Queen's Paladins — 戰意兵種攻略

Front-line unit that plays in cycles.

Quick facts

Updated 1 November 2026

Infantry units · Tier 5 units

My take: S tier

Queen's Paladins – Conqueror's Blade T5 infantry unit

Overview

Front-line unit that plays in cycles. Bash & Thrust (1) gives 70% damage reduction: go in and take the heat. When it ends, get out and use the cooldown to hit exposed damage dealers with 2.

Strengths

  • Bash & Thrust: 70% damage reduction
  • Run 'Em Through: high burst with 2-second block immunity (Battle Doctrine)
  • Pulls attention away from your damage units
  • Baits enemy cooldowns
  • Shield Doctrine: -18% damage per level, multiplies with Bash & Thrust

Weaknesses

  • Takes full damage while 1 is on cooldown
  • Needs strict cooldown discipline
  • Timing mistakes cost men fast
  • Can't hold a front line without 1

How to Play

  • Press 1, then walk into their front line. They barely hurt you.
  • Pull their attention so your damage units are left alone, and break up their formation.
  • Watch the timer. When 1 is about to end, get ready to leave.
  • 1 over: out. Right away.
  • While it's on cooldown, go for exposed archers, ranged units and lone damage dealers with 2.
  • 1 back? Front line again. Repeat.
  • Never fight on the front line without 1. The 70% is what keeps them alive.

Doctrines

  • Slot 1 · Anti-Infantry Doctrine V

    +200 damage dealt to infantry · +250 block

    Wins the infantry trades.

  • Slot 2 · Unit Damage Doctrine V

    +120 vs units · +80 all damage

    Main damage slot.

  • Slot 3 · Defiance Doctrine V

    Below 70% HP: +150 damage & defences for 3 s · below 60%: heal 6% max HP (every 3 s)

    Fights back harder when hurt.

    NEW · values confirmed from the game files

  • Slot 4 · Iron Damage Doctrine V

    Ironsides: +175 defences for 12 s · +120 all damage while active

    Ironsides with a damage boost.

Queen's Paladins doctrines – Conqueror's Blade

Veterancy

Start

  • Cold Blood: 3/3 points · +6% piercing damage

    Per level: Lv 1: +2% piercing damage / Lv 2: +4% piercing damage / Lv 3: +6% piercing damage

Top line

  • Battle Frenzy: 3/3 points · Each level increases Run 'Em Through’s skill damage by 5%.

    Tooltip: Each level increases Run 'Em Through’s skill damage by 5%.

  • Force: 3/3 points · +15% piercing armour penetration

    Per level: Lv 1: +5% piercing armour penetration / Lv 2: +10% piercing armour penetration / Lv 3: +15% piercing armour penetration

  • Move as One: 3/3 points · +15% movement speed

    Per level: Lv 1: +5% movement speed / Lv 2: +10% movement speed / Lv 3: +15% movement speed

  • The Soldier's Life: 3/3 points · +9% health

    Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health

  • Inner Energy: 3/3 points · Each level reduces Run 'Em Through's cooldown by 1 second.

    Tooltip: Each level reduces Run 'Em Through's cooldown by 1 second.

  • Unwavering: 3/3 points · Each level increases damage Run 'Em Through deals to infantry by 8%.

    Tooltip: Each level increases damage Run 'Em Through deals to infantry by 8%.

  • Assault: 1/1 points · Run 'Em Through reduces the damage that enemies deal by 70% for 3 seconds.

    Tooltip: Run 'Em Through reduces the damage that enemies deal by 70% for 3 seconds.

Bottom line

  • The Soldier's Life: 3/3 points · +9% health

    Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health

  • Toughen Up: 3/3 points · +9% piercing defence

    Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence

  • Elite Soldier: 1/3 points · Each level increases Bash & Thrust skill damage by 5%.

    Tooltip: Each level increases Bash & Thrust skill damage by 5%.

  • Butcher's Bill: 0/1 points · Not taken
  • Iron Will: 0/3 points · Not taken

    Per level: Lv 1: −5% damage taken when using Bash & Thrust / Lv 2: −10% damage taken when using Bash & Thrust / Lv 3: −15% damage taken when using Bash & Thrust

  • Melee Attack: 0/3 points · Not taken

    Per level: Lv 1: −5% melee damage taken / Lv 2: −10% melee damage taken / Lv 3: −15% melee damage taken

  • Weak Point: 0/1 points · Not taken

Build totals

  • +6% · piercing damage
  • +15% · piercing armour penetration
  • +15% · movement speed
  • +18% · health
  • +9% · piercing defence

Values from game files · client 1.10.3721.330067.

Queen's Paladins veterancy line – Conqueror's Blade

Balance history

  1. 2026-08-06 · nerf

    Base Block Value: 950 → 800

    Aug 6 Update & Maintenance Announcement
  2. 2026-08-06 · nerf

    Base Cooldown for [Run 'Em Through] adjusted: 11s → 12s

    Aug 6 Update & Maintenance Announcement
  3. 2026-08-06 · buff

    Base Health: 7,080 → 7,380

    Aug 6 Update & Maintenance Announcement
  4. 2026-08-06 · nerf

    Damage immunity duration during [Run 'Em Through] adjusted: 1.6s → 1.2s

    Aug 6 Update & Maintenance Announcement
  5. 2026-07-29 · nerf

    Defensive capabilities take a slight nerf.

    Weapon and Unit Balance Adjustments - Developer Log
  6. 2026-07-29 · nerf

    Reduced the duration of the invincibility effect on Run 'Em Through.

    Weapon and Unit Balance Adjustments - Developer Log
  7. 2026-07-01 · bugfix

    Fixed a text description error for the Run 'Em Through skill.

    July 2 Online Update Log
  8. 2026-01-22 · buff

    Increased Health. Bash & Thrust now hits more targets. Reduced Leadership to 280.

    January 22 Unit Balance Adjustments
  9. 2025-09-29 · buff

    Run 'Em Through duration increased to 5s. Unit now seeks new enemies for consecutive thrusts (no cooldown on follow-ups, but targets reduced by 1 and damage reduction removed).

    September 29 Update and Maintenance Log
  10. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  11. 2024-01-18 · buff

    Optimized the search range for enemies during Formation.

    January 18 Update News
  12. 2024-01-18 · other

    Optimized the skill description for Lancelot Dueling Technique to accurately reflect its actual effects.

    January 18 Update News
  13. 2024-01-18 · bugfix

    Fixed an issue where the Lancelot’s Divine Blessing Doctrine effect was not working.

    January 18 Update News
  14. 2024-01-04 · buff

    Seasonal Doctrine: Reduces [Lancelot's Dueling Techniques]'s cooldown by 5 seconds.

    JAN 4th UPDATE LOG
  15. 2023-12-13 · other

    New 5-Star unit added: Lancelot Knights. Gladiator-style unit using dueling swords and bucklers with high burst damage and temporary invulnerability.

    [Avalon: Knights of the Round Table] Update Notice
  16. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice
  17. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  18. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  19. 2023-09-20 · buff

    Improved block ability against ranged attacks, including ability to block arrows while moving and fighting.

    September 21st Update Log
  20. 2023-09-19 · buff

    Improved block ability against ranged attacks; can now block arrows while moving and fighting.

    BALANCE CHANGES
  21. 2023-07-06 · bugfix

    Fixed an issue where the charge of some sword & shield units failed to block ranged attacks.

    JUL 6 UPDATE LOG
  22. 2023-06-28 · bugfix

    Fixed an issue where sword & shield units were unable to block ranged attacks during [Shield Rush].

    JUN 29 UPDATE LOG
  23. 2023-03-22 · buff

    Improved the hitbox of sword & shield units' charge skills, reducing the chance of missing.

    MAR 23 UPDATE LOG

Questions about Queen's Paladins

Which veterancy line do I use for Queen's Paladins?

My imported build puts the most points in Top line: 19/19 points.

Which doctrines are in the Queen's Paladins guide?

Anti-Infantry Doctrine V, Unit Damage Doctrine V, Defiance Doctrine V, Iron Damage Doctrine V

How much leadership does Queen's Paladins cost?

Queen's Paladins costs 305 leadership.

What is the latest recorded balance change for Queen's Paladins?

2026-08-06 · nerf: Base Block Value: 950 → 800

Related units

All Conqueror's Blade units · Best units for beginners · All doctrines