Secutores — Guía de unidades de Conqueror's Blade
Heavy tower-shield infantry for defence.
Quick facts
- Unit type: infantry
- Tier / era: T4 / heroic
- Weapon type: Shield
- Leadership cost: 220
- Role / classification: shield, defensive, tank, frontline, gate-holder
- Recommended veterancy line: Top line (20/20 points)
- Core doctrines: Unit Damage Doctrine V, Epic Spear Doctrine VI, Hero Damage Doctrine V, Myrmillones Morale Doctrine, Epic Leadership Doctrine
- My tier: A
Updated 1 November 2026
My take: A tier

Overview
Heavy tower-shield infantry for defence. They plug breaches, stop berserker pushes and absorb charges while your damage units work. Extremely tanky while braced.
Strengths
- Nearly impenetrable while braced
- Heals passively while braced
- Strong knockbacks and disruption
- A stable anchor for the team
Weaknesses
- Low damage
- Artillery
- Only works braced
- Slow
How to Play
- Stand them on a gate or breach.
- Charge into the incoming push, then brace right away.
- Hold and heal.
- Let your damage units work around them.
Doctrines
- Slot 1 · Unit Damage Doctrine V
+120 vs units · +80 all damage
Main damage slot.
- Slot 2 · Epic Spear Doctrine VI
Stand Fast: 2.5 s CC immunity · 60 s cooldown
Stand Fast: no CC for a moment.
- Slot 3 · Hero Damage Doctrine V
+115 vs heroes · +110 all armour penetration
Hunt heroes, pierce armour.
- Slot 4 · Myrmillones Morale Doctrine
−5 s Guardian cooldown
Unit skill upgrade.
- Slot 5 · Epic Leadership Doctrine
−16% Leadership cost
Room for one more unit.
NEW · 220 → about 184 leadership

Veterancy
Start
- The Soldier's Life: 1/1 points · +3% health
Per level: Lv 1: +3% health
Top line
- Razor-Sharp: 2/2 points · +6% blunt damage
Per level: Lv 1: +3% blunt damage / Lv 2: +6% blunt damage
- Red Mist: 2/2 points · Each level reduces all damage taken when armour is pierced by 10%.
Tooltip: Each level reduces all damage taken when armour is pierced by 10%.
- The Soldier's Life: 3/3 points · +9% health
Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health
- Hone: 3/3 points · Each level increases damage by 5% while in a non-Dispersed formation.
Tooltip: Each level increases damage by 5% while in a non-Dispersed formation.
- Cold Blood: 2/2 points · Each level increases Myrmillo's Guard damage by 5%.
Tooltip: Each level increases Myrmillo's Guard damage by 5%.
- Rearguard: 2/2 points · Each level reduces damage taken from rear attacks by 5%.
Tooltip: Each level reduces damage taken from rear attacks by 5%.
- Surge: 2/2 points · Each level reduces Myrmillo's Guard cooldown by 2 seconds.
Tooltip: Each level reduces Myrmillo's Guard cooldown by 2 seconds.
- Move as One: 3/3 points · +9% movement speed
Per level: Lv 1: +3% movement speed / Lv 2: +6% movement speed / Lv 3: +9% movement speed
MISMATCH
- Chargers: 1/1 points · Reduces Myrmillo's Guard's cooldown by 5 seconds.
Tooltip: Reduces Myrmillo's Guard's cooldown by 5 seconds.
Bottom line
- Resilient: 2/3 points · +6% blunt defence
Per level: Lv 1: +3% blunt defence / Lv 2: +6% blunt defence / Lv 3: +9% blunt defence
- Bloodbath: 0/1 points · Not taken
- Immovable: 0/3 points · Not taken
Per level: Lv 1: block +40 points / Lv 2: block +80 points / Lv 3: block +120 points
- Toughen Up: 0/3 points · Not taken
Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence / Lv 3: +9% slashing defence
- A Hundred Paces: 0/2 points · Not taken
- The Soldier's Life: 0/3 points · Not taken
Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health
- Resilient: 0/2 points · Not taken
Per level: Lv 1: −5% damage taken while using Myrmillo's Guard / Lv 2: −10% damage taken while using Myrmillo's Guard
- Unwavering: 0/2 points · Not taken
Per level: Lv 1: −5% damage taken while in formation / Lv 2: −10% damage taken while in formation
- Garrison: 0/1 points · Not taken
Per level: Lv 1: +10% all defences
Build totals
- +12% · health
- +6% · blunt damage
- +9% · movement speed
- +6% · blunt defence
Values from game files · client 1.10.3721.330067.
Build 1, 2, 3: See images below.

Balance history
2026-09-17 · bugfix
Fixed an issue with abnormal Mastery values.
September 17 Update Log2026-09-03 · buff
Tier 1 Mastery: Increases Max Health by 300.
September 3 Update Log2026-09-03 · buff
Tier 5 Mastery: When attacking with shield raised, every enemy killed reduces [Myrmillo's Guard] cooldown by 0.12 seconds.
September 3 Update Log2026-09-03 · buff
Tier 3 Mastery: Increases Piercing Defence by 110.
September 3 Update Log2026-09-03 · buff
Tier 8 Mastery: Casting [Myrmillo's Guard] grants 4 stacks of [Warmong's Shield]; when attacking with shield raised, attacks cannot be interrupted by crowd control effects.
September 3 Update Log2026-09-03 · buff
Tier 2 Mastery: Increases Slashing Defence by 100.
September 3 Update Log2026-09-03 · buff
Tier 7 Mastery: Reduces damage taken from cavalry units by 300.
September 3 Update Log2026-09-03 · buff
Tier 6 Mastery: Reduces damage taken from ranged units by 200.
September 3 Update Log2026-09-03 · buff
Tier 4 Mastery: Increases Max Health by 420.
September 3 Update Log2026-01-22 · buff
Increased Unit Size (28 to 32), Slashing/Blunt damage, and armor penetration.
January 22 Unit Balance Adjustments2025-12-17 · other
Unit added to the 'Heart of the Mediterranean' Unit Tree, allowing for free unlocking. Existing owners receive compensation vouchers. (Note: Listed as Myrmillones in text, known as Retiarii/Dimachaeri/Secutores family)
[Roses: Ash and Bloom] Season Events and Maintenance Announcement2024-07-09 · buff
During Myrmillo's Guard, damage taken is reduced by 30% and defeating enemies grants Warmong's Shield. Shield Wall health recovery increased from 2% to 3% every 1.5 seconds. Added Brawler Shield: stacks defensive stats when taking damage, granting a max health boost at max stacks. Improved blocking performance during attacks.
July 10 Update Log2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-01-16 · bugfix
Fixed an issue where they would keep charging if the hero dies during Myrmillo's Guard.
JAN 17 UPDATE LOG2022-12-15 · buff
Added an attack and knockback effect when arriving at the target destination of the [Myrmillo's Guard] skill.
Dec 15 Balance Changes2022-12-14 · buff
Myrmillones will now attack surrounding enemies and send them flying upon arriving at the destination of Myrmillo's Guard.
Balance Changes2022-10-18 · rework
Removed the least used shield-switching function (Stow/Use Shield) for units with 5 or more skills to prevent UI clashes.
OCT 20 UPDATE LOG2022-09-29 · other
Improved the description of the Shield Wall label to clarify the unit must leave the area where they first formed formation to use it again.
SEP 29 UPDATE LOG2022-09-21 · bugfix
Fixed an issue where the Myrmillones: Ironwall doctrine increased piercing defense instead of reducing ranged damage.
SEPT. 22 UPDATE LOG2022-09-14 · bugfix
Fixed an issue where the "Myrmillo's Guard" skill would result in the unit rallying in formation rather than moving if the target destination was deemed unreachable.
SEPT. 15 UPDATE LOG2022-09-07 · bugfix
Fixed health recovery label description when assuming formation.
SEP 8 UPDATE LOG2022-09-07 · bugfix
Fixed inconsistent movement speed between battle performance and unit screen.
SEP 8 UPDATE LOG2022-08-30 · other
New Star Level: unit, towers with shields, gains increased defense and survivability while in formation to occupy strategic points.
Conqueror’s Blade: Colosseum Season Update Log
Questions about Secutores
Which veterancy line do I use for Secutores?
My imported build puts the most points in Top line: 20/20 points.
Which doctrines are in the Secutores guide?
Unit Damage Doctrine V, Epic Spear Doctrine VI, Hero Damage Doctrine V, Myrmillones Morale Doctrine, Epic Leadership Doctrine
How much leadership does Secutores cost?
Secutores costs 220 leadership.
What is the latest recorded balance change for Secutores?
2026-09-17 · bugfix: Fixed an issue with abnormal Mastery values.
Related units
All Conqueror's Blade units · Best units for beginners · All doctrines