White Plume Guards - Unyielding — Guia de unidades de Conqueror's Blade
Quick facts
- Unit type: infantry
- Tier / era: T5 / golden
- Weapon type: Shield
- Leadership cost: 310
- Recommended veterancy line: Bottom line (21/21 points)
- Core doctrines: Awareness Doctrine V, Epic Spear Doctrine VI, Steadfast Doctrine V, Toughness Doctrine V
- My tier: A
Updated 1 November 2026
My take: A tier

Doctrines
- Slot 1 · Awareness Doctrine V
−500 damage taken from cavalry charges · −20% damage taken from rear attacks
Shrugs off cavalry and flanks.
- Slot 2 · Epic Spear Doctrine VI
Stand Fast: 2.5 s CC immunity · 60 s cooldown
Stand Fast: no CC for a moment.
- Slot 3 · Steadfast Doctrine V
+130 all defences · −6% damage taken
Heavy armour, less damage taken.
- Slot 4 · Toughness Doctrine V
−33% damage taken, fades over 8 hits
Absorbs the first hits.

Veterancy
Start
- The Soldier's Life: 1/1 points · +3% Unit Health
Per level: Lv 1: +3% Unit Health
Top line
- Toughen Up: 2/2 points · Reduces [White Plume Defense] cooldown by 1s per level.
Tooltip: Reduces [White Plume Defense] cooldown by 1s per level.
- Surge: 3/3 points · Reduces [Shattering Bash] cooldown by 1s per level.
Tooltip: Reduces [Shattering Bash] cooldown by 1s per level.
- Move as One: 2/3 points · +10% Movement Speed
Per level: Lv 1: +5% Movement Speed / Lv 2: +10% Movement Speed / Lv 3: +15% Movement Speed
- Hailstorm: 0/2 points · Not taken
Per level: Lv 1: +3% Unit Piercing Armor Penetration / Lv 2: +6% Unit Piercing Armor Penetration
- Battle Frenzy: 0/3 points · Not taken
- Mustering: 0/1 points · Not taken
- Facehardened: 0/3 points · Not taken
Per level: Lv 1: blunt armour penetration +30 points / Lv 2: blunt armour penetration +60 points / Lv 3: blunt armour penetration +90 points
- Resurgent: 0/1 points · Not taken
Bottom line
- The Soldier's Life: 3/3 points · +9% Unit Health
Per level: Lv 1: +3% Unit Health / Lv 2: +6% Unit Health / Lv 3: +9% Unit Health
- Unwavering: 3/3 points · +6% all Defences
Per level: Lv 1: +2% all Defences / Lv 2: +4% all Defences / Lv 3: +6% all Defences
- Toughness: 3/3 points · block +120 points
Per level: Lv 1: block +40 points / Lv 2: block +80 points / Lv 3: block +120 points
- Surge: 3/3 points · Reduces [Long Live the Han] cooldown by 1s per level.
Tooltip: Reduces [Long Live the Han] cooldown by 1s per level.
- Iron Will: 2/2 points · Increases the damage reduction of [Unbroken Resolve] by 5% per level.
Tooltip: Increases the damage reduction of [Unbroken Resolve] by 5% per level.
- Rearguard: 3/3 points · Reduces rear damage taken by 5% per level.
Tooltip: Reduces rear damage taken by 5% per level.
- The Soldier's Life: 3/3 points · Increases [Shattering Bash] health recovery by 200 per level.
Tooltip: Increases [Shattering Bash] health recovery by 200 per level.
- Unyielding: 1/1 points · Grants an additional +10% health recovery after [Long Live the Han] ends.
Unit designation changes to: White Plume Guards - Unyielding
Tooltip: Grants an additional +10% health recovery after [Long Live the Han] ends. Unit designation changes to: White Plume Guards - Unyielding
Build totals
- +12% · unit health
- +10% · movement speed
- +6% · all defences
Values from game files · client 1.10.3721.330067.

Balance history
2026-08-20 · bugfix
Fixed an issue where unlocking the final node of the top line in Unit Training for [White Plume Guards] would cause their exclusive Doctrine [White Plume Guards - Oath] to become abnormally ineffective.
August 20 Update Maintenance Notice2026-08-06 · buff
Applying [Resolve] to active skill [Long Live the Han], the [Last Stand] state duration: 3.5s → 5s
Aug 6 Update & Maintenance Announcement2026-08-06 · nerf
Active skill [White Plume Defense] Duration: 10s → 8s
Aug 6 Update & Maintenance Announcement2026-08-06 · nerf
Active skill [White Plume Defense] Defence boost: 80% → 40%
Aug 6 Update & Maintenance Announcement2026-08-06 · nerf
Active skill [Shattering Bash] Defence boost: 120% → 80%
Aug 6 Update & Maintenance Announcement2026-08-06 · nerf
Active skill [Shattering Bash] block drain reduction is decreased by 30%
Aug 6 Update & Maintenance Announcement2026-08-06 · nerf
Active skill [White Plume Defense] block drain reduction is decreased by 25%
Aug 6 Update & Maintenance Announcement2026-07-29 · nerf
Lowered the base damage reduction provided by Shattering Bash.
Weapon and Unit Balance Adjustments - Developer Log2026-07-29 · nerf
Lowered the base damage reduction provided by White Plume Formation.
Weapon and Unit Balance Adjustments - Developer Log2026-07-29 · buff
Slightly reduced the block drain penalty.
Weapon and Unit Balance Adjustments - Developer Log2026-07-29 · bugfix
Patched out an issue where repeatedly tapping the 'X' key to Form Up would constantly refresh crowd-control immunity.
Weapon and Unit Balance Adjustments - Developer Log2026-07-29 · nerf
Shortened the time window during which their Last Stand state can absorb major damage.
Weapon and Unit Balance Adjustments - Developer Log2026-07-29 · rework
Reverted the duration of the Last Stand state triggered by the Long Live the Han skill.
Weapon and Unit Balance Adjustments - Developer Log2026-07-29 · bugfix
Fixed an issue where the unit could incorrectly gain crowd control immunity on repeated [X] key presses.
July 30 Online Update Log2026-07-23 · nerf
Base Leadership increased 315 320
July 23 Update and Maintenance Log2026-07-23 · bugfix
Fixed the issue where the White Plume Guards' [Weak Spot] and [Guard Break Weak Spot] vulnerability failed to function
July 23 Update and Maintenance Log2026-07-23 · nerf
Active skill [Long Live the Han] consumes [Resolve] to enter the [Last Stand] state duration decreased: 10 seconds 3.5 seconds
July 23 Update and Maintenance Log2026-07-23 · nerf
Current Season Leadership increased 305 310
July 23 Update and Maintenance Log2026-07-23 · buff
New Season Doctrine [White Plume Guards - Oath]: [Long Live the Han] triggers the Last Stand state when Health drops below 25%
July 23 Update and Maintenance Log2026-07-23 · other
Fixed the text description error of the Unit Training bottom-line node [Iron Will] for White Plume Guards, which does not affect actual combat
July 23 Update and Maintenance Log2026-07-23 · nerf
Trait label [Plumed Resolve]'s [Resolve] damage absorption capability across all phases reduced by 30%
July 23 Update and Maintenance Log2026-07-23 · nerf
Leadership increased to 320 (Season 310); Last Stand duration from 'Long Live the Han' reduced from 10s to 3.5s; Plumed Resolve damage absorption reduced by 30%. Corrected bugs regarding Weak Spot vulnerability.
July 23 Update and Maintenance Log2026-07-23 · nerf
Base Leadership increased from 315 to 320
July 23 Update and Maintenance Log2026-07-23 · nerf
Active skill [Long Live the Han] Last Stand duration reduced from 10 seconds to 3.5 seconds
July 23 Update and Maintenance Log2026-07-23 · buff
New Season Doctrine (Oath): [Long Live the Han] triggers the Last Stand state when Health drops below 25%
July 23 Update and Maintenance Log2026-07-23 · nerf
Trait [Plumed Resolve]'s damage absorption capability reduced by 30% across all phases
July 23 Update and Maintenance Log2026-07-23 · bugfix
Fixed issue where [Weak Spot] and [Guard Break Weak Spot] vulnerability failed to function
July 23 Update and Maintenance Log2026-07-23 · nerf
Current Season Leadership increased from 305 to 310
July 23 Update and Maintenance Log2026-07-23 · other
Fixed text description error of Unit Training bottom-line node [Iron Will]
July 23 Update and Maintenance Log2026-07-23 · nerf
Leadership increased (315 to 320); Long Live the Han Last Stand duration reduced from 10s to 3.5s; Plumed Resolve damage absorption reduced by 30%. Bugfix: Weak Spot vulnerability fixed.
July 23 Update and Maintenance Log2026-06-26 · other
Introduced as a new 5-Star Seasonal Unit for the 'Chaos: A Realm Divided' season; to be unlocked in the second phase after the Tiger and Leopard Cavalry.
Developer Roadmap: June 26 New Season, Conqueror's Blade: Three Kingdoms, and Upcoming Plans2026-06-25 · other
New 5-Star Seasonal unit. Skills: White Plume Defense (control immunity, formation, increased defense), Shattering Bash (shield bash, knockdown, increased defense), Long Live the Han (consumes Resolve for invulnerability/fight-to-the-death state). Exclusive Doctrine [Resolute] reduces White Plume Defense cooldown by 2s; [Valor] adds Knockdown to formation attacks.
[Chaos: A Realm Divided] Season Announcement2026-06-24 · other
Announced as an upcoming unit for the new season.
[Chaos: A Realm Divided] Season Launch Benefits & Event Rewards Overview2026-06-22 · other
New 5-star seasonal unit specializing in escorting, defense, and pushing the frontline.
June 26: New Season [Chaos: A Realm Divided] Launches2026-05-29 · other
New unit revealed: White Plume Guards (historical elite personal guards of Liu Bei).
Far More Than Just Three 'New Units' | Three Kingdoms Season Units Revealed
Questions about White Plume Guards - Unyielding
Which veterancy line do I use for White Plume Guards - Unyielding?
My imported build puts the most points in Bottom line: 21/21 points.
Which doctrines are in the White Plume Guards - Unyielding guide?
Awareness Doctrine V, Epic Spear Doctrine VI, Steadfast Doctrine V, Toughness Doctrine V
How much leadership does White Plume Guards - Unyielding cost?
White Plume Guards - Unyielding costs 310 leadership.
What is the latest recorded balance change for White Plume Guards - Unyielding?
2026-08-20 · bugfix: Fixed an issue where unlocking the final node of the top line in Unit Training for [White Plume Guards] would cause their exclusive Doctrine [White Plume Guards - Oath] to become abnormally ineffective.
Related units
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