Greyhair Garrison — 战意兵种攻略
Heroic Era T4 melee infantry.
Quick facts
- Unit type: infantry
- Tier / era: T4 / heroic
- Weapon type: Special
- Leadership cost: 200
- Role / classification: poleaxe, heroic, melee
- Recommended veterancy line: Bottom line (19/19 points)
- Core doctrines: Health & Resistance Doctrine V, Greyhair Doctrine I, Toughness Doctrine V, Greyhair Doctrine II, Epic Combat Doctrine
- My tier: B
Updated 1 November 2026
My take: B tier

Overview
Heroic Era T4 melee infantry. Guide is currently in progress — doctrine and veterancy builds available.
Strengths
- Doctrine builds available (Budget, Best-in-Slot, Leadership)
- Veterancy path
Weaknesses
- Full detailed guide in progress
How to Play
Status
Detailed guide in progress. Doctrine and veterancy builds are available.
Doctrines
- Slot 1 · Health & Resistance Doctrine V
+300 health · −5% damage taken
Health and less damage taken.
- Slot 2 · Greyhair Doctrine I
+600 health
A big health pool.
- Slot 3 · Toughness Doctrine V
−33% damage taken, fades over 8 hits
Absorbs the first hits.
- Slot 4 · Greyhair Doctrine II
+110 slashing damage · +110 piercing damage · +110 blunt damage
More damage of every type.
- Slot 5 · Epic Combat Doctrine
Every 3rd hit +11% · every 6th heals 15% · every 9th 2.5 s CC immune
Rewards staying in the fight.
NEW · every 9th hit: 2.5 s CC immunity (was missing in the old text)
Veterancy
Start
- The Soldier's Life: 2/2 points · +6% health
Per level: Lv 1: +3% health / Lv 2: +6% health
Top line
- Recklessness: 2/2 points · +10% movement speed
Per level: Lv 1: +5% movement speed / Lv 2: +10% movement speed
- Razor-Sharp: 0/3 points · Not taken
Per level: Lv 1: +2% slashing damage / Lv 2: +4% slashing damage / Lv 3: +6% slashing damage
- Cold Blood: 0/3 points · Not taken
Per level: Lv 1: +3% piercing damage / Lv 2: +6% piercing damage / Lv 3: +9% piercing damage
- Breakthrough: 0/2 points · Not taken
- Toughen Up: 0/3 points · Not taken
Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence
- Butcher's Bill: 0/2 points · Not taken
Per level: Lv 1: +2% blunt damage / Lv 2: +4% blunt damage
- Second Wind: 0/3 points · Not taken
- Harbingers: 0/1 points · Not taken
Bottom line
- Bloodbath: 3/3 points · +9% slashing defence
Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence / Lv 3: +9% slashing defence
- Razor-Sharp: 2/2 points · +4% slashing damage
Per level: Lv 1: +2% slashing damage / Lv 2: +4% slashing damage
- Hone: 3/3 points · +15% slashing armour penetration
Per level: Lv 1: +5% slashing armour penetration / Lv 2: +10% slashing armour penetration / Lv 3: +15% slashing armour penetration
- Unswerving: 3/3 points · +9% blunt defence
Per level: Lv 1: +3% blunt defence / Lv 2: +6% blunt defence / Lv 3: +9% blunt defence
- Fear Nothing: 3/3 points · Each level increases Charge damage by 5%.
Tooltip: Each level increases Charge damage by 5%.
- The Soldier's Life: 2/2 points · +6% health
Per level: Lv 1: +3% health / Lv 2: +6% health
- Recklessness: 2/2 points · +10% movement speed
Per level: Lv 1: +5% movement speed / Lv 2: +10% movement speed
- Intrepids: 1/1 points · Increases Last Stand's damage reduction by 15%.
Tooltip: Increases Last Stand's damage reduction by 15%.
Build totals
- +12% · health
- +20% · movement speed
- +9% · slashing defence
- +4% · slashing damage
- +15% · slashing armour penetration
- +9% · blunt defence
Values from game files · client 1.10.3721.330067.
Balance history
2025-11-26 · bugfix
Fixed an issue where the [By The Book] tag description was incorrect.
November 27 Online Update Log2025-11-20 · buff
Increased base stats (Armour Pen, Damage, Block, Block Recovery); Added 'Guarded' stacking damage reduction in formation; Added 'Duty Until Death' damage boost at low headcount; Skill improvements for No Retreat, Last Stand, and Charge.
November 20 Balance Adjustment Announcement2025-04-16 · bugfix
Fixed incorrect hit detection after charging for the Longsword units.
April 17 Update Log2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-10-12 · buff
The unit can now use [Last Stand] while [No Retreat] is active.
Patch Notes: Oct 12th Update Log2023-09-26 · rework
No Retreat launches immediate attacks if formation is impossible; improved spearman attack hitbox; Stubborn Resilience trait adjusted to reduce damage taken during counterattacks while repelling units.
Patch Notes: Update Log Sep 272023-01-16 · rework
Made balance changes. Specifics in separate balance notice.
JAN 17 UPDATE LOG2023-01-13 · buff
[Last Stand] damage increased for sword/shield (+40%) and spear (+30%); target count increased for longsword (+2); improved backswing animations.
Jan 17 Balance Changes2023-01-13 · buff
[Charge] improved hitbox; now triggers [Last Stand] for 5 seconds after charge ends.
Jan 17 Balance Changes2022-10-26 · buff
Damage to cavalry of [Impeding Force] characteristic increased to 26% (was 16%).
10.27 Unit Balance Changes
Questions about Greyhair Garrison
Which veterancy line do I use for Greyhair Garrison?
My imported build puts the most points in Bottom line: 19/19 points.
Which doctrines are in the Greyhair Garrison guide?
Health & Resistance Doctrine V, Greyhair Doctrine I, Toughness Doctrine V, Greyhair Doctrine II, Epic Combat Doctrine
How much leadership does Greyhair Garrison cost?
Greyhair Garrison costs 200 leadership.
What is the latest recorded balance change for Greyhair Garrison?
2025-11-26 · bugfix: Fixed an issue where the [By The Book] tag description was incorrect.
Related units
All Conqueror's Blade units · Best units for beginners · All doctrines