Elite Khevtuul Cavalry — Guía de unidades de Conqueror's Blade

Hybrid cavalry with lance and bow.

Quick facts

Updated 1 November 2026

Cavalry units · Tier 4 units

My take: C tier

Elite Khevtuul Cavalry – Conqueror's Blade T4 cavalry unit

Overview

Hybrid cavalry with lance and bow. Shoot first, then charge through. Tough mounts, but they take 50% more damage from fire.

Strengths

  • Bow volleys, then a lance charge
  • Arrows ignore block
  • Mounts win cavalry duels
  • Works at several ranges
  • Best in open field with room to move
  • Good against shield walls and loose infantry

Weaknesses

  • +50% damage from fire
  • Small unit, every loss costs damage
  • Poor in rough or tight terrain
  • Heavy artillery thins them before the charge
  • Stuns and lockdown

How to Play

  • Volley Fire first. Arrows ignore block, so always soften a shield wall before you charge it.
  • Then Wedge and charge into the gap.
  • Fall back behind friendly shields, reform, repeat.
  • Dispersed on the approach against arrows and artillery.
  • Never stand in fire. Circle away from flamethrowers.
  • Fire resistance and toughness doctrines help with the +50% fire damage.
  • Against other cavalry the tough mounts win the duel.

Doctrines

  • Slot 1 · Gallop Doctrine V

    +30% movement speed · +90 slashing damage · +60 slashing armour penetration

    Speed and slashing power.

  • Slot 2 · Unit Damage Doctrine V

    +120 vs units · +80 all damage

    Main damage slot.

  • Slot 3 · Carnage Doctrine V

    +250 damage dealt to infantry · −7 s charge cooldown

    Cuts through infantry, charges more often.

  • Slot 4 · Epic Leadership Doctrine

    −16% Leadership cost

    Room for one more unit.

    NEW · 215 → about 180 leadership

  • Slot 5 · Victory Rush Doctrine V

    Hits: infantry & lancers −80% damage, rooted 2 s

    Hits stun and weaken infantry.

Elite Khevtuul Cavalry doctrines – Conqueror's Blade

Veterancy

Start

  • Force: 1/1 points · +5% armour penetration

    Per level: Lv 1: +5% armour penetration

Top line

  • Cold Blood: 3/3 points · +6% piercing damage

    Per level: Lv 1: +2% piercing damage / Lv 2: +4% piercing damage / Lv 3: +6% piercing damage

  • A Hundred Paces: 2/2 points · +6% weapons range

    Per level: Lv 1: +3% weapons range / Lv 2: +6% weapons range

    MISMATCH

  • Hasten: 1/1 points · +12% melee rate of attack

    Per level: Lv 1: +12% melee rate of attack

    UNVERIFIED

  • Sharp Shot: 0/2 points · Not taken
  • Hasten: 0/2 points · Not taken

    Per level: Lv 1: +6% rate of attack / Lv 2: +12% rate of attack

    UNVERIFIED

  • Second Wind: 0/1 points · Not taken
  • Second Wind: 0/1 points · Not taken
  • Anti-Infantry: 0/1 points · Not taken

Bottom line

  • The Soldier's Life: 2/2 points · +6% health

    Per level: Lv 1: +3% health / Lv 2: +6% health

  • Toughen Up: 3/3 points · +9% piercing defence

    Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence / Lv 3: +9% piercing defence

  • Bloodbath: 3/3 points · +9% slashing defence

    Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence / Lv 3: +9% slashing defence

  • Reflexes: 1/1 points · −10% ranged damage taken

    Per level: Lv 1: −10% ranged damage taken

  • Razor-Sharp: 3/3 points · +6% slashing damage

    Per level: Lv 1: +2% slashing damage / Lv 2: +4% slashing damage / Lv 3: +6% slashing damage

  • Second Wind: 1/1 points · Reduces Spreading Flame cooldown by 2 seconds.

    Tooltip: Reduces Spreading Flame cooldown by 2 seconds.

  • Fear Nothing: 2/2 points · Each level increases Spreading Flame damage by 15%.

    Tooltip: Each level increases Spreading Flame damage by 15%.

  • Second Wind: 1/1 points · Reduces Spreading Flame cooldown by 5 seconds.

    Tooltip: Reduces Spreading Flame cooldown by 5 seconds.

Build totals

  • +5% · armour penetration
  • +6% · piercing damage
  • +6% · weapons range
  • +12% · melee rate of attack
  • +6% · health
  • +9% · piercing defence
  • +9% · slashing defence
  • −10% · ranged damage taken
  • +6% · slashing damage

Values from game files · client 1.10.3721.330067.

Elite Khevtuul Cavalry veterancy line – Conqueror's Blade

Balance history

  1. 2026-04-16 · bugfix

    Fixed a description error with the recommended Doctrines.

    April 16 Update and Maintenance Log
  2. 2026-04-01 · bugfix

    Fixed UI issue where the Sprint icon remained highlighted after cooldown when using specific Doctrines.

    April 2 Update and Maintenance Log
  3. 2025-02-19 · bugfix

    Fixed an issue where units hit by burning arrows would lose targeting and movement logic.

    February 20 Update Log
  4. 2025-02-19 · rework

    Removed flame-spreading mechanic from burning arrows; effect now only triggers on melee attacks after unlocking Mastery node.

    February 20 Update Log
  5. 2025-02-19 · bugfix

    Fixed an issue where heroes hit by burning arrows could not roll to remove burn accumulation.

    February 20 Update Log
  6. 2025-02-19 · bugfix

    The skill now only applies burn control if damage is dealt and the target is not in a control-immune state; burning arrows no longer ignore block/unstoppable.

    February 20 Update Log
  7. 2025-02-19 · nerf

    Limited the number of burning arrows fired during the skill to 4-5 rounds.

    February 20 Update Log
  8. 2025-01-16 · buff

    Significant increases to base Piercing/Slashing Defence and Health. Added Mastery system including a new melee skill [Flaming Slashs] and burning effect enhancements.

    January 16 Mastery & Balance Adjustments Announcement
  9. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  10. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  11. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  12. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice
  13. 2023-09-20 · buff

    Soldier count increased from 16 to 21.

    September 21st Update Log
  14. 2023-09-19 · buff

    Soldier count increased from 16 to 21.

    BALANCE CHANGES
  15. 2023-08-16 · buff

    Leadership cost reduced from 245 to 215.

    Update Log for August 17
  16. 2023-08-10 · buff

    Improved the Charge effect of the [Firestorm Advance] skill.

    August 10th Update Log
  17. 2023-03-22 · buff

    Improved the hitbox of charge skills for melee cavalry and Coutiliers, reducing chance of missing.

    MAR 23 UPDATE LOG
  18. 2022-09-29 · rework

    Received balance adjustments (details in separate notice).

    SEP 29 UPDATE LOG
  19. 2022-09-29 · buff

    Armor penetration increased. [Charge] and [Locust Swarm] replaced with [Firestorm Advance] (flaming arrows and high damage sword charge). Veterancy nodes updated to support new skill.

    Sept. 29 Balance Changes
  20. 2022-09-23 · other

    Scheduled for balance changes in the September 29 update. Details to be announced.

    Preview | September 29 Balance Changes

Questions about Elite Khevtuul Cavalry

Which veterancy line do I use for Elite Khevtuul Cavalry?

My imported build puts the most points in Bottom line: 16/16 points.

Which doctrines are in the Elite Khevtuul Cavalry guide?

Gallop Doctrine V, Unit Damage Doctrine V, Carnage Doctrine V, Epic Leadership Doctrine, Victory Rush Doctrine V

How much leadership does Elite Khevtuul Cavalry cost?

Elite Khevtuul Cavalry costs 215 leadership.

What is the latest recorded balance change for Elite Khevtuul Cavalry?

2026-04-16 · bugfix: Fixed a description error with the recommended Doctrines.

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