Zealot - Accursed — Conqueror's Blade Einheiten-Guide
Melee unit with two forms.
Quick facts
- Unit type: infantry
- Tier / era: T4 / heroic
- Weapon type: Special
- Leadership cost: 225
- Role / classification: melee, transformation, shield-breaker, blunt, complex
- Recommended veterancy line: Top line (20/20 points)
- Core doctrines: Linebreaker Doctrine V, Devastation, Zealot - Divine Armor, Epic Leadership Doctrine
- My tier: C
Updated 1 November 2026
My take: C tier

Overview
Melee unit with two forms. They start with hammer and shield and transform into Inquisitors with twin burning mauls. Strong against shields: 1,437 blunt armour penetration.
Strengths
- Transforms into Inquisitors when Mad Malice is full
- Heavy blunt damage against shields
- Knockdowns with Righteous Charge and Zeal Whirlwind
- Burning damage in Inquisitor form
Weaknesses
- High skill floor
- Struggles against Stalwarts
- Long animation delays
- Locked in animation while transforming
How to Play
- It's all about when you transform.
- Build Mad Malice on three-star units.
- Keep knocking down with Righteous Charge and Zeal Whirlwind.
- Transform for the enhanced Whirlwind.
- Stack defence doctrines.
- Best on urban and siege maps.
Doctrines
- Slot 1 · Linebreaker Doctrine V
After 3 hits: much better block break for 2 s
Opens shield walls.
- Slot 2 · Devastation
Every 6 s: knock-down · −12% all defences · −10% speed · 12 s · stacks 3×
Knocks down and strips defences.
- Slot 3 · Zealot - Divine Armor
+320 max block · Milanese Armor +5%
More block and armour.
- Slot 4 · Epic Leadership Doctrine
−16% Leadership cost
Room for one more unit.
NEW · 225 → about 189 leadership

Veterancy
Start
- Move as One: 2/2 points · +6% Movement Speed
Per level: Lv 1: +3% Movement Speed / Lv 2: +6% Movement Speed
Top line
- The Soldier's Life: 3/3 points · +9% Health
Per level: Lv 1: +3% Health / Lv 2: +6% Health / Lv 3: +9% Health
- Stand Fast: 3/3 points · block +240 points
Per level: Lv 1: block +80 points / Lv 2: block +160 points / Lv 3: block +240 points
- Immovable: 3/3 points · +15% Block Recovery
Per level: Lv 1: +5% Block Recovery / Lv 2: +10% Block Recovery / Lv 3: +15% Block Recovery
- Inner Energy: 2/2 points · Each level reduces the Cooldown of [Dies iræ] by 1s.
Tooltip: Each level reduces the Cooldown of [Dies iræ] by 1s.
- Unwavering: 3/3 points · +12% All Defense
Per level: Lv 1: +4% All Defense / Lv 2: +8% All Defense / Lv 3: +12% All Defense
- Defensive Position: 1/1 points · [Zeal Whirlwind] grants 1.5s immunity to control effects on use.
Tooltip: [Zeal Whirlwind] grants 1.5s immunity to control effects on use.
- Reflexes: 3/3 points · −15% Ranged Damage taken
Per level: Lv 1: −5% Ranged Damage taken / Lv 2: −10% Ranged Damage taken / Lv 3: −15% Ranged Damage taken
- Spirited: 1/1 points · [Saeclum in Favilla] grants 2s immunity to control effects on use.
Tooltip: [Saeclum in Favilla] grants 2s immunity to control effects on use.
- Accursed: 1/1 points · When hit, also suffer Bleed for 8s; while it lasts, a successful block restores up to 12% Max Health over time
Unit designation changed to: Zealot - Accursed
Tooltip: When hit, also suffer Bleed for 8s; while it lasts, a successful block restores up to 12% Max Health over time Unit designation changed to: Zealot - Accursed
Bottom line
- The Soldier's Life: 1/3 points · health +150 points
Per level: Lv 1: health +150 points / Lv 2: health +300 points / Lv 3: health +450 points
- Breakthrough: 0/3 points · Not taken
- Facehardened: 0/3 points · Not taken
Per level: Lv 1: blunt armour penetration +30 points / Lv 2: blunt armour penetration +60 points / Lv 3: blunt armour penetration +90 points
- Inner Energy: 0/2 points · Not taken
- Quick Reflex: 0/3 points · Not taken
Per level: Lv 1: blunt damage +30 points / Lv 2: blunt damage +60 points / Lv 3: blunt damage +90 points
- Defensive Position: 0/1 points · Not taken
- Surge: 0/3 points · Not taken
- Spirited: 0/1 points · Not taken
- Sacred Wrath: 0/1 points · Not taken
Build totals
- +6% · movement speed
- +9% · health
- +15% · block recovery
- +12% · all defense
- −15% · ranged damage taken
Values from game files · client 1.10.3721.330067.
Full Defense Build, %-DMG Reduction Build: See images.
Veterancy Line: See image.

Linked doctrines
- Devastation
- Epic Combat Doctrine
Every 3rd hit +11% · every 6th heals 15% · every 9th 2.5 s CC immune
Rewards staying in the fight.
NEW · every 9th hit: 2.5 s CC immunity (was missing in the old text)
- Linebreaker Doctrine V
- Unshakable Ward
Acala's Aegis: −75% damage over time · no daze or knock-back · 7 s · 28 s cooldown
Ignore damage over time and dazes.
Balance history
2026-07-23 · buff
Normal Attack and skill attack Guard Break Damage increased by 50 points
July 23 Update and Maintenance Log2026-07-23 · buff
Base Blunt Damage value increased 1476 1586
July 23 Update and Maintenance Log2026-07-23 · buff
Base Leadership decreased 235 225
July 23 Update and Maintenance Log2026-07-23 · buff
Leadership reduced to 225; Base Blunt Damage increased; Guard Break damage increased by 50.
July 23 Update and Maintenance Log2026-07-23 · buff
Normal Attack and skill attack Guard Break Damage increased by 50 points
July 23 Update and Maintenance Log2026-07-23 · buff
Base Blunt Damage value increased from 1476 to 1586
July 23 Update and Maintenance Log2026-07-23 · buff
Base Leadership reduced from 235 to 225
July 23 Update and Maintenance Log2026-07-23 · buff
Leadership reduced (235 to 225); Blunt Damage increased (1476 to 1586); Guard Break damage increased by 50.
July 23 Update and Maintenance Log2025-11-20 · bugfix
Fixed Mad Malice progress bar resetting when re-summoned.
November 20 Balance Adjustment Announcement2025-10-23 · nerf
Reduced damage against large siege engines by approximately 55%.
October 23 Update and Maintenance Log2025-10-23 · rework
Optimized casting movement logic for Zeal Whirlwind and Saeclum in Favilla to reduce casting into empty space. Optimized ground-effect indicator radius for Dies iræ to match actual AOE.
October 23 Update and Maintenance Log2025-10-15 · other
New 4-star unit "Zealot" available for deluxe pre-order via bundle (unlocks September 28, 2025).
[Sacrum Romanum] Season Events And Update Log2025-09-18 · other
New 4-star Seasonal Unit. Hybrid hammer/shield unit that transforms into "Inquisitors" with 2H mauls and fire/blast attacks at max Mad Malice. Offers 18% damage reduction and fire resistance.
[Sacrum Romanum: Crown and Cross] Season Update Log2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice
Questions about Zealot - Accursed
Which veterancy line do I use for Zealot - Accursed?
My imported build puts the most points in Top line: 20/20 points.
Which doctrines are in the Zealot - Accursed guide?
Linebreaker Doctrine V, Devastation, Zealot - Divine Armor, Epic Leadership Doctrine
How much leadership does Zealot - Accursed cost?
Zealot - Accursed costs 225 leadership.
What is the latest recorded balance change for Zealot - Accursed?
2026-07-23 · buff: Normal Attack and skill attack Guard Break Damage increased by 50 points
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All Conqueror's Blade units · Best units for beginners · All doctrines