Elite Dagger-Axe Lancers — Guía de unidades de Conqueror's Blade

Cavalry with a lance's reach and an axe's cleave.

Quick facts

Updated 1 November 2026

Cavalry units · Tier 4 units

My take: A tier

Elite Dagger-Axe Lancers – Conqueror's Blade T4 cavalry unit

Overview

Cavalry with a lance's reach and an axe's cleave. The charge hits very hard, and Rally to Me makes them strike back automatically when hit. It counts as a charge for doctrines. Big burst, little staying power: hit, get out, line up again.

Strengths

  • Very high charge damage
  • Good against infantry and shields
  • Rally to Me counter-attacks and benefits from charge doctrines
  • Fast, with a long charge distance

Weaknesses

  • Braced polearms stop them dead
  • Ranged AoE on the way in
  • No sustain, they can't stay in melee

How to Play

  • Charge, and press 2 on impact for Rally to Me.
  • Or swing behind the enemy and use Rally there while your team pushes the front.
  • Wedge for the charge, Dispersed on the approach against ranged AoE, Line if you have to stay in melee.
  • Time the charge with your hero's CC so they can't brace or dodge.
  • Braced pikes and spears stop the charge and cost you half the unit.
  • Shenji and flamethrowers punish the approach. Take the top veterancy line if ranged pressure is your problem.

Doctrines

  • Slot 1 · Pressure Doctrine V

    −50% damage taken while charging · −6 s charge cooldown

    Safer charges, shorter cooldown.

  • Slot 2 · Lancer Charge Doctrine V

    −14 s charge cooldown · +100 piercing damage

    Charge more often, hit harder.

  • Slot 3 · Epic Assault Doctrine

    While charging: +6% damage per hit for 3 s

    Charges snowball with every hit.

  • Slot 4 · Epic Leadership Doctrine

    −16% Leadership cost

    Room for one more unit.

    NEW · 235 → about 197 leadership

  • Slot 5 · Lancer-Last Stand

    Below 60% men: +40% damage

    Hits harder when the unit is thin.

Elite Dagger-Axe Lancers doctrines – Conqueror's Blade

Veterancy

Start

  • Cold Blood: 1/1 points · +2% piercing damage

    Per level: Lv 1: +2% piercing damage

Top line

  • Force: 3/3 points · +15% armour penetration

    Per level: Lv 1: +5% armour penetration / Lv 2: +10% armour penetration / Lv 3: +15% armour penetration

  • Improved Stamina: 2/2 points · Each level increases the duration of [Charge] and [Rally to Me] by 2 seconds.

    Tooltip: Each level increases the duration of [Charge] and [Rally to Me] by 2 seconds.

  • Cold Blood: 3/3 points · +6% piercing damage

    Per level: Lv 1: +2% piercing damage / Lv 2: +4% piercing damage / Lv 3: +6% piercing damage

  • Second Wind: 2/2 points · Each level reduces the cooldown of [Charge] and [Rally to Me] by 3 seconds.

    Tooltip: Each level reduces the cooldown of [Charge] and [Rally to Me] by 3 seconds.

  • Fear Nothing: 2/2 points · Each level increases charge damage by 7%.

    Tooltip: Each level increases charge damage by 7%.

  • Anti-Infantry: 1/1 points · Increases damage dealt to infantry by 15%.

    Tooltip: Increases damage dealt to infantry by 15%.

  • Charge: 1/1 points · −30% damage taken from firearm units

    Per level: Lv 1: −30% damage taken from firearm units

  • Iron Will: 1/1 points · −30% ranged damage taken while charging

    Per level: Lv 1: −30% ranged damage taken while charging

Bottom line

  • The Soldier's Life: 3/3 points · +9% health

    Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health

  • Reflexes: 2/2 points · −20% ranged damage taken

    Per level: Lv 1: −10% ranged damage taken / Lv 2: −20% ranged damage taken

  • Toughen Up: 2/2 points · +6% piercing defence

    Per level: Lv 1: +3% piercing defence / Lv 2: +6% piercing defence

  • Trembling: 0/2 points · Not taken

    Per level: Lv 1: −20% damage taken from firearms / Lv 2: −40% damage taken from firearms

  • Bloodbath: 0/2 points · Not taken

    Per level: Lv 1: +3% slashing defence / Lv 2: +6% slashing defence

  • Razor-Sharp: 0/2 points · Not taken

    Per level: Lv 1: +2% slashing damage / Lv 2: +4% slashing damage

  • Horizontal Blade: 0/1 points · Not taken

Build totals

  • +8% · piercing damage
  • +15% · armour penetration
  • −30% · damage taken from firearm units
  • −30% · ranged damage taken while charging
  • +9% · health
  • −20% · ranged damage taken
  • +6% · piercing defence

Values from game files · client 1.10.3721.330067.

Elite Dagger-Axe Lancers veterancy line – Conqueror's Blade

Balance history

  1. 2026-02-09 · buff

    Leadership reduced from 255 to 235.

    February 9 Update and Maintenance Log
  2. 2026-01-28 · buff

    Leadership reduced from 275 to 255.

    January 29 Live Update Notice
  3. 2025-07-09 · bugfix

    Fixed an issue where Rally to Me could fail to trigger consecutive counterattacks.

    July 10 Update Log
  4. 2025-04-16 · buff

    Base Health increased (6724 to 7224), Piercing Armour Penetration increased (1378 to 1478), and Piercing Damage increased (871 to 921). New Mastery nodes added. Skill descriptions and UI prompts optimized.

    Unit Mastery and Balance Adjustments
  5. 2025-04-16 · bugfix

    Fixed the issue where the [Improved Stamina] veterancy node was not effective.

    Unit Mastery and Balance Adjustments
  6. 2024-02-01 · bugfix

    Fixed the issue of unit models floating in the air after death.

    Feb 1st UPDATE LOG
  7. 2023-12-07 · bugfix

    Fixes the issue where some Units couldn't face the enemy while using their skills.

    December 7th Update Notice
  8. 2023-12-07 · bugfix

    Fixed the issue where changing units might cause skill locking with a certain probability.

    December 7th Update Notice
  9. 2023-12-07 · bugfix

    Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.

    December 7th Update Notice
  10. 2023-09-26 · other

    Removed Sprinters trait and added Long-distance Charge characteristic.

    Patch Notes: Update Log Sep 27
  11. 2023-08-16 · nerf

    Leadership cost increased from 240 to 245.

    Update Log for August 17
  12. 2023-03-22 · buff

    Improved the hitbox of charge skills for melee cavalry and Coutiliers, reducing chance of missing.

    MAR 23 UPDATE LOG
  13. 2023-03-16 · nerf

    Reduced [Rally to Me]’s damage by 4.5% and armor penetration by 10% when counter-attacking. The charge damage remained unchanged.

    March 16 Balance Changes
  14. 2023-01-16 · rework

    Made balance changes. Specifics in separate balance notice.

    JAN 17 UPDATE LOG
  15. 2023-01-13 · nerf

    [Follow Charge] counterattack interval increased to 6s (was 3s) and max speed-based damage bonus reduced to 80% (was 120%).

    Jan 17 Balance Changes
  16. 2022-09-29 · rework

    Received balance adjustments (details in separate notice).

    SEP 29 UPDATE LOG
  17. 2022-09-29 · buff

    [Rally to Me] no longer requires veterancy unlock, cooldown reduced to 45s, and performance improved. New mechanic: launch counterattacks if hit during [Rally to Me]. Veterancy node changed to reduce damage from firearm infantry.

    Sept. 29 Balance Changes
  18. 2022-09-23 · other

    Scheduled for balance changes in the September 29 update. Details to be announced.

    Preview | September 29 Balance Changes

Questions about Elite Dagger-Axe Lancers

Which veterancy line do I use for Elite Dagger-Axe Lancers?

My imported build puts the most points in Top line: 15/15 points.

Which doctrines are in the Elite Dagger-Axe Lancers guide?

Pressure Doctrine V, Lancer Charge Doctrine V, Epic Assault Doctrine, Epic Leadership Doctrine, Lancer-Last Stand

How much leadership does Elite Dagger-Axe Lancers cost?

Elite Dagger-Axe Lancers costs 235 leadership.

What is the latest recorded balance change for Elite Dagger-Axe Lancers?

2026-02-09 · buff: Leadership reduced from 255 to 235.

Related units

All Conqueror's Blade units · Best units for beginners · All doctrines