charge cooldown by 6 seconds.

    Tooltip: Reduces charge cooldown by 6 seconds.

  • The Soldier's Life: 3/3 points · +9% health

    Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health

  • Improved Stamina: 1/1 points · Increases charge duration by 2 seconds.

    Tooltip: Increases charge duration by 2 seconds.

  • Fear Nothing: 3/3 points · Each level increases charge damage by 6%.

    Tooltip: Each level increases charge damage by 6%.

  • Fear Nothing: 1/1 points · Increases charge duration by 2 seconds.

    Tooltip: Increases charge duration by 2 seconds.

  • Second Wind: 3/3 points · Each level reduces charge cooldown by 3 seconds.

    Tooltip: Each level reduces charge cooldown by 3 seconds.

  • Unwavering: 3/3 points · Each level increases post-charge damage by 8%.

    Tooltip: Each level increases post-charge damage by 8%.

  • Fear Nothing: 1/1 points · −15% melee damage taken

    Per level: Lv 1: −15% melee damage taken

Build totals

  • +9% · health
  • −15% · melee damage taken

Values from game files · client 1.10.3721.330067.

Balance history

  1. 2026-04-08 · other

    Added prompts regarding Squires not gaining Unit XP when using [Knight's Shared Lineup]; XP issue to be resolved in future maintenance.

    April 9 Online Update Log
  2. 2025-11-20 · bugfix

    Fixed 4th and 8th Mastery nodes not working properly.

    November 20 Balance Adjustment Announcement
  3. 2025-05-15 · buff

    During [Shield Rush] and [Sprint Strike], armour piercing coefficient increased (125% to 200%) and damage coefficient increased (100% to 200%); follow-up attack armour piercing increased to 200%.

    May 15 Update Log
  4. 2025-05-08 · buff

    Leadership reduced from 155 to 140.

    May 8 Update Log
  5. 2024-07-25 · bugfix

    Fixed the Dash skill from Mastery nodes not displaying in the Unit Interface.

    July 25 Update Log
  6. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  7. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice
  8. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  9. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  10. 2023-09-20 · buff

    Leadership cost reduced from 170 to 155.

    September 21st Update Log
  11. 2023-09-19 · buff

    Leadership cost reduced 170 to 155.

    BALANCE CHANGES
  12. 2023-08-30 · buff

    Mastery system added: Increases max health (twice), slashing defense, and piercing defense. Unlocks [Dash] skill (1.5x charge damage), increases Charge and Sprint damage, and increases damage to polearm infantry. Successfully hitting Shield Charge reduces Charge cooldown and vice versa.

    August 31st Update Log
  13. 2023-05-30 · other

    New exclusive doctrine 'Zealous Knight' added: converts 100 ranged damage taken into bleed damage over 3s, while increasing damage and movement speed by 15% during the effect.

    Sengoku: Blazing Katana Season Notice
  14. 2023-03-22 · buff

    Improved the hitbox of charge skills for melee cavalry and Coutiliers, reducing chance of missing.

    MAR 23 UPDATE LOG
  15. 2022-11-21 · buff

    Using Shield Rush increases defenses by 50% and damage by 20% for 10 seconds.

    Nov 24 Update | Balance Changes

Questions about Squires

Which veterancy line do I use for Squires?

My imported build puts the most points in Bottom line: 16/16 points.

Which doctrines are in the Squires guide?

Anti-Infantry Doctrine V, Charge Doctrine V, Stamina Doctrine V, Epic Leadership Doctrine, Iron Damage Doctrine V

How much leadership does Squires cost?

Squires costs 140 leadership.

What is the latest recorded balance change for Squires?

2026-04-08 · other: Added prompts regarding Squires not gaining Unit XP when using [Knight's Shared Lineup]; XP issue to be resolved in future maintenance.

Related units

All Conqueror's Blade units · Best units for beginners · All doctrines