Elite Yeomen — Guía de unidades de Conqueror's Blade
Quick facts
- Unit type: cavalry
- Tier / era: T4 / heroic
- Weapon type: Lance Cavalry
- Leadership cost: 225
- Role / classification: ranged, archer, budget, backline
- Core doctrines: Pressure Doctrine V, Lancer Charge Doctrine V, Lancer-Last Stand, Epic Leadership Doctrine, Epic Assault Doctrine
- My tier: B
Updated 1 November 2026
My take: B tier

How to Play
Basic Usage
- Position behind frontline units
- Maintain distance from melee threats
- Focus sustained ranged fire on priority targets
- Use terrain and elevated positions when available
Doctrines
- Slot 1 · Pressure Doctrine V
−50% damage taken while charging · −6 s charge cooldown
Safer charges, shorter cooldown.
- Slot 2 · Lancer Charge Doctrine V
−14 s charge cooldown · +100 piercing damage
Charge more often, hit harder.
- Slot 3 · Lancer-Last Stand
Below 60% men: +40% damage
Hits harder when the unit is thin.
- Slot 4 · Epic Leadership Doctrine
−16% Leadership cost
Room for one more unit.
NEW · 225 → about 189 leadership
- Slot 5 · Epic Assault Doctrine
While charging: +6% damage per hit for 3 s
Charges snowball with every hit.

Veterancy
Start
- Fear Nothing: 0/1 points · Not taken
L1
- Cold Blood: 0/2 points · Not taken
Per level: Lv 1: +2% piercing damage / Lv 2: +4% piercing damage
- Improved Stamina: 0/2 points · Not taken
- Fear Nothing: 0/5 points · Not taken
L2
- The Soldier's Life: 0/3 points · Not taken
Per level: Lv 1: +3% health / Lv 2: +6% health / Lv 3: +9% health
- Mustering: 0/1 points · Not taken
- Garrison: 0/2 points · Not taken
- Tenacity: 0/1 points · Not taken
Per level: Lv 1: −20% permanent unit losses from battles in the open world
MISMATCH
- New Steel: 0/1 points · Not taken
Per level: Lv 1: −20% resupply cost
MISMATCH
- Anti-Infantry: 0/1 points · Not taken
L3
- Pierced: 0/1 points · Not taken
Per level: Lv 1: piercing damage +80 points
- Thick Armour: 0/1 points · Not taken
Per level: Lv 1: piercing defence +60 points
- Iron Spear: 0/1 points · Not taken
Per level: Lv 1: piercing armour penetration +100 points
- Rudimentary Medicine: 0/1 points · Not taken
Per level: Lv 1: health +450 points
- Squad Tactics: 0/1 points · Not taken
- Sure-Footedness: 0/1 points · Not taken
- Bounce: 0/1 points · Not taken
- Decisive Moment: 0/1 points · Not taken
Values from game files · client 1.10.3721.330067.

Balance history
2024-05-22 · bugfix
Fixed the issue of mastery deactivation for the units provided by the Champion Trove.
May 23rd Update log2024-02-01 · bugfix
Fixed the issue of unit models floating in the air after death.
Feb 1st UPDATE LOG2023-12-07 · bugfix
Fixed the issue where changing units might cause skill locking with a certain probability.
December 7th Update Notice2023-12-07 · bugfix
Fixes the issue where some Units couldn't face the enemy while using their skills.
December 7th Update Notice2023-12-07 · bugfix
Fixed the issue where the Unit's head model would behave abnormally when changing Unit Attire.
December 7th Update Notice2023-09-26 · buff
Added Long-distance Charge characteristic.
Patch Notes: Update Log Sep 272023-08-16 · buff
Leadership cost reduced from 240 to 225.
Update Log for August 172023-08-16 · buff
Leadership cost reduced from 240 to 235.
Update Log for August 172023-03-22 · buff
Improved the hitbox of charge skills for melee cavalry and Coutiliers, reducing chance of missing.
MAR 23 UPDATE LOG
Questions about Elite Yeomen
Which doctrines are in the Elite Yeomen guide?
Pressure Doctrine V, Lancer Charge Doctrine V, Lancer-Last Stand, Epic Leadership Doctrine, Epic Assault Doctrine
How much leadership does Elite Yeomen cost?
Elite Yeomen costs 225 leadership.
What is the latest recorded balance change for Elite Yeomen?
2024-05-22 · bugfix: Fixed the issue of mastery deactivation for the units provided by the Champion Trove.
Related units
All Conqueror's Blade units · Best units for beginners · All doctrines