Camel Lancers — Guía de unidades de Conqueror's Blade

Heroic lancers on armoured camels, 12 riders for 215 leadership.

Quick facts

Updated 1 November 2026

Cavalry units · Tier 4 units

My take: C tier

Camel Lancers – Conqueror's Blade T4 cavalry unit

Overview

Heroic lancers on armoured camels, 12 riders for 215 leadership. Braced, they shrug off almost all control and block 50% better. Horses are scared of camels, so enemy cavalry charges just stop. Fire is the problem: they take 50% more burn damage.

Strengths

  • Braced: immune to control (except fire), +50% block
  • Stops enemy cavalry charges
  • Charge: +200% against units, +50% against shields
  • Lots of HP behind scale armour

Weaknesses

  • 50% more damage from fire
  • Only 12 riders, every loss counts
  • Poor on hills and in towns

How to Play

  • Wedge formation.
  • Brace when the enemy push starts. Don't face-tank it unbraced.
  • Enemy cavalry coming? Stay braced and let them run into the stop.
  • When their push is over, Charge: +200% charge damage against units, +50% against shields (12s cooldown).
  • Then brace again and repeat.
  • Never near flamethrowers or incendiaries.
  • Put shield infantry on the flanks while they brace.
  • Flat, open ground. Bad on hills and in towns.

Doctrines

Veterancy

Start

  • The Soldier's Life: 1/1 points · +3% health

    Per level: Lv 1: +3% health

Top line

  • Anti-Cavalry: 2/2 points · Each level increases damage dealt to cavalry by 5%.

    Tooltip: Each level increases damage dealt to cavalry by 5%.

  • Resilient: 0/3 points · Not taken

    Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence

  • Bloodbath: 0/3 points · Not taken

    Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence / Lv 3: +9% slashing defence

  • Unwavering: 0/3 points · Not taken

    Per level: Lv 1: +3% blunt defence / Lv 2: +6% blunt defence / Lv 3: +9% blunt defence

Top line (upper branch)

  • Cold Blood: 0/3 points · Not taken

    Per level: Lv 1: +3% piercing damage / Lv 2: +6% piercing damage / Lv 3: +9% piercing damage

  • Assault Training: 0/2 points · Not taken
  • Force: 0/3 points · Not taken

    Per level: Lv 1: +3% piercing armour penetration / Lv 2: +6% piercing armour penetration / Lv 3: +9% piercing armour penetration

  • Enlightened: 0/1 points · Not taken

Top line (lower branch)

  • Rearguard: 0/3 points · Not taken
  • Reflexes: 0/3 points · Not taken

    Per level: Lv 1: −5% ranged damage taken / Lv 2: −10% ranged damage taken / Lv 3: −15% ranged damage taken

  • The Soldier's Life: 0/2 points · Not taken

    Per level: Lv 1: +6% health / Lv 2: +12% health

  • Lords of the Sun: 0/1 points · Not taken

Bottom line

  • Force: 3/3 points · +9% piercing armour penetration

    Per level: Lv 1: +3% piercing armour penetration / Lv 2: +6% piercing armour penetration / Lv 3: +9% piercing armour penetration

  • Butcher's Bill: 3/3 points · Each level increases Charge's damage by 3%.

    Tooltip: Each level increases Charge's damage by 3%.

  • Cold Blood: 3/3 points · +9% piercing damage

    Per level: Lv 1: +3% piercing damage / Lv 2: +6% piercing damage / Lv 3: +9% piercing damage

  • Butcher's Bill: 3/3 points · Each level increases Charge's damage by 3%.

    Tooltip: Each level increases Charge's damage by 3%.

  • Anti-Cavalry: 2/2 points · Each level increases damage dealt to cavalry by 5%.

    Tooltip: Each level increases damage dealt to cavalry by 5%.

  • In the Blink of An Eye: 2/2 points · Each level increases blocking break inflicted by attacks by 10%.

    Tooltip: Each level increases blocking break inflicted by attacks by 10%.

  • The Soldier's Life: 3/3 points · +9% health

    Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health

  • Loyal Lancers: 1/1 points · Camel Lancers' basic attacks and [Charge] inflict Knockup on soldiers upon impact.

    Tooltip: Camel Lancers' basic attacks and [Charge] inflict Knockup on soldiers upon impact.

Build totals

  • +12% · health
  • +9% · piercing armour penetration
  • +9% · piercing damage

Values from game files · client 1.10.3721.330067.

Balance history

  1. 2025-01-16 · buff

    Added Reserve Circulation (1% max HP heal every 2s). Base health increased. Barricade now panics nearby enemy cavalry. Optimized Charge logic and frequency.

    January 16 Mastery & Balance Adjustments Announcement
  2. 2024-04-25 · bugfix

    Fixed abnormal models on the World Map.

    April 25th Update Log
  3. 2024-04-03 · buff

    Improved targeting during Charge, allowing them to better engage in close combat.

    April 3rd Update Log
  4. 2024-03-14 · bugfix

    Fixed the Lock-On Anomaly occurring during the Charge skill.

    Mar 14 Update Log
  5. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  6. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  7. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  8. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice
  9. 2023-03-22 · buff

    Improved the hitbox of charge skills for melee cavalry and Coutiliers, reducing chance of missing.

    MAR 23 UPDATE LOG
  10. 2022-11-23 · rework

    New seasonal unit (Season Scorpio). Available via unit challenges starting Dec 5, 2022.

    Scorpio: Phantom Dunes | Seasonal Update Log

Questions about Camel Lancers

Which veterancy line do I use for Camel Lancers?

My imported build puts the most points in Bottom line: 20/20 points.

Which doctrines are in the Camel Lancers guide?

Health & Defence Doctrine V (All), Health & Resistance Doctrine V, Defence Doctrine V, Camel Lancer Defence Doctrine, Epic Combat Doctrine

How much leadership does Camel Lancers cost?

Camel Lancers costs 215 leadership.

What is the latest recorded balance change for Camel Lancers?

2025-01-16 · buff: Added Reserve Circulation (1% max HP heal every 2s). Base health increased. Barricade now panics nearby enemy cavalry. Optimized Charge logic and frequency.

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