Queen's Paladins — Conqueror's Blade ユニットガイド
Front-line unit that plays in cycles.
Quick facts
- Unit type: infantry
- Tier / era: T5 / golden
- Weapon type: Buckler
- Leadership cost: 305
- Role / classification: frontline, bait, damage-reduction, hit-and-run, aggro-control
- Recommended veterancy line: Top line (19/19 points)
- Core doctrines: Anti-Infantry Doctrine V, Unit Damage Doctrine V, Defiance Doctrine V, Iron Damage Doctrine V
- My tier: S
Updated 1 November 2026
My take: S tier

Overview
Front-line unit that plays in cycles. Bash & Thrust (1) gives 70% damage reduction: go in and take the heat. When it ends, get out and use the cooldown to hit exposed damage dealers with 2.
Strengths
- Bash & Thrust: 70% damage reduction
- Run 'Em Through: high burst with 2-second block immunity (Battle Doctrine)
- Pulls attention away from your damage units
- Baits enemy cooldowns
- Shield Doctrine: -18% damage per level, multiplies with Bash & Thrust
Weaknesses
- Takes full damage while 1 is on cooldown
- Needs strict cooldown discipline
- Timing mistakes cost men fast
- Can't hold a front line without 1
How to Play
- Press 1, then walk into their front line. They barely hurt you.
- Pull their attention so your damage units are left alone, and break up their formation.
- Watch the timer. When 1 is about to end, get ready to leave.
- 1 over: out. Right away.
- While it's on cooldown, go for exposed archers, ranged units and lone damage dealers with 2.
- 1 back? Front line again. Repeat.
- Never fight on the front line without 1. The 70% is what keeps them alive.
Doctrines
- Slot 1 · Anti-Infantry Doctrine V
+200 damage dealt to infantry · +250 block
Wins the infantry trades.
- Slot 2 · Unit Damage Doctrine V
+120 vs units · +80 all damage
Main damage slot.
- Slot 3 · Defiance Doctrine V
Below 70% HP: +150 damage & defences for 3 s · below 60%: heal 6% max HP (every 3 s)
Fights back harder when hurt.
NEW · values confirmed from the game files
- Slot 4 · Iron Damage Doctrine V
Ironsides: +175 defences for 12 s · +120 all damage while active
Ironsides with a damage boost.

Veterancy
Start
- Cold Blood: 3/3 points · +6% piercing damage
Per level: Lv 1: +2% piercing damage / Lv 2: +4% piercing damage / Lv 3: +6% piercing damage
Top line
- Battle Frenzy: 3/3 points · Each level increases Run 'Em Through’s skill damage by 5%.
Tooltip: Each level increases Run 'Em Through’s skill damage by 5%.
- Force: 3/3 points · +15% piercing armour penetration
Per level: Lv 1: +5% piercing armour penetration / Lv 2: +10% piercing armour penetration / Lv 3: +15% piercing armour penetration
- Move as One: 3/3 points · +15% movement speed
Per level: Lv 1: +5% movement speed / Lv 2: +10% movement speed / Lv 3: +15% movement speed
- The Soldier's Life: 3/3 points · +9% health
Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health
- Inner Energy: 3/3 points · Each level reduces Run 'Em Through's cooldown by 1 second.
Tooltip: Each level reduces Run 'Em Through's cooldown by 1 second.
- Unwavering: 3/3 points · Each level increases damage Run 'Em Through deals to infantry by 8%.
Tooltip: Each level increases damage Run 'Em Through deals to infantry by 8%.
- Assault: 1/1 points · Run 'Em Through reduces the damage that enemies deal by 70% for 3 seconds.
Tooltip: Run 'Em Through reduces the damage that enemies deal by 70% for 3 seconds.
Bottom line
- The Soldier's Life: 3/3 points · +9% health
Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health
- Toughen Up: 3/3 points · +9% piercing defence
Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence
- Elite Soldier: 1/3 points · Each level increases Bash & Thrust skill damage by 5%.
Tooltip: Each level increases Bash & Thrust skill damage by 5%.
- Butcher's Bill: 0/1 points · Not taken
- Iron Will: 0/3 points · Not taken
Per level: Lv 1: −5% damage taken when using Bash & Thrust / Lv 2: −10% damage taken when using Bash & Thrust / Lv 3: −15% damage taken when using Bash & Thrust
- Melee Attack: 0/3 points · Not taken
Per level: Lv 1: −5% melee damage taken / Lv 2: −10% melee damage taken / Lv 3: −15% melee damage taken
- Weak Point: 0/1 points · Not taken
Build totals
- +6% · piercing damage
- +15% · piercing armour penetration
- +15% · movement speed
- +18% · health
- +9% · piercing defence
Values from game files · client 1.10.3721.330067.

Balance history
2026-08-06 · nerf
Base Block Value: 950 → 800
Aug 6 Update & Maintenance Announcement2026-08-06 · nerf
Base Cooldown for [Run 'Em Through] adjusted: 11s → 12s
Aug 6 Update & Maintenance Announcement2026-08-06 · buff
Base Health: 7,080 → 7,380
Aug 6 Update & Maintenance Announcement2026-08-06 · nerf
Damage immunity duration during [Run 'Em Through] adjusted: 1.6s → 1.2s
Aug 6 Update & Maintenance Announcement2026-07-29 · nerf
Defensive capabilities take a slight nerf.
Weapon and Unit Balance Adjustments - Developer Log2026-07-29 · nerf
Reduced the duration of the invincibility effect on Run 'Em Through.
Weapon and Unit Balance Adjustments - Developer Log2026-07-01 · bugfix
Fixed a text description error for the Run 'Em Through skill.
July 2 Online Update Log2026-01-22 · buff
Increased Health. Bash & Thrust now hits more targets. Reduced Leadership to 280.
January 22 Unit Balance Adjustments2025-09-29 · buff
Run 'Em Through duration increased to 5s. Unit now seeks new enemies for consecutive thrusts (no cooldown on follow-ups, but targets reduced by 1 and damage reduction removed).
September 29 Update and Maintenance Log2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2024-01-18 · buff
Optimized the search range for enemies during Formation.
January 18 Update News2024-01-18 · other
Optimized the skill description for Lancelot Dueling Technique to accurately reflect its actual effects.
January 18 Update News2024-01-18 · bugfix
Fixed an issue where the Lancelot’s Divine Blessing Doctrine effect was not working.
January 18 Update News2024-01-04 · buff
Seasonal Doctrine: Reduces [Lancelot's Dueling Techniques]'s cooldown by 5 seconds.
JAN 4th UPDATE LOG2023-12-13 · other
New 5-Star unit added: Lancelot Knights. Gladiator-style unit using dueling swords and bucklers with high burst damage and temporary invulnerability.
[Avalon: Knights of the Round Table] Update Notice2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-09-20 · buff
Improved block ability against ranged attacks, including ability to block arrows while moving and fighting.
September 21st Update Log2023-09-19 · buff
Improved block ability against ranged attacks; can now block arrows while moving and fighting.
BALANCE CHANGES2023-07-06 · bugfix
Fixed an issue where the charge of some sword & shield units failed to block ranged attacks.
JUL 6 UPDATE LOG2023-06-28 · bugfix
Fixed an issue where sword & shield units were unable to block ranged attacks during [Shield Rush].
JUN 29 UPDATE LOG2023-03-22 · buff
Improved the hitbox of sword & shield units' charge skills, reducing the chance of missing.
MAR 23 UPDATE LOG
Questions about Queen's Paladins
Which veterancy line do I use for Queen's Paladins?
My imported build puts the most points in Top line: 19/19 points.
Which doctrines are in the Queen's Paladins guide?
Anti-Infantry Doctrine V, Unit Damage Doctrine V, Defiance Doctrine V, Iron Damage Doctrine V
How much leadership does Queen's Paladins cost?
Queen's Paladins costs 305 leadership.
What is the latest recorded balance change for Queen's Paladins?
2026-08-06 · nerf: Base Block Value: 950 → 800
Related units
All Conqueror's Blade units · Best units for beginners · All doctrines