White Plume Guards - Unyielding — Conqueror's Blade ユニットガイド

Quick facts

Updated 1 November 2026

Infantry units · Tier 5 units

My take: A tier

White Plume Guards - Unyielding – Conqueror's Blade T5 infantry unit

Doctrines

  • Slot 1 · Awareness Doctrine V

    −500 damage taken from cavalry charges · −20% damage taken from rear attacks

    Shrugs off cavalry and flanks.

  • Slot 2 · Epic Spear Doctrine VI

    Stand Fast: 2.5 s CC immunity · 60 s cooldown

    Stand Fast: no CC for a moment.

  • Slot 3 · Steadfast Doctrine V

    +130 all defences · −6% damage taken

    Heavy armour, less damage taken.

  • Slot 4 · Toughness Doctrine V

    −33% damage taken, fades over 8 hits

    Absorbs the first hits.

White Plume Guards - Unyielding doctrines – Conqueror's Blade

Veterancy

Start

  • The Soldier's Life: 1/1 points · +3% Unit Health

    Per level: Lv 1: +3% Unit Health

Top line

  • Toughen Up: 2/2 points · Reduces [White Plume Defense] cooldown by 1s per level.

    Tooltip: Reduces [White Plume Defense] cooldown by 1s per level.

  • Surge: 3/3 points · Reduces [Shattering Bash] cooldown by 1s per level.

    Tooltip: Reduces [Shattering Bash] cooldown by 1s per level.

  • Move as One: 2/3 points · +10% Movement Speed

    Per level: Lv 1: +5% Movement Speed / Lv 2: +10% Movement Speed / Lv 3: +15% Movement Speed

  • Hailstorm: 0/2 points · Not taken

    Per level: Lv 1: +3% Unit Piercing Armor Penetration / Lv 2: +6% Unit Piercing Armor Penetration

  • Battle Frenzy: 0/3 points · Not taken
  • Mustering: 0/1 points · Not taken
  • Facehardened: 0/3 points · Not taken

    Per level: Lv 1: blunt armour penetration +30 points / Lv 2: blunt armour penetration +60 points / Lv 3: blunt armour penetration +90 points

  • Resurgent: 0/1 points · Not taken

Bottom line

  • The Soldier's Life: 3/3 points · +9% Unit Health

    Per level: Lv 1: +3% Unit Health / Lv 2: +6% Unit Health / Lv 3: +9% Unit Health

  • Unwavering: 3/3 points · +6% all Defences

    Per level: Lv 1: +2% all Defences / Lv 2: +4% all Defences / Lv 3: +6% all Defences

  • Toughness: 3/3 points · block +120 points

    Per level: Lv 1: block +40 points / Lv 2: block +80 points / Lv 3: block +120 points

  • Surge: 3/3 points · Reduces [Long Live the Han] cooldown by 1s per level.

    Tooltip: Reduces [Long Live the Han] cooldown by 1s per level.

  • Iron Will: 2/2 points · Increases the damage reduction of [Unbroken Resolve] by 5% per level.

    Tooltip: Increases the damage reduction of [Unbroken Resolve] by 5% per level.

  • Rearguard: 3/3 points · Reduces rear damage taken by 5% per level.

    Tooltip: Reduces rear damage taken by 5% per level.

  • The Soldier's Life: 3/3 points · Increases [Shattering Bash] health recovery by 200 per level.

    Tooltip: Increases [Shattering Bash] health recovery by 200 per level.

  • Unyielding: 1/1 points · Grants an additional +10% health recovery after [Long Live the Han] ends. Unit designation changes to: White Plume Guards - Unyielding

    Tooltip: Grants an additional +10% health recovery after [Long Live the Han] ends. Unit designation changes to: White Plume Guards - Unyielding

Build totals

  • +12% · unit health
  • +10% · movement speed
  • +6% · all defences

Values from game files · client 1.10.3721.330067.

White Plume Guards - Unyielding veterancy line – Conqueror's Blade

Balance history

  1. 2026-08-20 · bugfix

    Fixed an issue where unlocking the final node of the top line in Unit Training for [White Plume Guards] would cause their exclusive Doctrine [White Plume Guards - Oath] to become abnormally ineffective.

    August 20 Update Maintenance Notice
  2. 2026-08-06 · buff

    Applying [Resolve] to active skill [Long Live the Han], the [Last Stand] state duration: 3.5s → 5s

    Aug 6 Update & Maintenance Announcement
  3. 2026-08-06 · nerf

    Active skill [White Plume Defense] Duration: 10s → 8s

    Aug 6 Update & Maintenance Announcement
  4. 2026-08-06 · nerf

    Active skill [White Plume Defense] Defence boost: 80% → 40%

    Aug 6 Update & Maintenance Announcement
  5. 2026-08-06 · nerf

    Active skill [Shattering Bash] Defence boost: 120% → 80%

    Aug 6 Update & Maintenance Announcement
  6. 2026-08-06 · nerf

    Active skill [Shattering Bash] block drain reduction is decreased by 30%

    Aug 6 Update & Maintenance Announcement
  7. 2026-08-06 · nerf

    Active skill [White Plume Defense] block drain reduction is decreased by 25%

    Aug 6 Update & Maintenance Announcement
  8. 2026-07-29 · nerf

    Lowered the base damage reduction provided by Shattering Bash.

    Weapon and Unit Balance Adjustments - Developer Log
  9. 2026-07-29 · nerf

    Lowered the base damage reduction provided by White Plume Formation.

    Weapon and Unit Balance Adjustments - Developer Log
  10. 2026-07-29 · buff

    Slightly reduced the block drain penalty.

    Weapon and Unit Balance Adjustments - Developer Log
  11. 2026-07-29 · bugfix

    Patched out an issue where repeatedly tapping the 'X' key to Form Up would constantly refresh crowd-control immunity.

    Weapon and Unit Balance Adjustments - Developer Log
  12. 2026-07-29 · nerf

    Shortened the time window during which their Last Stand state can absorb major damage.

    Weapon and Unit Balance Adjustments - Developer Log
  13. 2026-07-29 · rework

    Reverted the duration of the Last Stand state triggered by the Long Live the Han skill.

    Weapon and Unit Balance Adjustments - Developer Log
  14. 2026-07-29 · bugfix

    Fixed an issue where the unit could incorrectly gain crowd control immunity on repeated [X] key presses.

    July 30 Online Update Log
  15. 2026-07-23 · nerf

    Base Leadership increased 315 320

    July 23 Update and Maintenance Log
  16. 2026-07-23 · bugfix

    Fixed the issue where the White Plume Guards' [Weak Spot] and [Guard Break Weak Spot] vulnerability failed to function

    July 23 Update and Maintenance Log
  17. 2026-07-23 · nerf

    Active skill [Long Live the Han] consumes [Resolve] to enter the [Last Stand] state duration decreased: 10 seconds 3.5 seconds

    July 23 Update and Maintenance Log
  18. 2026-07-23 · nerf

    Current Season Leadership increased 305 310

    July 23 Update and Maintenance Log
  19. 2026-07-23 · buff

    New Season Doctrine [White Plume Guards - Oath]: [Long Live the Han] triggers the Last Stand state when Health drops below 25%

    July 23 Update and Maintenance Log
  20. 2026-07-23 · other

    Fixed the text description error of the Unit Training bottom-line node [Iron Will] for White Plume Guards, which does not affect actual combat

    July 23 Update and Maintenance Log
  21. 2026-07-23 · nerf

    Trait label [Plumed Resolve]'s [Resolve] damage absorption capability across all phases reduced by 30%

    July 23 Update and Maintenance Log
  22. 2026-07-23 · nerf

    Leadership increased to 320 (Season 310); Last Stand duration from 'Long Live the Han' reduced from 10s to 3.5s; Plumed Resolve damage absorption reduced by 30%. Corrected bugs regarding Weak Spot vulnerability.

    July 23 Update and Maintenance Log
  23. 2026-07-23 · nerf

    Base Leadership increased from 315 to 320

    July 23 Update and Maintenance Log
  24. 2026-07-23 · nerf

    Active skill [Long Live the Han] Last Stand duration reduced from 10 seconds to 3.5 seconds

    July 23 Update and Maintenance Log
  25. 2026-07-23 · buff

    New Season Doctrine (Oath): [Long Live the Han] triggers the Last Stand state when Health drops below 25%

    July 23 Update and Maintenance Log
  26. 2026-07-23 · nerf

    Trait [Plumed Resolve]'s damage absorption capability reduced by 30% across all phases

    July 23 Update and Maintenance Log
  27. 2026-07-23 · bugfix

    Fixed issue where [Weak Spot] and [Guard Break Weak Spot] vulnerability failed to function

    July 23 Update and Maintenance Log
  28. 2026-07-23 · nerf

    Current Season Leadership increased from 305 to 310

    July 23 Update and Maintenance Log
  29. 2026-07-23 · other

    Fixed text description error of Unit Training bottom-line node [Iron Will]

    July 23 Update and Maintenance Log
  30. 2026-07-23 · nerf

    Leadership increased (315 to 320); Long Live the Han Last Stand duration reduced from 10s to 3.5s; Plumed Resolve damage absorption reduced by 30%. Bugfix: Weak Spot vulnerability fixed.

    July 23 Update and Maintenance Log
  31. 2026-06-26 · other

    Introduced as a new 5-Star Seasonal Unit for the 'Chaos: A Realm Divided' season; to be unlocked in the second phase after the Tiger and Leopard Cavalry.

    Developer Roadmap: June 26 New Season, Conqueror's Blade: Three Kingdoms, and Upcoming Plans
  32. 2026-06-25 · other

    New 5-Star Seasonal unit. Skills: White Plume Defense (control immunity, formation, increased defense), Shattering Bash (shield bash, knockdown, increased defense), Long Live the Han (consumes Resolve for invulnerability/fight-to-the-death state). Exclusive Doctrine [Resolute] reduces White Plume Defense cooldown by 2s; [Valor] adds Knockdown to formation attacks.

    [Chaos: A Realm Divided] Season Announcement
  33. 2026-06-24 · other

    Announced as an upcoming unit for the new season.

    [Chaos: A Realm Divided] Season Launch Benefits & Event Rewards Overview
  34. 2026-06-22 · other

    New 5-star seasonal unit specializing in escorting, defense, and pushing the frontline.

    June 26: New Season [Chaos: A Realm Divided] Launches
  35. 2026-05-29 · other

    New unit revealed: White Plume Guards (historical elite personal guards of Liu Bei).

    Far More Than Just Three 'New Units' | Three Kingdoms Season Units Revealed

Questions about White Plume Guards - Unyielding

Which veterancy line do I use for White Plume Guards - Unyielding?

My imported build puts the most points in Bottom line: 21/21 points.

Which doctrines are in the White Plume Guards - Unyielding guide?

Awareness Doctrine V, Epic Spear Doctrine VI, Steadfast Doctrine V, Toughness Doctrine V

How much leadership does White Plume Guards - Unyielding cost?

White Plume Guards - Unyielding costs 310 leadership.

What is the latest recorded balance change for White Plume Guards - Unyielding?

2026-08-20 · bugfix: Fixed an issue where unlocking the final node of the top line in Unit Training for [White Plume Guards] would cause their exclusive Doctrine [White Plume Guards - Oath] to become abnormally ineffective.

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